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Enotria: The Last Song

Enotria: The Last Song is a visually stunning souls-like based on Italian folklore. While the game has a lot of customization, certain areas lack the polish that keeps it from being the best, but if you are a fan of souls-likes you may enjoy it.
Enotria: The Last Song Game Cover
67%Game Brain Score
gameplay, story
optimization, stability
66% User Score Based on 953 reviews
Critic Score 69%Based on 13 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Enotria: The Last Song Game Cover

About

Enotria: The Last Song is a single player role playing game with a fantasy theme. It was developed by Jyamma Games and was released on September 16, 2024. It received mostly positive reviews from both critics and players.

The Deluxe Edition of Enotria: The Last Song includes: ORIGINAL SOUNDTRACK EXTRACT DIGITAL ARTBOOK EXTRACT EXCLUSIVE WEAPON SKINS SET UPGRADE WEAPON MATERIALS UPGRADE MASK MATERIALS UPGRADE LINES MATERIALS EXTRA MIRACLE PESTO EXTRA HYMN OF VIGOR EXTRA ARMONIA SAP

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66%
Audience ScoreBased on 953 reviews
gameplay100 positive mentions
optimization30 negative mentions

  • Beautiful and unique Italian-themed world with vibrant, sunlit landscapes and detailed level design encouraging exploration.
  • Fun and satisfying combat system focused on parrying with a generous window, complemented by a unique elemental system and mask loadouts allowing flexible build customization.
  • Excellent art direction, atmospheric music, and immersive soundtrack that enhance the overall experience.
  • Technical issues persist including bugs, crashes, softlocks, poor optimization, and camera problems that affect gameplay fluidity.
  • Combat can feel clunky with inconsistent animations, some unfair boss mechanics, and limited enemy variety including repeated reuse of bosses and movesets.
  • The game is somewhat short and can be unpolished in systems complexity, confusing tutorials, and grindy or buggy achievement progression.
  • gameplay
    310 mentions Positive Neutral Negative

    Enotria: The Last Song offers a rich and ambitious gameplay experience with innovative mechanics like mask switching, elemental status interactions, and a rewarding parry system that add strategic depth beyond typical soulslike fare. However, the combat and movement often suffer from clunky controls, inconsistent parry timing, and unpolished animations, while complex systems lack clear explanation, leading to a steep learning curve and occasional frustration. Despite these flaws and technical issues, the game remains enjoyable for fans willing to overlook its rough edges and appreciate its unique mechanics and Italian-inspired atmosphere.

    • “Enotria starts very well - cool and unique souls-like mechanics, interesting element mechanics and switching loadouts in the middle of combat felt so good.”
    • “What really sets Enotria apart is its mask mechanic — a brilliant system that lets you switch between different roles and abilities on the fly, keeping combat dynamic and strategic.”
    • “The game offers a good amount of freedom when it comes to weapons, builds, and combination setups, letting you experiment until you find something that clicks — and that variety keeps the gameplay fresh all the way through.”
    • “Enotria: the last song is a complete mess gameplay-wise that borders on completely broken when it comes to how bosses function, or really how they don't.”
    • “The dodge mechanic in this game ruins it. It felt like the dodge mechanic was an afterthought, and once they realized it wasn't good enough (instead of fixing the issue), they tried buffing it with useless skills hoping no one would notice.”
    • “The parry mechanic, akin to lies of p or sekiro more so than bloodborne or dark souls, feels really good and intuitive, almost everything (if not everything) is parryable, and that's just awesome. However, the parrying here is inconsistent and unreliable as well as having its own equipment slot with effects ranging from minor to downright detrimental, making it hard to tell why you would ever switch off the melee parry gem.”
  • story
    219 mentions Positive Neutral Negative

    The game offers a unique and rich story deeply inspired by Italian folklore, featuring intriguing lore and a captivating world design that encourages exploration. However, the narrative is relatively short, sometimes confusing, and occasionally hindered by bugs and quest issues that can impede completion. The addition of a story mode provides accessibility for players less experienced with difficult soulslike games, allowing more focus on the story and atmosphere despite some inconsistencies and a blend of mixed reception on story depth and delivery.

