- August 5, 2018
- Date/Time
Ewwe
Platforms
About
"EWWE" is a nostalgic, old-school PC game where you're trapped in your own room, experiencing a distorted reality. The game features numerous text messages and a mysterious story, with an adequate difficulty level. Recommendations include using headphones, avoiding anxiety-inducing objects, and cautious interactions with uncertain entities.



- The game effectively builds tension and atmosphere, creating a genuinely unnerving experience despite its short length.
- It utilizes clever audio design and minimalistic visuals to enhance the horror, making it a memorable experience.
- For its price, the game offers a compelling and immersive horror experience that leaves players with a sense of anxiety and dread.
- The gameplay can feel repetitive and confusing, with some sections leading to frustration rather than fear.
- The narrative is vague and abstract, which may leave players feeling unsatisfied or lost in understanding the story.
- Certain gameplay mechanics, like wandering in the dark, can detract from the overall tension and enjoyment of the experience.
- story30 mentions Positive Neutral Negative
The game's story is described as dark, disturbing, and enigmatic, often leaving players confused due to its cryptic text and fast-paced narrative. While some find the atmosphere and unsettling mystery engaging, others struggle to grasp the plot, which hints at themes of despair and the protagonist's potential identity as a writer. Overall, the story is seen as a surreal experience that rewards patient exploration, despite its complexity.
“The story is very dark and overtly disturbing, pulling you into a short tale of darkness, despair, and futility.”
“I completed it and replayed a few times more to fully indulge in the scary audio and the unnerving mystery of the story.”
“I recommend this game to any players who like to explore a surreal, mysterious, and slow-building story that gets more nerve-wracking as the atmosphere builds.”
“As far as story goes, I can't for the life of me even begin to understand what was going on.”
“The final part of the game (keeping in mind that this is a 45-minute game) could be interesting, but as it's fast-paced it offers very little perspective to what's been happening through the 'dream' and could have taken the story aspect to a higher level if it did more to inform the player.”
“Particularly intense moments tend to be accompanied by stream-of-consciousness rambling and one-word flashes that add little to the experience and nothing to the story that may or may not exist.”