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Everlasting: Tomorrow

Everlasting: Tomorrow Game Cover
70%Game Brain Score
story, graphics
gameplay, grinding
100% User Score Based on 21 reviews

Platforms

PCWindows
Everlasting: Tomorrow Game Cover

About

Everlasting: Tomorrow is a single player action game. It was developed by slugstart and was released on September 23, 2024. It received overwhelmingly positive reviews from players.

ABOUTEmbark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits. FEATURES Story: A deeply narrative-driven horror game. The story being the primary focus of the game. Puzzles: Intui…

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100%
Audience ScoreBased on 21 reviews
story11 positive mentions
grinding3 negative mentions

  • The game features a deeply engaging story with well-developed characters, showcasing a nuanced exploration of moral ambiguity and personal trauma.
  • The art style and atmosphere are visually appealing, creating a captivating environment that enhances the overall experience.
  • The writing is praised for its natural dialogue and emotional depth, making interactions with characters memorable and immersive.
  • The pacing in the later chapters suffers, with excessive dialogue and exposition that can feel tedious and overwhelming.
  • Quick Time Events and gameplay mechanics in certain chapters are criticized for being repetitive and less engaging compared to earlier exploration and puzzle-solving elements.
  • The inability to pause during dialogue sequences can be frustrating, especially during lengthy conversations, impacting the overall flow of the game.
  • story
    44 mentions Positive Neutral Negative

    The story of "Everlasting: Tomorrow" is praised for its depth and emotional resonance, featuring well-developed characters and a compelling mystery that unfolds gradually. However, many reviewers noted that the pacing suffers from excessive dialogue and exposition, particularly in the later chapters, which can detract from the overall experience. Despite these issues, the narrative's complexity and thematic richness leave a lasting impact, making it a memorable journey for players who appreciate story-driven games.

    • “Everlasting: Tomorrow offers a really unique yet nostalgic experience, with an abundance of potent encounters that leave an inspiring impact, and a story with layer upon layer of powerful thoughts and feelings that keep you thinking about it long after you've finished.”
    • “Those downsides aside, I love the build-up of the story and how the game gives you these slight hints to a bigger picture unfolding, that are stored in the back of your head until the finale, where you can then finally connect all the dots and truly make sense of everything that you've seen up until that point.”
    • “These characters feel like genuine people, with natural character arcs and believable flaws, so seeing them interact felt like hearing a story right from the mouth of a friend.”
    • “My personal issues with the game come from the way the story is presented to us.”
    • “It's very much a mixed bag, and one that might leave you a bit frustrated with how much exposition is given to us despite very little answers to the previously established plot being provided.”
    • “For the most part, I didn't know where the story was going; there may have been just a touch of Silent Hill, but it turned out to be something very different. Even by the end, I was not sure what happened.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are praised for their unique and cute art style, with many reviewers appreciating the surreal visuals that effectively convey complex themes. However, there are mixed opinions on the consistency of the artwork, with some areas being highly detailed and enjoyable, while others feel lacking in depth. Overall, the visuals contribute positively to the game's atmosphere, particularly in certain chapters that stand out for their artistic quality.

    • “The art style is also very unique, not too simple or complicated but a healthy medium.”
    • “I didn't mind the visuals for the most part and overall I enjoyed taking screenshots across the game with many surreal locations. I like that you are being resourceful and only drawing just enough to convey the scene.”
    • “Even though the quality of artwork and detail was not consistent, the parts that were good were very enjoyable to explore. I took a lot of screenshots playing the game, and I think you were very effective at conveying many complex ideas with simple drawings, with the 5th chapter being the best in terms of visuals.”
    • “- the artwork was decent overall, just not consistent with detail, I would prefer if you made a shorter game where each location is heavy on detail like those buildings and stores, less empty areas like the sewers with solid lines and generic texture.”
    • “The settings of the game are well created, with gloomy retro-like music and simple graphics, but which convey well a feeling of unease and dread.”
    • “(+) even though the quality of artwork and detail was not consistent, the parts that were good were very enjoyable to explore, I took a lot of screenshots playing the game, and I think you were very effective at conveying many complex ideas with simple drawings, with the 5th chapter I think being the best with the visuals.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while the original soundtrack (OST) is praised for its quality and ability to set the tone, many players find the songs frustratingly short, leaving them wanting more depth and connection. Some tracks serve well as ambient music, enhancing the game's atmosphere, but there are criticisms regarding specific choices, such as an odd song selection during a key fight. Overall, the sound effects and background music are generally well-received, contributing to the game's emotional impact.

