- October 13, 2017
- Pippala Games
- 2h median play time
Exorcism: Case Zero
Platforms
About
"Exorcism: Case Zero" is a narrative-driven game where you play as Father Thomas Gates, tasked with performing an exorcism on a possessed woman. With multiple endings and approaches, the game challenges your faith and endurance as you battle supernatural forces. Set in 1998, you must face the horror of the possession and uncover the truth behind it.



- The art direction is excellent and the theme of an exorcism simulator is original and engaging.
- Some players found the game to be dumb fun, providing a unique experience despite its flaws.
- The game has moments of challenge that some players enjoyed, adding a layer of fun.
- Gameplay suffers from repetition, lack of depth, and clunky mechanics that make it unengaging.
- Voice acting and sound quality are poor, detracting from the overall experience.
- Many players felt the game was not worth its price, comparing it to free games and expressing regret over their purchase.
- gameplay20 mentions Positive Neutral Negative
The gameplay is characterized as simplistic and repetitive, lacking depth and fluid mechanics, which detracts from the overall experience. While some players find it to be "dumb fun," many express disappointment that it fails to engage or align with the game's theme. Overall, the core mechanics revolve around a limited set of actions, leading to a gameplay experience that is often described as unremarkable.
“It may not have the most fluid mechanics or deepest thought-inducing gameplay, but it's just a dumb fun game.”
“Core gameplay revolves around the four exorcism rites buttons.”
“Diner Dash has dozens of timed tasks to manage, and all of the depth flows together into cohesive gameplay that flows well.”
“Unfortunately, the gameplay does not live up to the theme, not by a long shot.”
“Gameplay suffers from repetition and a serious lack of depth.”
“I discussed the gameplay some with the very polite game developer, who explained some of the philosophies in his game design, but in the end, you can’t explain away lack of fun.”