- February 8, 2018
- 蔷薇千墨游戏组
Fable of the Sword
Platforms
About
This is a galgame with a story of ancient. It takes the developing group 蔷薇千墨 6 years to finish. With full-audio, this game will present you an experience when swords did the talk for you. And with the amazing theme song, it will like returning to the ancient, simpler time.
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- The art and character designs are visually appealing, showcasing a beautiful Chinese painting style.
- The voice acting is well-performed, adding depth to the characters and enhancing the overall experience.
- The game offers a variety of minigames that provide a light-hearted break from the main story.
- The English translation is poorly executed, leading to incoherent dialogue and confusion about the plot.
- The story lacks depth and fails to fully utilize its intriguing premise, leaving many plot points unresolved.
- Gameplay is minimal, with many sequences feeling more like an e-book than an interactive experience, resulting in a tedious experience.
story
23 mentions Positive Neutral NegativeThe story has a promising premise centered around themes of familial bonds and a fantasy sword legend, but it suffers from poor translation that obscures key plot points and makes it difficult to follow. While some players found the narrative intriguing and enjoyed its twists, many criticized it as average or boring, with a lack of innovative characters and confusing elements due to flawed localization. Overall, the story has potential but is hampered by its execution, leaving players wanting more clarity and depth.
“The story is decent, not what I expected, but it has its moments.”
“At the center of the story is the tale of two brothers, their familial bond fueling their devotion to each other.”
“The story itself is fairly complicated, weaving multiple characters' motivations into the plot, of which most will remain mysterious unless you replay the game using alternative paths.”
“There are important/interesting plot points where the translation is so bad that it isn't clear what is happening.”
“In addition to this, the actual grammar of the game is terribly off-putting and makes the story incredibly opaque at times, due to the difficulty in attempting to understand it.”
“The lack of proper localization has seriously hurt the title, both in how the text itself is displayed, and in making the story unnecessarily difficult to understand.”