- August 12, 2019
- Rumme Games
Extricate
Platforms
About
"Extricate" is a 3D platformer focused on fast-paced movement, with 50 levels containing easy and hard challenges. Players can run, jump, crouch, and bunnyhop to avoid obstacles like lasers, pits, spikes, and sawblades. The game features different mechanics and objects, and improving times allows players to compete on the leaderboard.









- Extricate offers satisfying mechanics and a fun learning curve, making it accessible for players of all skill levels.
- The game features a variety of well-designed levels that challenge players to improve their speedrunning skills and climb leaderboards.
- It's an affordable and addictive game that successfully captures the essence of bunny hopping and speedrunning, providing a rewarding experience for players.
- The movement mechanics can feel unintuitive and rigid at first, which may frustrate new players unfamiliar with bunny hopping.
- Some levels are cramped and cluttered with obstacles, making navigation difficult and potentially leading to wrist strain.
- The soundtrack becomes repetitive quickly, and there are technical issues such as bugs with time submissions and menu glitches.
- gameplay36 mentions Positive Neutral Negative
The gameplay is characterized by satisfying and responsive mechanics that cater to players of all skill levels, particularly those interested in bunny hopping and platforming challenges. While the movement mechanics may feel unnatural initially, they are designed to be accessible for newcomers while still offering depth for experienced players to master. However, some users noted a lack of complexity in the mechanics, which may lead to a less engaging experience for those seeking more intricate gameplay.
“As someone who has zero experience with bunny hopping and source movement, the game's open-ended level design kept me from feeling overwhelmed by the learning curve of the gameplay.”
“It has very good mechanics with responsive movement and satisfying momentum.”
“You can tell the devs really knew what they were doing when designing the mechanics.”
“I won't lie — the mechanics feel unnatural at first.”
“Movement mechanics are very basic, there's no acceleration/deceleration, you don't lose speed when strafing in tight circles.”
“When it comes to the actual gameplay, it's very lacklustre.”