Skip to main content

About

"Exogate Initiative" is a management/base-building game where you lead humanity's exploration of the universe through instant portal travel. Plan and build a research facility, excavate anywhere on the map, and recruit a diverse team of specialists to explore and study the unknown. Meet the emotional and physical needs of your team while adding new rooms and equipment as the initiative grows.

Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
Exogate Initiative screenshot
+11

75%
Audience ScoreBased on 472 reviews
story46 positive mentions
optimization6 negative mentions

  • Engaging gameplay loop that combines base-building and exploration with a sci-fi theme reminiscent of Stargate.
  • The game features a variety of narrative choices during missions, adding depth and immersion to the gameplay.
  • The developers are responsive to player feedback and are actively working on updates and improvements.
  • The game suffers from significant balance issues, particularly with the economy, making it difficult to sustain progress in the mid-game.
  • AI behavior is problematic, with medics and soldiers often failing to perform their duties effectively during critical moments.
  • Many players experience bugs and performance issues, especially in late-game scenarios, which can hinder the overall experience.
  • story
    250 mentions Positive Neutral Negative

    The game's story, inspired by the concept of managing an underground base for exploration, offers a mix of engaging mission events and light narrative elements, though it often feels repetitive and lacks depth. Players enjoy the interstitial storytelling during missions, but many express frustration with the randomness of mission outcomes and the limited narrative progression, leading to a sense of passivity in gameplay. While the potential for expansion and community-created content exists, the current early access version shows signs of needing more cohesive storytelling and balance in mission design.

    • “The story is fun, but I definitely recommend downloading all three of the workshop items as they are more stories that can unfold as you explore the galaxy.”
    • “I love the little story bits when you explore different planets as it adds more to the game.”
    • “One of the standout features of the game is its story delivery.”
    • “While the tone of the dialogue and story events feels like the game will be a carefree celebration of science and discovery, the game actually delivers a ruthlessly exploitative vision of patenting every wonder in the galaxy.”
    • “The game's built to appeal to Stargate fans, but I feel the implementation, story, and art style is actually very bland.”
    • “Sometimes a mission will result in a little vignette, but the writing in the ones I have gotten to play so far (~30?) is bad to mediocre.”
  • gameplay
    162 mentions Positive Neutral Negative

    The gameplay of Exogate Initiative is a mix of base-building and exploration mechanics, drawing heavy inspiration from Evil Genius and Stargate, which results in a satisfying yet simplified experience. While the initial gameplay loop is engaging and offers some fun management elements, many players find the later stages tedious and unbalanced, particularly criticizing the invasion combat and the lack of depth in character interactions. Overall, the game shows promise but requires further refinement and expansion of its mechanics to enhance player engagement and immersion.

    • “I found myself genuinely interested in some of the tech tree systems, and the mechanic of spending power for a constant connection with ever-more distant worlds is inventive.”
    • “The building gameplay has a solid basis and the mission events (that you can now create yourself and share) are very entertaining!”
    • “At its best, this gameplay loop is satisfying and addictive.”
    • “Gameplay is dull, with most planets being down to a single visit, and if you picked the wrong team mix to send, you can never ever return for any kind of follow-up, and it's just up to guesswork as to whether a planet with a challenge relevant to one class is going to need support from any of the other classes.”
    • “Gameplay is bland and gets boring really fast.”
    • “Some of the core gameplay loops simply make no sense, and detract from the immersion and the fun.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players finding them solid but lacking in polish and aesthetic appeal. While some appreciate the accessibility for lower-end systems, others criticize the outdated character designs and bland visual elements, expressing hope for improvements as the game progresses towards full release. Overall, the visuals are seen as a weak point, with calls for more vibrant textures and better graphical options.

    • “The art style and sound design are well done and seem rather polished for an early access title.”
    • “Graphics are okay right now for lower to mid-end systems, which is a plus as far as accessibility goes.”
    • “The graphics in the game are all right, but faces are especially old school and a bit disappointing.”
    • “Nothing aesthetically strong about the visual designs going on here, but maybe that'll change as the game gets polished up and improved as it gets closer to full release.”
    • “Visuals and textures need improving, with more color, ambient occlusion (baked shading), etc. I especially dislike the rock terrain that surrounds the base.”
  • optimization
    22 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting significant performance degradation as base sizes and employee counts increase, leading to stuttering and poor mid-game performance. Many players feel that the game launched with inadequate systems and optimization, resulting in a frustrating experience that detracts from its potential. Overall, the consensus is that substantial improvements are needed to enhance performance and gameplay.

    • “The game has potential, but needs significant fleshing out - more game systems, more conflict, more reason to keep playing, more optimization, and some meaningful/clever introductions of randomness to make it worthwhile to play the game more than once.”
    • “Regardless of how I build the rooms, you can put everything into one room and you'll be fine, and due to optimization issues, I recommend this.”
    • “- very good optimization”
    • “The game had a rough launch; not all the systems were there or in the right place in the beginning. Performance was an issue, and the economy was prohibitively difficult to manage, forcing players to game the system and abandon diverse teams in favor of throwing scientists at every eligible planet, because their single-use nature made it a better strategy, even if it meant missing out on opportunities provided by various classes during events.”
    • “Very poorly optimized.”
    • “Furthermore, the mid-game performance goes completely to the toilet, for reasons I can't figure out.”
  • replayability
    14 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with many players noting that it offers little incentive to play beyond the initial playthrough. Users express that once the mechanics are mastered, the challenge diminishes significantly, leading to a loss of interest. While some hope for future updates to enhance replay value, the current design feels rigid and limiting.

