- November 20, 2015
- Autotivity Entertainment
Entropy Rising
Platforms
About
"Entropy Rising" is a physics-based puzzle game set in a peculiar world, where you manipulate elements like gravity, electricity, and acid to solve levels. With a time-travel mechanic, you can reverse any mistakes. The game features 33 levels, optional challenges, and a level editor for sharing and creating new content on Steam Workshop.








- The game features creative and challenging puzzles that encourage players to test their problem-solving skills.
- The time rewind mechanic is a unique and handy feature that allows players to correct mistakes without restarting levels.
- The graphics and atmosphere are visually appealing, providing an enjoyable environment for puzzle-solving.
- The game suffers from performance issues, including lag and unpolished controls, which can make gameplay frustrating.
- There is a lack of story and character development, leaving the game feeling hollow and unengaging.
- Some mechanics, like moving objects, can feel tedious and imprecise, detracting from the overall experience.
- gameplay15 mentions Positive Neutral Negative
The gameplay is characterized by a mix of interesting and unique mechanics, particularly a time travel feature that allows players to rewind actions, though some find it more of a gimmick than a meaningful addition. While the puzzles are engaging and the mechanics are well-integrated, the overall difficulty progression is perceived as lacking, and the presence of frustrating mechanics can detract from the experience. The game is recommended for fans of pure puzzle games who enjoy exploring large puzzle chambers.
“A very nice puzzle game with some interesting and unique mechanics.”
“This is a first-person puzzle game with several very interesting mechanics, which the game does tie in nicely together.”
“Recommended if you are a fan of pure puzzle games and enjoy playing around in large puzzle chambers, with a variety of mechanics.”
“Even that maybe wouldn't have bothered me too much if the mechanics weren't so terribly annoying.”
“It's kind of a slap in the face when you have to be so careful at every step to avoid the many game mechanic-based pitfalls.”
“The game does introduce mechanics one by one, but apart from the rooms/levels getting larger, I didn't particularly feel like the puzzle difficulty was making any meaningful progression.”