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Faraday Protocol

Faraday Protocol's puzzle mechanics are a perfect match for fans of its spiritual ancestors like Portal, but a rushed story and minimal campaign length make it a tougher sell to anyone who's not an established fan of the genre..
78%Game Brain Score
story, graphics
gameplay, stability
81% User Score Based on 116 reviews
Critic Score 73%Based on 4 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo SwitchNintendo SwitchLinuxLinuxCloudCloudXbox OneXbox OneNVIDIA GeForce NOWNVIDIA GeForce NOW

About

"Faraday Protocol" is a first-person puzzle adventure game set in a mysterious abandoned space station. As the remote maintenance worker of the station, you'll need to solve puzzles using a device called the "Faraday Disc" to harness the station's energy and uncover its secrets. With challenging puzzles and an intriguing story, "Faraday Protocol" offers a unique and engaging gaming experience.

Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
Faraday Protocol screenshot
+3

81%
Audience ScoreBased on 120 reviews
story27 positive mentions
stability8 negative mentions

  • Engaging puzzles that provide a decent challenge without being overly difficult, making it accessible for casual players.
  • Visually striking art style inspired by sci-fi and ancient Egyptian themes, creating an intriguing atmosphere.
  • Unique mechanics involving energy transfer that add depth to the puzzle-solving experience.
  • Short playtime with a lack of memorable story elements, leaving players wanting more depth and narrative engagement.
  • Repetitive puzzle types and environments that can lead to a monotonous experience as the game progresses.
  • Technical issues and glitches that can disrupt gameplay, particularly with energy transfer mechanics and platforming sections.
  • story
    68 mentions Positive Neutral Negative

    The story in the game is generally considered unremarkable and often feels rushed, with many players noting that it lacks depth and emotional engagement. While some appreciate the intriguing premise and voice acting, the narrative is often overshadowed by the gameplay, with many reviewers wishing for a more developed storyline and longer content. Overall, the game is seen as enjoyable for puzzle enthusiasts, but those seeking a rich narrative experience may be disappointed.

    • “Amazing mysterious story, amazing voices, characters, story, graphics, level design of every puzzle.”
    • “The story is also very interesting and very well executed until the very end!”
    • “The storyline takes a while to come in, but woah does it fire on all cylinders when it finally does!”
    • “The story is a little scanty; such as it is revealed through journal recordings your character makes as you make your way further into the game, and some later interactions with an AI.”
    • “However, the ending looks too rushed in both the story and the cutscene department.”
    • “I think the story and theme are kind of back burner to the entire game and feel a little tacked on.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay of "Faraday Protocol" features a blend of familiar mechanics reminiscent of classic puzzle games like "Portal," utilizing a bia-tool that manipulates red and blue energy to solve varied puzzles. While the game introduces new mechanics as players progress, some reviewers noted a lack of variety and occasional frustration with certain puzzle elements, such as the "rotating symbol" mechanic. Overall, the game is praised for its engaging puzzle design and ability to teach mechanics intuitively, though it may appeal more to fans of the genre due to its brevity and narrative shortcomings.

    • “The bia-tool mechanic offers a familiar-yet-new spin on using special tools to solve puzzles and control your environment.”
    • “Much like Portal, gameplay revolves around solving a series of progressively harder aptitude tests with the help of an iconic tool.”
    • “It is not terribly difficult, but is enjoyable in the way it is able to wordlessly teach you a new language as you travel through the game world learning the mechanics.”
    • “The game could benefit from more variety of mechanics.”
    • “Some puzzles I solved by accident; one or two were frustrating because of an unexplained mechanic I didn't stumble into after a half-hour of poking at things.”
    • “However, I don't like the 'rotating symbol' mechanic that is introduced in chapter 4.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique blend of sci-fi and ancient Egyptian aesthetics, creating striking visuals that initially impress but can become monotonous in certain environments, particularly within the ziqqurat. While the outdoor settings and some standout locations are visually appealing, the overall aesthetic may not sustain interest throughout the gameplay. Despite some criticisms regarding repetitiveness, the art style is generally appreciated for its originality and charm.

    • “Great little 3D puzzle platformer, with a cool aesthetic inspired by sci-fi, space travel, and ancient Egypt.”
    • “The aesthetics are pretty unique, featuring black-gold ancient Egyptian style rooms and statues.”
    • “The unique combination of futuristic visuals and Egyptian themed elements creates a mysterious and unique world for you to explore.”
    • “The visuals are alright.”
    • “There are a few that stand out, such as a certain tower or the outside of the first ziqqurat, but beyond that not much aesthetic appeal until much later on.”
    • “The visuals - for the most part, it's okay.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is criticized for being inconsistent, with reports of glitches, particularly in energy transfer mechanics and puzzle design. While some players did not encounter any issues, many found the puzzles to be either too easy or frustratingly difficult due to bugs.

    • “Energy transfer being buggy is bad enough, especially with the weirdly hard timed puzzle (5 seconds? Really?).”
    • “Tldr: buggy and often poorly designed, with most puzzles being either quite easy, or stupidly hard and glitchy.”
    • “X the red fireball energy glitches out in a never-ending loop until intervened!”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized, with users finding the story unremarkable and lacking depth, primarily consisting of dialogue delivered through what appears to be AI-generated voices. While the narrative is sufficient to maintain player interest, it fails to evoke strong emotional responses.

    • “Boring story that consists only of dialogues fed to you by what sounds like AI-generated voices.”
    • “Boring story that consists only of dialogues fed to you by what sounds like AI-generated voices.”
  • grinding
    4 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is perceived as tedious and unengaging, likening it to a lackluster version of Portal with simplistic puzzles and no compelling narrative. Players express frustration with the grind, noting that it detracts from the overall experience.

    • “It's like Portal if Portal wasn't interesting, had no story, had simple yet tedious puzzles, and was completely boring and lifeless.”
    • “[b]Grindy achievement(s):[/b] no.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is described as foreign and unique, with distinct gravity and environmental elements that contribute to its overall feel. However, some users find these aspects lacking, labeling the atmosphere as "really bad" and suggesting that it may be a simpler, less effective version of other titles.

    • “Maybe it’s the different atmosphere and gravity leanings, but it’s really bad regardless.”
    • “If you’d like an arguably easier, more modest version of Nemezis III while still exuding the feeling of stepping into a foreign atmosphere.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is considered limited, with players noting that some areas feel somewhat empty and can lead to a monotonous experience, resulting in a lack of significant incentive to replay.

    • “Somewhat empty rooms can become a bit monotonous, leading to not much replay value.”
    • “The lack of variety in gameplay makes it hard to find reasons to replay.”
    • “Once you've completed the main story, there's little incentive to dive back in.”

Buy Faraday Protocol

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs

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