    • “A very good lore and story that got me interested in Italian folklore.”
    • “The story is rich with twists, legends, and well-developed characters.”
    • “+ A beautiful story that uses famous Italian folklore characters to weave a memorable tale greatly enhanced by the compendium you can fill up as you explore and defeat bosses; the major bosses in the game all have really good 'last words' after defeat that enrich the experience.”
    • “The story and worldbuilding show promise but ultimately feel underdeveloped.”
    • “Let alone that there are some bugs according to Litho's quest that can make you play NG+4 and NG+5 to do it (you need to wait before he talks all three times, different locations), or you just need to alt+F4 and you don't get the entry.”
    • “Many quests revolve around having the exact mask you need to wear in order for that character to speak to you differently, but I am not wasting hours of grinding just to do this.”
    • “It seems the game locks you out of actually finishing the quests even if you complete them if you talk to an NPC near the end of the game.”
  • music
    207 mentions Positive Neutral Negative

    The music in "Enotria: The Last Song" is widely praised for its exceptional quality, memorable boss themes, and Italian folkloric inspiration, enhancing the game's unique atmosphere and aesthetic. However, some users note that the soundtrack can be sparse, repetitive, or unevenly mixed, with occasional audio bugs and limited ambient music outside key areas. Overall, the soundtrack is considered a standout strength that significantly contributes to the game's charm and immersion.

    • “One of Enotria’s most memorable elements is its music, especially during boss battles. The soundtrack is not only catchy but also enhances the intensity and emotions of these encounters. With diverse compositions, the music keeps players immersed, never becoming monotonous, and adds an emotional depth to the gameplay experience.”
    • “The soundtrack, inspired by Italian music traditions, enhances the game’s atmosphere, blending haunting melodies with exciting battle rhythms.”
    • “The vibes are immaculate, with strong art direction, gorgeous vistas, great voice acting both in Italian and in English and absolutely incredible music.”
    • “To top it all off, horrible audio mixing - some areas have no sound, no music, and some areas have overlapping tracks.”
    • “The music leaves a lot to be desired for a game that's called The Last Song; there isn't really much music at all.”
    • “Music was repetitive and at points got so annoying that I eventually turned the music down and eventually off altogether.”
  • graphics
    195 mentions Positive Neutral Negative

    The graphics and art style of the game receive widespread praise for their stunning visuals, unique Italian folklore-inspired aesthetics, vibrant environments, and detailed level design, setting it apart within the soulslike genre. However, many users report significant and persistent performance issues, including frame drops, stuttering, and optimization problems even on high-end hardware, which sometimes detract from the experience. Despite these technical drawbacks, the game's visual appeal and atmosphere are often cited as a major reason to enjoy and recommend it.

    • “From the moment you step into the world of Enotria, you're greeted with a stunning art style that brings the vibrant landscapes and rich culture of Italy to life.”
    • “The art style is gorgeous, the music is outstanding, the lore is solid and fascinating, and the exploration has been made really well.”
    • “This game has some of the best visuals I've seen in a game ever, from the combat animations to the environments.”
    • “Unfortunately, it's plagued with performance issues, from crashes to being locked out of saves, abysmal framerates that don't change with the different graphics presets, you name it.”
    • “I had to make the graphics look like a potato at times to make it run good, and my computer usually runs anything I throw at it with no problems, and I still had huge frame-drops.”
    • “There are multiple locations that struggle to maintain their frame rate, and a certain boss fight made my frame rate tank to the point where I had to play the rest of this game on the lowest graphical settings to get a smooth experience.”
  • optimization
    112 mentions Positive Neutral Negative

    Optimization for the game is widely reported as problematic, with frequent performance issues including stuttering, frame drops, crashes, and poor scaling across hardware and settings. While some players with high-end PCs experience stable performance, many encounter considerable lag and unplayable conditions even on recommended rigs, particularly in later chapters. Despite improvements from patches, optimization remains a major drawback that detracts from an otherwise visually impressive and mechanically solid experience.

