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"EWWE" is a nostalgic, old-school PC game where you're trapped in your own room, experiencing a distorted reality. The game features numerous text messages and a mysterious story, with an adequate difficulty level. Recommendations include using headphones, avoiding anxiety-inducing objects, and cautious interactions with uncertain entities.

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Ewwe screenshot
Ewwe screenshot
Ewwe screenshot
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83%
Audience ScoreBased on 70 reviews
atmosphere6 positive mentions
story6 negative mentions

  • The game effectively builds tension and atmosphere, creating a genuinely unnerving experience despite its short length.
  • It utilizes clever audio design and minimalistic visuals to enhance the horror, making it a memorable experience.
  • For its price, the game offers a compelling and immersive horror experience that leaves players with a sense of anxiety and dread.
  • The gameplay can feel repetitive and confusing, with some sections leading to frustration rather than fear.
  • The narrative is vague and abstract, which may leave players feeling unsatisfied or lost in understanding the story.
  • Certain gameplay mechanics, like wandering in the dark, can detract from the overall tension and enjoyment of the experience.
  • story
    30 mentions Positive Neutral Negative

    The game's story is described as dark, disturbing, and enigmatic, often leaving players confused due to its cryptic text and fast-paced narrative. While some find the atmosphere and unsettling mystery engaging, others struggle to grasp the plot, which hints at themes of despair and the protagonist's potential identity as a writer. Overall, the story is seen as a surreal experience that rewards patient exploration, despite its complexity.

    • “The story is very dark and overtly disturbing, pulling you into a short tale of darkness, despair, and futility.”
    • “I completed it and replayed a few times more to fully indulge in the scary audio and the unnerving mystery of the story.”
    • “I recommend this game to any players who like to explore a surreal, mysterious, and slow-building story that gets more nerve-wracking as the atmosphere builds.”
    • “As far as story goes, I can't for the life of me even begin to understand what was going on.”
    • “The final part of the game (keeping in mind that this is a 45-minute game) could be interesting, but as it's fast-paced it offers very little perspective to what's been happening through the 'dream' and could have taken the story aspect to a higher level if it did more to inform the player.”
    • “Particularly intense moments tend to be accompanied by stream-of-consciousness rambling and one-word flashes that add little to the experience and nothing to the story that may or may not exist.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The game's atmosphere is consistently described as tense and claustrophobic, effectively immersing players in a sense of dread without relying on jumpscares. The use of unsettling audio, vague text, and a stark black-and-white aesthetic enhances the overall mood, creating an experience that is both anxiety-inducing and engaging. Players are encouraged to use headphones for full immersion, as the atmosphere is a key element of the game's appeal, particularly in its compact, one-hour playtime.

    • “The atmosphere is really tense and the game doesn't rely on jumpscares; instead, it relies on making you feel a sense of dread by attacking you constantly with loud sounds and words/phrases that may or may not make sense but are certainly unsettling.”
    • “There are text boxes that appear vaguer and vaguer as the story builds, creating an unsettling mystery to what is happening, and pixels merging with screen flashes alongside the audio to really turn up the atmosphere.”
    • “This game surgically implants you into a claustrophobic atmosphere where everything causes you anxiety.”
    • “I was angry those intelligent scares and oppressive atmosphere had given way to aimless wandering in the dark and playing tag with a static image.”
    • “There are text boxes that appear vaguer and vaguer as the story builds, creating an unsettling mystery to what is happening and pixels merging with screen flashes alongside the audio to really turn up the atmosphere.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics feature a grainy black-and-white aesthetic that emphasizes simplicity and minimalism, effectively creating a tense atmosphere without relying on lifelike visuals or jump scares. While this old-school style may not appeal to everyone, it allows players' imaginations to fill in the gaps, enhancing the horror experience through audio rather than elaborate graphics. However, the dark environment and moments of black screen may require patience from players who are less accustomed to this design choice.

    • “The simple visuals leave plenty of space for your imagination to work, and when it’s being bombarded by intense aural dissonance, it puts you in the perfect place for a scare.”
    • “The first phase really highlighted that tension building and adrenaline pumping does not rely on life-like graphics and jump scares.”
    • “The game graphics are a grainy black & white, which reminded me of another wonderful indie horror title, all set within a room with minimal bedroom furniture during the night.”
    • “As it is set in black & white visuals, there will be moments of black screen, so patience will be needed when crawling. This is why I suggest a save option, as some players may get frustrated at this stage of the game or may just need to step away for real life.”
    • “There is a dark environment, so for those players who can't immerse themselves in that style of graphics, you may struggle. However, this was designed to be an old-school simplistic setting that uses audio effectively rather than stylish graphics.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is primarily a straightforward crawling simulator with point-and-click mechanics, emphasizing interaction to progress through the game. While it effectively conveys a sense of madness, some players may be deterred by its short gameplay duration. Overall, it combines elements of a walking simulator with engaging interactions, making it a notable experience in the horror genre.

    • “Wow, one of the best horror games I've experienced that does an excellent job conveying going batshit crazy purely through the interactions and gameplay.”
    • “Gameplay-wise, mostly a walking sim, though there are things you have to interact with to make the game move forward.”
    • “The gameplay features a crawling simulator with point-and-click mechanics.”
    • “Gameplay-wise, mostly a walking sim, though there are things you have to 'interact' with to make the game move forward.”
    • “On the other hand, I'm sure people will be put off by a few things: very short gameplay time.”
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