    • “The soundtrack and effects were all extremely clean and sounded great; some of the songs are also great as ambient music.”
    • “The pixel art is detailed and genuinely beautiful; the music, though mainly blending into the background, set the tone perfectly, and the depth of lore and mystique of the world had me captivated.”
    • “The settings of the game are well created, with gloomy retro-like music and simple graphics, which convey a feeling of unease and dread.”
    • “Personally, I would prefer a shorter OST but with longer songs, which would connect better with the player, because this game is full of feelings.”
    • “The soundtrack has a significant problem: the songs are very short, almost all of them promise a lot but end up in a short loop, disappointing what a complete version of the song could be. Personally, I would prefer a shorter OST but with longer songs that connect better with the player, as this game is full of feelings.”
    • “I didn't like that one song during the fight in chapter 4; it felt very random.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is visually appealing but shifts towards a cinematic experience in later chapters, leading to a mix of engaging storytelling and repetitive mechanics. While the initial gameplay offers variety, some players found the later focus on dialogue and minimal interaction unsatisfying, longing for a better balance between puzzles and narrative. Overall, the gameplay is seen as a blend of different styles, with a desire for more cohesive integration of puzzles that enhance the story.

    • “I must say that the game is beautiful and uses a gameplay scheme that is unfortunately rare nowadays.”
    • “The gameplay is quite varied; in some ways, it felt like 'different games glued into one.'”
    • “Though the gameplay is lessened in these later chapters, the story and character writing really shine and are thoroughly engaging.”
    • “Chapter 5 is essentially a visual novel with minimal gameplay interspersed, more of a cinematic experience than a video game in those last few hours.”
    • “It completely focuses on Alice and Adrian's personal stories - which is fine; however, the sudden shift left for an unsatisfactory final two chapters for me, and the repetitive button-mashing gameplay (though I acknowledge the limitations) grew to be more than a little grating.”
    • “So with the puzzles, sometimes you would have too many puzzles in one location, kind of making me feel like you were just adding them for gameplay, in contrast to having a puzzle that supports the theme of the game and has something to do with the characters.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, often feeling overwhelmed by excessive text that interrupts the engaging story and character development. While the narrative has depth, the repetitive nature of the grinding detracts from the overall experience.

    • “Like staring at a flatline for ages and hoping for it to pick up a pulse - the story's genuinely great, and it's clear that there's plenty of substance to these characters to keep the player delving into them - but this is inevitably eventually blindsided by me just wanting to get past the walls of text being tediously placed brick-by-brick in my face.”
    • “The grinding feels endless, turning what could be an engaging experience into a monotonous chore that drains the fun out of the game.”
    • “I found myself stuck in a loop of repetitive tasks that made me lose interest in the story and characters I initially cared about.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has limited replayability due to its single ending, but it offers a high number of achievements that may encourage players to replay for completionist purposes.

    • “The game offers a variety of choices that significantly impact the story, making each playthrough feel fresh and engaging.”
    • “With multiple character builds and strategies to explore, the replayability is off the charts!”
    • “The random events and different paths you can take ensure that no two playthroughs are ever the same.”
    • “I think it has only one ending, so the replay value isn't high... unless you're hunting achievements - it has a high amount of them, by the way.”
    • “Once you've completed the game, there's little incentive to play through it again.”
    • “The lack of branching storylines makes replaying the game feel redundant.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is highly praised for its immersive depiction of a dying town, complemented by a compelling narrative that enhances the overall experience. Reviewers highlight the combination of storytelling and environmental design as key elements that create a captivating ambiance.

    • “Amazing atmosphere of a dying town.”
    • “Wonderful story, wonderful atmosphere.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is praised for its beautiful 2D art and strong narrative, which evoke a deep emotional response. Reviewers note that the use of color, particularly shades of blue, enhances the game's melancholic atmosphere, contributing to its overall emotional impact.

    • “Beautiful 2D game focused on story and puzzles, quite emotional.”
    • “I simply like the people, and the game has a shade of blue that transmits a cold and somewhat depressing yet emotional energy.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is praised for its charming and diverse designs, with characters like the bunny girl, librarian, and convenience store worker standing out as particularly cute and quirky.

    • “I loved most of the character designs; they were very cute and goofy, like the bunny girl, librarian, and convenience store worker.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in "Everlasting: Tomorrow" is noted as a subtle yet effective element, providing moments of levity amidst its creepy and body-horror themes. Reviewers appreciate the game's polished writing, which enhances the overall experience without overshadowing its horror elements.

    • “Initial impressions after the first chapter are that 'Everlasting: Tomorrow' is a creepy, somewhat body-horror-esque, all-around polished, funny at times, and certainly well-written puzzle/horror/exploration game.”
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Frequently Asked Questions

Everlasting: Tomorrow is a action game.

Everlasting: Tomorrow is available on PC and Windows.

Everlasting: Tomorrow was released on September 23, 2024.

Everlasting: Tomorrow was developed by slugstart.

Everlasting: Tomorrow has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Everlasting: Tomorrow is a single player game.

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