    • “Looks good, perfect performance.”
    • “Not sure how it was on launch, but I played in Dec 2024 and its performance was pretty good, especially for a UE5 game.”
    • “Performance overall was good; stayed near 120 fps in 4K with DLSS quality, everything maxed out, on a RTX 4080 with 5800X3D.”
    • “The game is plagued by micro-stuttering and other familiar Unreal Engine 5 issues, and performance doesn’t scale well with hardware or quality settings.”
    • “Unfortunately, it's plagued with performance issues, from crashes to being locked out of saves, abysmal framerates that don't change with the different graphics presets, you name it.”
    • “Terrible performance issues make the game unplayable even on recommended hardware.”
  • stability
    73 mentions Positive Neutral Negative

    The game is heavily plagued by bugs, glitches, and occasional freezes, particularly during NPC dialogues and boss fights, leading to frustrating gameplay experiences like getting stuck in geometry or losing saves. While some players report improved stability in recent versions, the overall consensus is that the game remains unpolished and buggy, with technical issues that detract significantly from its potential. A major patch is needed to address these stability and performance problems before it can be fully recommended.

    • “Definitely doesn't hide its influences, but runs great and plays even better.”
    • “Runs great actually.”
    • “The game looks great and runs great, and at the beginning, the exploration is good too.”
    • “The game is not very well optimized, and sometimes freezes a lot.”
    • “These bugs range from graphical glitches, getting stuck in geometry or falling through floors, to UI bugs.”
    • “The game is very buggy, with issues including bosses standing still, stuck NPC quests, freezing requiring restarts, and controller button failures.”
  • atmosphere
    37 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its vibrant, richly detailed Italian-inspired setting, combining beautiful visuals, lush environments, and a unique cultural vibe that stands out among soulslike games. The sound design and music, blending traditional Italian melodies with darker tones, greatly enhance immersion, creating a mesmerizing and refreshing experience that players find compelling and inspiring. Overall, the atmosphere is consistently described as exceptional, immersive, and a highlight that encourages exploration and emotional connection to the world.

    • “The amount of sun, water, and vegetation used, classic Italian architecture and patterns, the colors, locations, scenery, costumes, character behavior, and the story itself maintain a strong Italian setting and vibe, and it's so delicious that even after finishing the game you just want to go back there to wander the area or stand around and think about things, because I can't find this kind of atmosphere anywhere else.”
    • “Every area feels handcrafted, filled with secrets and atmosphere that reward exploration.”
    • “After too many soulslikes drowning in bleak, depressing environments filled with twisted, tumorous enemies, Enotria offers vibrant life, color, and atmosphere.”
  • grinding
    25 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and often mandatory for achievements, mask fragments, and weapon upgrades, leading to frustration among players aiming for 100% completion. While some farming spots offer efficient XP gain, the excessive backtracking and drop requirements can hinder enjoyment. Overall, grinding factors detract from the experience despite satisfying combat and exploration elements.

    • “Many quests revolve around having the exact mask you need to wear in order for that character to speak to you differently, but I am not wasting hours of grinding just to do this.”
    • “The achievement system is frustrating; it's more about tedious grinding than actual challenge, which is unnecessary and honestly just ruins the fun.”
    • “For trying all the new weapons from exploration there's the usual souls problem of upgrades: it feels bad to have to fork so much XP and materials for a new weapon you want to try. In the midgame, you get cool weapons but to make them viable you basically have to accept them doing pitiful damage or sink in a ton of farming to upgrade them to a decent level.”
  • humor
    12 mentions Positive Neutral Negative

    The game's humor is characterized by witty commedia dell'arte style dialogue and amusing NPC behaviors, including glitches and reused animations that create laughable moments. Players often find the janky gameplay and occasional bugs unexpectedly funny, adding to the overall entertaining experience despite some technical flaws.

