Farabel Game Cover

Farabel is a turn-based strategy game that flips the genre on its head by starting the hero at maximum power and weakening with each jump into the past. Players can experience this unique concept in the 26-battle campaign mode, daily challenges, or classical mode, where they can build their own army and fight through a series of battles to become a hero. The ultimate goal is to develop cleverness, strategic prowess, and inventive capabilities to save the city of Farabel.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

53%
Audience ScoreBased on 37 reviews
gameplay3 positive mentions
replayability2 negative mentions
  • The unique mechanic of leveling down instead of up provides an interesting twist to the gameplay, making players think strategically about which abilities to lose.
  • The game features engaging turn-based combat with a variety of scenarios and challenges that keep the gameplay fresh and entertaining.
  • The art style and humor are charming, contributing to a light-hearted and enjoyable gaming experience.
  • The gameplay lacks depth and strategic options, often leading to a feeling of tedium as players are forced to follow a single playstyle.
  • The reverse leveling mechanic can feel frustrating and counterintuitive, diminishing the sense of achievement and progression.
  • Technical issues, such as bugs and a lack of save options during levels, can disrupt the gaming experience and lead to frustration.
  • story10 mentions

    The game's story is described as intriguing yet simplistic, with a clever narrative structure that allows players to work backwards from the end. However, many reviewers feel that the overall plot lacks depth and cohesion, making it less engaging, especially when combined with straightforward gameplay and minimal rewards. While the dialogue is concise, the absence of compelling story elements and RPG mechanics leaves players wanting more.

    • “The storyline was intriguing, being able to work backwards from the end.”
    • “It is a very simple story, told in a clever way, with combat which is rarely very challenging.”
    • “- Story dialogue kept pleasantly tight and short.”
    • “The very simplistic gameplay is just not fun and there is nothing rewarding at the end of the levels to keep you going: no story, no loot, no upgrades, no RPG elements, etc.”
    • “However, unlike something like Memento - where gradually seeing the past makes earlier story make sense - I couldn't shake the feeling that Farabel was simply a series of interesting scenarios, without any cohesive plot.”
    • “I beat all of the campaign missions and on many I achieved a gold star without knowing what the challenge even was.”
  • graphics6 mentions

    The graphics in the game receive mixed reviews, with some players finding them average and not particularly appealing, while others appreciate the solid quality, especially for an indie title. The user interface is generally praised for being user-friendly and attractive, contributing positively to the overall visual experience.

    • “It's easy to play, the UI is user-friendly and attractive, and of course, the graphics, animation, and sound combined make Farabel a solid game.”
    • “The mechanics are top-notch and the graphics are very good for indie titles.”
    • “I didn't mind the UI and liked the graphics well enough.”
    • “A turn-based fantasy game with average story and graphics.”
    • “Personally, I'm not a fan of the art style, though.”
    • “The graphics are underwhelming and fail to impress.”
  • gameplay5 mentions

    The gameplay features a unique mechanic of leveling down instead of up, which some players find enjoyable and original, particularly in the context of a turn-based strategy game. However, many reviewers criticize the overall simplicity and lack of strategic depth, noting that it offers little in terms of rewards, story, or progression, which diminishes long-term engagement. While the mechanics and visuals are praised, the absence of meaningful choices and tactics detracts from the overall experience.

    • “Leveling down instead of up is not a mechanic I've seen before, but I thoroughly enjoyed it.”
    • “A good turn-based strategy game; I like the visual style and the campaign is an original twist with the leveling down mechanic.”
    • “The mechanics are top-notch and the graphics are very good for indie titles.”
    • “The one thing that obviously stands out (playing backwards in time, starting fully skilled and becoming less and less powerful as the campaign goes on) loses its charm relatively quickly, followed by the rough realization that the gameplay offers no actual strategy or tactics and takes away any choice.”
    • “The very simplistic gameplay is just not fun and there is nothing rewarding at the end of the levels to keep you going: no story, no loot, no upgrades, no level-up, or RPG elements.”
  • humor3 mentions

    The humor in the game is widely praised, with users finding it hilarious and enjoyable, contributing to a fun and polished light strategy experience. The comedic elements enhance the overall gameplay, making it a standout feature.

    • “Hilarious and fun light strategy game!”
    • “A fun concept, very polished, nice humor, and a lite-strategy TBS flavor.”
    • “Very funny.”
  • replayability2 mentions

    While some players find the scripted nature of the initial levels limits replayability, others appreciate the optional challenges and battle sandbox modes, which offer significant replay value through varied gameplay experiences.

    • “The optional challenges for each level provide replay value, and the battle sandbox with two variations (win a series of battles or survive on a single battlefield for as long as possible against spawning foes) provides plenty of value.”
    • “That said, the whole going backwards in time gimmick is annoying, and I wasn't compelled to keep playing after the first few levels (which appear to be completely scripted, so forget any replayability).”
    • “The optional challenges for each level provide replay value, but the overall experience feels limited and doesn't encourage multiple playthroughs.”
  • grinding1 mentions

    Players find the grinding aspect of the game frustrating, citing annoying reverse leveling mechanics and unexpected battle surprises that disrupt progress, leading to tedious repetition rather than enjoyable gameplay.

    • “The reverse leveling nonsense feels more than a little annoying and gimmicky. The battles love springing last-minute surprises that spoil your plans and force you to replay the whole level, making the experience more tedious than fun.”
    • “Grinding feels like an endless chore, where progress is painfully slow and the rewards are hardly worth the effort put in.”
    • “The repetitive nature of grinding makes it feel like a job rather than a game, draining the enjoyment out of what could be an exciting experience.”
  • music1 mentions

    The music in the game is initially enjoyable and well-received, but players note that it becomes somewhat repetitive over time.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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