- June 4, 2022
- Eteros Studios
Endlanders: First Encounter
79%Game Brain Score
gameplay, graphics
stability, optimization
79% User Score 204 reviews
Platforms
About
Build your deck, glitch through enemies, translate unknown languages and decipher the mysteries of this universe, in this grid-based real-time combat indie game. Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachronistic themes.










Audience ScoreBased on 204 reviews
gameplay12 positive mentions
stability4 negative mentions
- The game features a unique blend of Megaman Battle Network-style combat and a visually appealing aesthetic, reminiscent of Hyper Light Drifter.
- The combat system is engaging and fun, with a satisfying challenge that keeps players on their toes.
- The art style and music are praised for their vibrancy and atmosphere, contributing to an enjoyable gaming experience.
- The controls are confusing and lack the ability to be remapped, making gameplay frustrating for many players.
- The game is plagued by bugs and design issues, including soft locks and unclear mechanics that hinder the overall experience.
- The deckbuilding aspect is underwhelming, with cards feeling indistinct and the tutorial failing to adequately guide players.
- gameplay38 mentions Positive Neutral Negative
Gameplay reviews highlight a mix of solid mechanics and areas needing improvement. While the game features an engaging aesthetic and interesting mechanics, players find the controls clunky and the gameplay somewhat linear and rigid. Many suggest that refining combat mechanics, enhancing UI navigation, and introducing a leveling system could significantly enhance the overall experience.
“The gameplay mechanics, while not groundbreaking, were solid and functional.”
“The gameplay took me a little getting used to, but was really interesting once I wrapped my head around it.”
“The setting is pretty chill and relaxing, music and graphics go along, and the gameplay is fun; the whole moving in a 3x3 grid while building a combo and upgrading your deck is something I've been missing since Battle Network.”
“Gameplay is annoying; I'm fighting creatures that after about 3 fights I'm dead, and even though they can damage you any time you're close enough, you cannot damage them until you can find a clear space for battle.”
“The glitch mechanic needs to be explained better. Having the player glitch into a wall is the dirtiest thing I've seen. There are little lights on the ground that are your hint, but there's nothing up to that point that tells you that you can glitch into the black space at all.”
“I honestly think a leveling mechanic would add a world of depth to the game. Having 100 HP makes you feel extremely weak considering some of the enemies hit hard and have a ton more HP.”