- August 18, 2015
- Frogames
Farabel
Platforms
About
Farabel is a turn-based strategy game that flips the genre on its head by starting the hero at maximum power and weakening with each jump into the past. Players can experience this unique concept in the 26-battle campaign mode, daily challenges, or classical mode, where they can build their own army and fight through a series of battles to become a hero. The ultimate goal is to develop cleverness, strategic prowess, and inventive capabilities to save the city of Farabel.











- The reverse leveling mechanic is a unique and interesting twist that some players found enjoyable.
- The game features engaging turn-based combat with a variety of scenarios and challenges.
- The graphics and user interface are generally well-received, contributing to a pleasant gaming experience.
- The gameplay lacks depth and strategic options, often leading to a feeling of tedium and frustration.
- The reverse leveling system can feel demotivating, as players lose abilities instead of gaining them.
- Technical issues, such as bugs and a lack of save options during levels, detract from the overall enjoyment of the game.
story
20 mentions Positive Neutral NegativeThe game's story is described as average and simplistic, with an intriguing premise that lacks depth and cohesion, leading to a feeling of disconnection from the narrative. While the clever storytelling technique of working backwards from the end is noted, many players feel that the overall plot does not provide enough engagement or reward to motivate them through the gameplay. Additionally, the absence of meaningful upgrades or RPG elements further detracts from the story's impact.
“The storyline was intriguing, being able to work backwards from the end.”
“It is a very simple story, told in a clever way, with combat which is rarely very challenging.”
“Story dialogue kept pleasantly tight and short.”
“However, unlike something like Memento - where gradually seeing the past makes earlier story make sense - I couldn't shake the feeling that Farabel was simply a series of interesting scenarios, without any cohesive plot.”
“The very simplistic gameplay is just not fun and there is nothing rewarding at the end of the levels to keep you going: no story, no loot, no upgrades, no RPG elements, etc.”
“I beat all of the campaign missions and on many I achieved a gold star without knowing what the challenge even was.”