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FACEMINER Game Cover

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FACEMINER is a single player economy management game with a economy theme. It was developed by Wristwork and was released on February 27, 2025. It received very positive reviews from players.

DEMO NOW AVAILABLE FOR DOWNLOAD BELOW! OR PLAY ON STEAM FEEDBACK? JOIN OUR DISCORD SERVER! FACEMINER is a narrative-driven strategy game set in an alternate technological past. Classify biometric data, manage data-mining infrastructure and shape the world's fate in this devastating portrait of white-collar destruction told through the medium of 90s corporate software. WORKLOAD Manage data-s…

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90%
Audience ScoreBased on 974 reviews
story82 positive mentions
grinding19 negative mentions

  • Engaging and satisfying gameplay loop with an interesting balance of resource management and automation.
  • Excellent retro 90s/Windows aesthetic and immersive UI design that adds to the atmosphere.
  • Outstanding soundtrack featuring electronic, drum'n'bass and jungle music that enhances the experience.
  • Gameplay can become repetitive, grindy, and shallow especially in the mid to late stages with limited new content or mechanics.
  • Story is heavy-handed, predictable, and somewhat lacking depth or multiple impactful endings.
  • Short game length and limited replayability may not justify the full price for some players.
  • story
    264 mentions Positive Neutral Negative

    The story in this game is a succinct, dystopian narrative delivered mainly through in-game emails, exploring themes of AI exploitation, climate change, and corporate greed. While many find the plot thought-provoking and immersive with a strong message, others criticize it as predictable, subtle only up to a point, and lacking depth or meaningful player agency. Overall, it complements the idle gameplay by adding a poignant, if sometimes heavy-handed, thematic layer that enhances the experience for players seeking narrative alongside incremental mechanics.

    • “The story had me hooked and the emails that come in during the storyline are just downright amazing!”
    • “This is because the game's story has an average runtime of 2-3 hours if you pick the standard game length option.”
    • “Just completed the story mode in about 2-3 hours; it's nicely paced and doesn't get old.”
    • “To add insult to injury, the story is honestly painfully predictable considering the premise of the game I spelled out instantly, even advertised.”
    • “The story is a jumbled mess at the end with a reveal about your player character that comes out of nowhere.”
    • “The story is very basic and makes it seem as if there is a conspiracy to be revealed or massive plot twist, but there isn't any.”
  • music
    185 mentions Positive Neutral Negative

    The music in this game is widely praised for its energetic, electronic drum and bass soundtrack that perfectly complements the nostalgic 90s/early 2000s computer aesthetic. Many reviewers highlight the soundtrack as a standout feature that elevates the overall atmosphere, often describing it as immersive, binge-worthy, and worth the price of the game alone. The in-game music player and well-crafted sound design enhance the experience, making the soundtrack a key element that captivates and sustains player engagement.

    • “The soundtrack is tremendous - this is one of those games where you'll catch yourself sitting at your desk with the music dimmed and your significant other will jumpscare you because you're so locked in.”
    • “Absolutely fantastic soundtrack, really solid gameplay for a clicker, favorite aesthetics.”
    • “Faceminer is one of the few instances where I would buy the soundtrack for a game just to listen to it.”
    • “The additional 0.1 hour of my 2.5 hour gameplay was during the end screen trying to figure out how to turn off all the audio (mostly explosions, glitching noises, and background music set to max volume) so I could read my stats in quiet, but it seems that the SFX and music in the end screen are not connected to the in-game audio levels in any way.”
    • “Music: 6/10 (you'll put on your own music anyways).”
    • “I want to see improvements to the music player.”
  • gameplay
    165 mentions Positive Neutral Negative

    The gameplay in Faceminer offers a simple, incremental clicker experience with resource management elements that engages players initially through upgrading and balancing systems, but it tends to become repetitive and shallow mid- to late-game. While the mechanics are well-crafted and thematically tied to its message, the gameplay loop lacks depth, innovation, and long-term engagement, leading some players to find it tedious or brief despite its immersive aesthetics and soundtrack. Overall, it serves more as a vessel for conveying its narrative and themes than as a richly complex or highly replayable game.

    • “The gameplay interweaves with the lore and world events, creating an immersive experience.”
    • “From beginning to end, the game’s gameplay mechanics carry a moral weight tied to real-world technological issues, making it engaging and meaningful.”
    • “The gameplay loop is satisfying and balanced, combining idle and active elements with solid resource management and strategy.”
    • “The core gameplay loop isn't engaging, the new systems that get unlocked don't really change anything, and the storyline is trite.”
    • “The gameplay loop simply is not interesting enough, and doesn't continuously add enough to keep your interest piqued.”
    • “Way too short with no new mechanics introduced after the first 30ish minutes.”
  • graphics
    100 mentions Positive Neutral Negative

    Faceminer’s graphics excel at capturing an authentic 90s and early 2000s Windows desktop aesthetic, providing a nostalgic and immersive visual experience complemented by detailed UI elements and stylized visuals. While some note minor bugs, the overall art style is widely praised for its thematic depth and unique retro vibe, effectively enhancing the game’s message and atmosphere. This strong and consistent graphical presentation is often highlighted as the game's standout feature, even by those less engaged with the gameplay.