    • “Would I recommend it? Yes, it is worth it, but it doesn't have massive amounts of long-term replayability. Once you have worked out how to play, it loses some of its challenge.”
    • “Currently, the game has a little but really not much replay value. The developers obviously have further content lined up with character professions and research & development, and hopefully options for your hard-earned resource gathering.”
    • “I also don't think there is much there in terms of replayability.”
    • “I really liked this game initially but struggle to keep my interest after a few playthroughs while we wait for the next update, simply due to the lack of replayability.”
    • “Would I recommend it - yes, it is worth it, but it doesn't have massive amounts of long-term replayability - once you have worked out how to play, it loses some of its challenge.”
    • “Currently the game has a little but really not much replay value - the devs obviously have further stuff lined up with character professions/R&D and hopefully options for your hard-earned resource gathering.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while it runs smoothly for the most part, users report frequent freezing issues at startup, occurring over 50% of the time, which can necessitate a full system reboot. Additionally, there are minor bugs and glitches, particularly in the late game, that detract from the overall experience. Despite these issues, some players find the gameplay enjoyable and engaging.

    • “Only an hour in and it runs great. The bots that build stuff are relatively quick and don't need a recharge, so they work at all times.”
    • “The game runs smoothly, and I'm really enjoying the experience. The stability allows for uninterrupted gameplay.”
    • “I'm loving the game so far! It runs great, and the stability enhances my enjoyment of the sci-fi experience.”
    • “However, it freezes upon startup more than 50% of the time.”
    • “It freezes so badly that I can't even stop it via task manager, and I'm forced to reboot the whole machine, which is just so annoying that it destroys the whole experience.”
    • “Late game is definitely buggy though.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally well-received, providing a chill atmosphere that complements gameplay, though some players find it lacks distinctiveness and can be confusing with its tonal shifts. There are no voice lines, which some feel could enhance player awareness of updates, as the audio cues often blend into the background. Overall, while the sound design works, it may not leave a lasting impression.

    • “I love the music, sending out gaters every few days on missions, building a nice base... very chill game, I'll be posting a guide based on 0.8.2 soon (tm).”
    • “Nothing to really write home about, but the sound and music for the game works.”
    • “Though sometimes, the music does strangely seem to 'lilt' towards sounding like something bad just happened, then springs back to sounding like something positive happened, which can be confusing if you're expecting audio cues.”
    • “No voice lines, which is fine, though it could help with alerting the player to new updates aside from nebulous audio stings and swells that tend to blend in with the background music.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is described as mildly entertaining, with references that evoke a lighthearted take on sci-fi themes, reminiscent of SG-1. Players appreciate the original and funny narratives encountered on different planets, though some find the humor inconsistent, particularly in relation to gameplay mechanics and character animations. Overall, while the comedic elements can be hit or miss, there are moments that elicit genuine laughter, especially with clever sci-fi nods.

    • “It isn't as deep as some games, and I'm unsure of the balance especially once the invasions begin, but this reminds me a lot of a mildly humorous take on SG-1.”
    • “Having to micromanage some part of your team but not to a point where it's annoying, funny and original story from the different planets your teams will encounter, you never know what your gators may have to face, or run from.”
    • “And the sci-fi reference to face huggers is hilarious, by the way; not even sure it was intended to be that funny.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find that after overcoming initial challenges, the game devolves into a typical grindy management simulation, making team composition changes feel excessively tedious and time-consuming. Many express that the grinding aspect requires an unrealistic investment of time.

    • “Unfortunately, once these initial teething troubles are overcome, the game becomes your standard grindy management sim.”
    • “This makes switching team composition tedious.”
    • “You'll need a second life for grinding.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in "Exogate Initiative" is praised for its impressive graphics and high-quality sound effects, which contribute to a chill and immersive experience. The unique camera shake and a calming synth score further enhance the game's overall ambiance, creating a curious and engaging environment for players.

    • “First impression wow, didn't expect graphics this decent. I wasn't expecting those sound effects and atmospheric effects; the sound effects are especially good, creating a nice chill atmosphere with unique construction camera shake.”
    • “I'll give a quick shoutout to the game’s calm yet curious synth score that does a nice job of building atmosphere.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy has evolved positively, leading some users to reconsider their initial perceptions of the game as a cash grab. This shift indicates improved communication and transparency from the developers.

Buy Exogate Initiative

14h Median play time
14h Average play time
9-20h Spent by most gamers
*Based on 12 analyzed playthroughs

Videos

Games Like Exogate Initiative

The Iron Oath Image
Space Haven Image
Cosmonautica Image
Jumplight Odyssey Image
Epic Tavern Image
Distant Worlds 2 Image
The Crust Image
Star Traders: Frontiers Image
Occupy Mars: The Game Image
Mad Games Tycoon Image