    • “It's a Mediterranean setting as we love it: bright, colorful, golden sun and azure waves in the perfect symphony; and it's also commedia dell'arte in all its witty and hilarious glory.”
    • “You'll fight the same enemies over and over, sometimes with different elemental boosts and stats, other times as minibosses with even more inflated stats, and additionally various animations are reused across different enemies, resulting in different enemies with the same attacks or throwing animations, and laughably death animations being shared across different enemies too, which makes it extra funny when you fight skeletons and they slowly fall to the ground clutching their wounds because they didn't think to give them their own death animations.”
    • “The gameplay is a bit janky, but the game is a really funny experience, if a bit short.”
  • emotional
    10 mentions Positive Neutral Negative

    The game evokes strong emotional responses, with moments of impactful storytelling and immersive music that deepen the experience. However, emotional engagement is sometimes undermined by technical issues, lack of compelling NPCs, and occasional disconnects in dubbing. Frustrations with bugs and gameplay balance also detract from the overall emotional satisfaction.

    • “Such an emotional ending and all that just for the budget to end and you make yet another dude that straight up can't counter ranged attacks?”
    • “This game is so good that it made me feel like when I played Dark Souls for the first time a few years ago.”
    • “Without strong story beats or compelling NPCs, the vibrant setting starts to feel hollow—a gorgeous stage without much emotional resonance.”
  • character development
    7 mentions Positive Neutral Negative

    Reviews of character development are mixed, with some users criticizing bland or trashy character designs and janky movements, while others praise the detailed, vibrant, and customizable character designs that enhance immersion. Overall, the character development is noted for its visual appeal and customization options but may suffer from occasional design or movement flaws.

    • “This is an immaculate game, the set design is something to behold, the music is unfathomably good, the fact that it divides the gameplay in such a way that you can play in a high-stress or low-stress mode, and the character design - everything down to being called antipasto by a goremund - makes me love this game.”
    • “The attention to detail in the architecture and character design makes every location feel alive.”
    • “Vibrant and wonderfully detailed environments and character designs were a delight to behold. Between the path of innovator's skill tree, masks, and roles, the game provides a ton of customization options. The parry system encourages aggressive play without feeling overly restrictive, and the environments were mostly fun to explore, with some interesting player interaction via the ardore burst and rift features.”
    • “I regret buying it. Maybe Steam would refund me. It was so bad I did not get past the first boss, not because of difficulty but because of the janky character movements and the trash character design.”
    • “I can look past the bland character designs and the unnecessarily complicated load-out system.”
    • “Beautiful visuals, lots of sunny Mediterranean vistas, plenty of Greco-Roman/Venetian architecture, very fancy armor, weapon, and character design.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers strong replayability through its deep systems, diverse combat, and multiple endings, making it a robust and engaging experience beyond the main storyline. While some gameplay elements may be flawed, the side content and build variety contribute to a substantial time investment and enjoyable replay value.

    • “On paper, these systems offer impressive depth and replayability.”
    • “When simply jumping between main bosses as quickly as possible the game is very short, but the side content and the replayability factor make the game reasonably robust.”
    • “Either way I'm happy with the game, it has replayability and multiple endings which I will be going for the other 2 based off achievements.”
  • monetization
    4 mentions Positive Neutral Negative

    Users express frustration with typical AAA-style microtransactions and bugs, viewing the monetization as a possible cash grab, while others disagree, noting the game's content and length as reasonable despite some advertising discrepancies.

    • “In a way, we kinda deserve to be drowned in typical triple-A trash and microtransactions.”
    • “Trash combat mechanics, bugs... many of them, and no response from dev team... more looks like a fast cash grab. Avoid.”
    • “This is definitely not some soulless cash grab.”
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17h Median play time
19h Average play time
8-30h Spent by most gamers
*Based on 21 analyzed playthroughs
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Frequently Asked Questions

Enotria: The Last Song is a role playing game with fantasy theme.

Enotria: The Last Song is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 19 hours playing Enotria: The Last Song.

Enotria: The Last Song was released on September 16, 2024.

Enotria: The Last Song was developed by Jyamma Games.

Enotria: The Last Song has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its optimization.

Enotria: The Last Song is a single player game.

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