    • “The aesthetic of the game is 10/10 and I was immersed the entire time, the ending being an absolute gut punch and tying everything up with a neat little bow.”
    • “I love the graphics and digital faces, really brings back memories.”
    • “The graphics are stylized, and very nice-looking—some details it took me a while to notice.”
    • “Only thing it had going for it are the aesthetics, but it isn't enough to recommend this game.”
    • “The world building is non-existent with the 1990's aesthetic being just that, an aesthetic choice with no meaningful purpose or impact to your actions in the game's world.”
    • “Visually, the game feels like it's trying to cash in on the Y2K aesthetic that's been popular for a while now with games like Nubby's Number Factory and Hypnospace Outlaw.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The game features a highly praised and immersive atmosphere characterized by thematic visuals, a phenomenal soundtrack, and effective sound design that together create a unique and engaging ambiance. Its 90's-inspired, industrial techno vibe and nostalgic UI enhance the experience, evoking feelings of urgency and fun. While the story's presentation can be heavy-handed at times, the strong atmosphere remains a standout element that deeply enhances player immersion.

    • “The visuals and music are incredibly thematic and build a fun atmosphere.”
    • “Sound design further amplifies the game’s atmosphere.”
    • “Faceminer is an amazing little nostalgia trip into the 90's era and its atmosphere and immersive UI are some of the major focal points that originally drew me in.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in this game is often described as tedious and repetitive, especially in mid to late stages where progress slows and gameplay becomes more monotonous. However, some players find the grind enjoyable or well-paced, appreciating the game's aesthetics and overall design despite the repetitive mechanics.

    • “Unfortunately, the process of getting your mining operation set up seldom changes regardless of the gamemode you're playing, which leads to some tediousness when you play multiple saves.”
    • “I tend to find them tedious, especially near the mid and end game as new discoveries become rarer and rarer as you watch a number climb higher and higher.”
    • “Solar panels are not impactful in the late-game, and even with just generators it's so grindy (4 hours or the same basically).”
  • humor
    18 mentions Positive Neutral Negative

    The game features a clever and darkly humorous tone, blending witty corporate messages, satirical story elements, and nostalgic aesthetics that create a unique comedic experience. Users particularly appreciate the handcrafted dialogue, funny texts, and relevant social commentary that add depth beyond typical clicker gameplay. The humor is often twisted and timely, resonating well with players who enjoy satire and dark comedy.

    • “The text-to-speech messages from coworkers are hilarious and in the German version, one can tell they were all handcrafted.”
    • “Bonus points to everyone who works in corporate—you will roll on the floor laughing from the company messages.”
    • “The nostalgic interface of a pre-2000's computer desktop, synth-wave 'music player' soundtrack, and the dark-humored comedic content bundled within the game are highlight features.”
  • replayability
    11 mentions Positive Neutral Negative

    Replayability is generally considered limited, with many players finding the game enjoyable for a single or short playthrough but lacking depth to sustain long-term engagement. Some appreciate aspects like multiple endings, achievements, or an endless mode that offer modest replay value, though overall the gameplay can become repetitive quickly. The short length and minimal progression beyond the initial run are common points cited for reduced replayability.

    • “I definitely recommend this game for people who enjoy a good clicker game with resource management and want good replay value.”
    • “Initial playthrough is short but there is replayability for achievement hunters and an endless mode.”
    • “It has some good replayability, though limited.”
    • “Still, it falls short because of its short length and lack of replay value, as it doesn't really build on itself beyond a solid, one-time play-through.”
    • “Cool idea and aesthetic but the gameplay loop gets boring quick and there is no replay value despite the multiple endings.”
    • “3 hours, game done, no replayability, that's it.”
  • emotional
    6 mentions Positive Neutral Negative

    The game evokes strong emotional responses by intertwining its clicker mechanics with a heartfelt message about climate activism and the environmental impact of tech companies. Its pacing and moments of tension effectively challenge players emotionally, making it more impactful than typical games in the genre. Additionally, the immersive soundtrack enhances the experience, deepening the player's emotional engagement.

    • “It's a clicker but one you get emotionally torn by and invested in.”
    • “The game is masterfully touching upon what will happen in our world in the foreseeable future if we let companies like OpenAI keep building data centers at the cost of the health of Earth and its inhabitants.”
    • “Traits inherent to the genre like those little moments of downtime as you wait for money to build up, or the overwhelming chaos of the end state of a run, are used to really challenge the player emotionally in ways many equivalent titles just don't.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is generally good but includes some notable bugs, especially near the end, such as getting stuck on certain data sets and issues with returning to the main menu. While these bugs slightly impact the experience, the game remains enjoyable overall, though some users feel missed opportunities for richer storytelling through its face mining software.

    • “No bringing you back to main menu feels like either sloppy design or buggy asf.”
    • “Good, a little buggy at the 'end', but still an amazing experience. Can't get past data set 375 because of the overlap.”
    • “I'd agree that the game is a dollar or two too expensive but as-is it's a super fun albeit kinda buggy idle game, but it's a little more active than a traditional idle game especially if you start cutting it close with temperature.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization mechanics are complex and intentionally challenging, requiring players to balance hidden costs of exponential growth rather than simply maximizing profits. This design turns optimization into a strategic balancing act, adding depth and blurring traditional genre boundaries.

    • “They're really hard to put into a genre and blur the lines between game and performance art piece.”
    • “I'm fairly certain the in-game tool to predict upgrade performance is intentionally misleading and bad.”
    • “These systems force the player to confront the hidden costs of exponential growth, turning optimization into a balancing act rather than a straightforward path toward infinite profit.”
    • “I realized this game was great when I got annoyed that the apocalypse kept interrupting my optimizations.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization is generally appreciated for avoiding aggressive cash grabs, but many users feel the pricing is too high relative to the game's content.

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3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

FACEMINER is a economy management game with economy theme.

FACEMINER is available on PC, Mac OS, Windows and Linux.

On average players spend around 3 hours playing FACEMINER.

FACEMINER was released on February 27, 2025.

FACEMINER was developed by Wristwork.

FACEMINER has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

FACEMINER is a single player game.

Similar games include Tower Wizard, SPACEPLAN, Incredicer, Execute, Fill Up The Hole and others.