- December 16, 2024
- InTheBox
- 3h median play time
ENSCROLL
Platforms
About
"ENSCROLL is a 3-hour single-player Simulation game that allows players to create new magic by combining elements and attributes on scrolls. With blank scrolls to fill, the magic created is unique to each player, and players must fulfill diverse customers' orders by crafting the perfect magic scrolls. Experience the power of creation and the satisfaction of meeting customers' needs with your magical prowess."
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- Engaging narrative with captivating writing and strong character development, enhancing the overall experience.
- Creative gameplay mechanics that allow for freedom in crafting scrolls, providing a satisfying sense of discovery.
- Charming visuals and relaxing music contribute to a cozy atmosphere, making it a pleasant game to play.
- The puzzle mechanics can become overly complex and frustrating, requiring excessive trial and error to figure out combinations.
- The use of AI-generated art detracts from the overall quality and immersion of the game, leading to dissatisfaction among players.
- Some customer requests are vague or obscure, making it difficult to determine the correct scroll to create, which can lead to repeated failures.
story
31 mentions Positive Neutral NegativeThe story is characterized by captivating writing and strong world-building, making it engaging for players who enjoy slow-paced, narrative-driven experiences. It features four major clients with interwoven storylines, adding depth and fun to the storytelling, although some players feel that failing to meet their requests abruptly ends their narratives rather than redirecting them. Overall, the simple yet effective premise of creating magic scrolls provides a charming backdrop for character-driven tales and discovery.
“The story draws you in with its captivating writing, and the world-building adds depth to the experience.”
“If you enjoy slow-paced, story-rich games that focus on discovery, this one is definitely worth trying.”
“The story premise is simple, but the progression of the campaign tells multiple stories, which I thought was fun.”
“Failing, on the other hand, causes them to flip you off and prematurely ends their story right then and there - that is something which is actually bogus, unlike the other complaints I've seen.”
“I feel like failure should lead the story in a new direction, rather than just shut the plotline off completely.”
“It's a lot of trial and error at times with no hints on what to do to achieve the final result; apart from the story, maybe there could be some form of guidance for the more advanced spells.”