- June 4, 2022
- Eteros Studios
Endlanders: First Encounter
79%Game Brain Score
gameplay, graphics
story, stability
79% User Score 102 reviews
Platforms
About
Build your deck, glitch through enemies, translate unknown languages and decipher the mysteries of this universe, in this grid-based real-time combat indie game. Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachronistic themes.










Audience ScoreBased on 102 reviews
gameplay6 positive mentions
story3 negative mentions
- The game features a visually stunning art style and charming pixel graphics that enhance the overall experience.
- The combat system is unique and engaging, reminiscent of classic games like Megaman Battle Network, providing a fun challenge.
- There is a lot of potential in the game's concept and mechanics, with many players expressing excitement for future updates and the full release.
- The controls are confusing and lack the ability to be remapped, making gameplay frustrating for many players.
- The game is plagued by bugs and performance issues, including instances of being softlocked and difficulty initiating combat.
- The tutorial and guidance are insufficient, leaving players feeling lost and unsure of how to progress or utilize game mechanics effectively.
gameplay
19 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of solid mechanics and engaging elements, though it suffers from issues like clunky controls and a linear structure. While some players find the combat and navigation challenging, others appreciate the unique mechanics and potential for improvement. Overall, the gameplay offers a promising experience, albeit with room for refinement and better user guidance.
“The gameplay mechanics, while not groundbreaking, were solid and functional.”
“The gameplay took me a little getting used to, but was really interesting once I wrapped my head around it.”
“The setting is pretty chill and relaxing, music and graphics go along, and the gameplay is fun; the whole moving in a 3x3 grid while building a combo and upgrading your deck is something I've been missing since Battle Network.”
“And I think there is space for improvement on the combat mechanics, like debuffs on casting time, cleaner movements (maybe more frames or stopping the animation at critical moments)...”
“The keyboard controls are a bit clunky, but the overall gameplay is solid.”
“Gameplay is annoying; I'm fighting creatures that, after about 3 fights, I'm dead. Even though they can damage you any time you're close enough, you cannot damage them until you find a clear space for battle.”