EndCycle VS Game Cover
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"EndCycle VS" is a local and online multi-player action game, offering single-player and co-op modes with split screen. Build your unique deck and choose your fighter to take on ever-evolving enemies in this roguelike adventure, with over 4,000 combinations and various game modes. Battle against the oncoming Noise or challenge other players as you fight to end the cycle in a world facing the brink of war.

Reviews

91%
Audience ScoreBased on 66 reviews
gameplay5 positive mentions
grinding2 negative mentions
  • EndCycle VS offers a unique and fast-paced grid-based combat experience reminiscent of MegaMan Battle Network, with innovative mechanics like the Crush system and customizable VOCs.
  • The game features robust modding support, allowing players to create and share their own characters and abilities, enhancing replayability and community engagement.
  • The developers are responsive to player feedback and actively work on updates, fostering a friendly community that supports multiplayer and competitive play.
  • The user interface feels clunky and unpolished, making it difficult for new players to navigate and understand the game's mechanics and options.
  • Single-player modes, particularly the campaign, suffer from poor pacing and a lack of coherent storytelling, which can detract from the overall experience.
  • The game can feel repetitive and tedious, especially in solo play, with some players expressing frustration over the difficulty curve and lack of engaging content.
  • gameplay30 mentions

    Gameplay reviews highlight a mix of opinions, with some players finding the combat mechanics competent and nuanced, particularly praising the customization and depth of character abilities. However, many criticize the overall execution, describing the game as feeling unfinished and the campaign story as poorly written, which detracts from the experience. While the game draws inspiration from the Mega Man Battle Network series and offers potential for strategic play, its stiff movement and lack of engaging content leave some players disappointed.

    • “Battle network inspired gameplay with tons of builds to explore and replayability to be had.”
    • “The customization is interesting and deep, the gameplay is nuanced, and the community and devs are really friendly.”
    • “Endcycle vs's gameplay is inspired by the Mega Man Battle Network series, but it manages to make itself stand on its own.”
    • “The campaign story is poorly written in terms of exposition, overall plot, and individual dialogue lines; trying to experience that story is a tedious exercise waiting for too-slow messages to appear in a series of disjoint and bewildering scenarios, and trying to make use of awkward preassigned ability sets which can't even be rearranged for mechanical convenience on the first clear of any given scenario.”
    • “If the only part you care about is the competitive mechanical battle network-inspired combat gameplay, this might be a game for you, but it fell far short of my expectations on top of not even belonging to the genre it advertises itself in.”
    • “Moving onto how actual gameplay feels, movement is rather stiff.”
  • story12 mentions

    The game's story is a mixed bag, featuring a campaign mode that offers a variety of gameplay experiences but suffers from poor writing, disjointed exposition, and tedious dialogue. While some players appreciate the self-aware humor and likable characters, others find the storytelling lacks coherence and impact, making it a less engaging experience overall. Despite these criticisms, the campaign provides opportunities for character exploration and gameplay practice, keeping some players intrigued.

    • “Never fear as there is content for solo or duo players to face a story-driven campaign, as well as adventure mode (rogue-like deck building exploratory experience for single players), onslaught mode (for single/duo players to test their decks against waves of enemies), and battle cycle (for single/local duo players to share in the rogue-like deck building experience against waves of enemies, a sort of hybrid between adventure and onslaught).”
    • “The story is fun and very self-aware, the characters are all very likable (especially Sparks, Sparks is my favorite) and the levels have a very good variety so the campaign doesn't feel repetitive.”
    • “Single-player is its own beast, there's a lengthy campaign mode that explores the stories of the characters and of the world (the campaign missions also inherently have time trials in them so you can beat your scores on your own), arcade modes, survival modes, and more.”
    • “The campaign story is poorly written in terms of exposition, overall plot, and individual dialogue lines; trying to experience that story is a tedious exercise waiting for too-slow messages to appear in a series of disjoint and bewildering scenarios, and trying to make use of awkward preassigned ability sets which can't even be rearranged for mechanical convenience on the first clear of any given scenario.”
    • “The story is told in a rather disjointed manner.”
    • “Nonetheless, the lack of coherent storytelling definitely hurts the impact of the story.”
  • graphics10 mentions

    The graphics of the game are characterized by a polished pixel art style that appeals to fans of retro aesthetics, though some players wish for less pixelation, especially on larger screens. While the visuals are well-executed and complemented by a strong soundtrack, the game is not graphically intensive, offering limited options without compromising overall quality. Overall, the graphics are generally well-received, with a nostalgic charm that resonates with players.

    • “I'm surprised more people don't own this game; it feels very polished and full of content, and has a great soundtrack and art style.”
    • “The game has pixel graphics, and I feel that everything is well done.”
    • “Battle Network 3 Blue will remain one of my favorite Mega Man games for its combination of retro aesthetics and unique gameplay.”
    • “There are some graphical options, but the game is far from graphically intensive to necessitate more.”
    • “The graphics seem a little weird at first (especially if you're used to BN's aesthetic), but I think it works.”
    • “Next is the graphics.”
  • music6 mentions

    The game's soundtrack is praised for being polished, catchy, and fitting the techno genre, enhancing the overall experience. While some players note that the fast-paced fights limit their exposure to the music, they remain optimistic about future updates, especially since the game is still in early access and may expand its musical offerings. Overall, the music contributes positively to the game's atmosphere and enjoyment.

    • “I'm surprised more people don't own this game; it feels very polished and full of content, and has a great soundtrack and art style.”
    • “The music is also appropriately techno and much less ear-grating than what the GBA sound chip was capable of.”
    • “The music in this game is pretty catchy, though the fights tend to go by so quickly that you hardly get a chance to hear it before it's all over.”
    • “There's also not a lot of music offered, but the game is still in early access by the time of this review, so I'm sure that'll all change in due time.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, exacerbated by a poorly written campaign that features disjointed storytelling and slow message delivery. The inability to rearrange preassigned ability sets further complicates the experience, making it feel like a frustrating exercise rather than an engaging journey.

    • “It feels really tedious and repetitive.”
    • “The campaign story is poorly written in terms of exposition, overall plot, and individual dialogue lines; trying to experience that story is a tedious exercise waiting for too-slow messages to appear in a series of disjoint and bewildering scenarios, and trying to make use of awkward preassigned ability sets which can't even be rearranged for mechanical convenience on the first clear of any given scenario.”
  • replayability2 mentions

    The game offers high replayability through its Battle Network-inspired gameplay, featuring a variety of builds to experiment with. Additionally, all battle modes support both local and online multiplayer, enhancing the overall replay value.

    • “Battle network inspired gameplay with tons of builds to explore and great replayability.”
    • “All of the battle modes are playable in both local and online multiplayer.”
  • stability2 mentions

    The game's stability has received mixed feedback, with some users experiencing frequent crashes and freezing issues, making it unplayable on certain systems. However, improvements have been noted, particularly with the windowed mode, which was previously buggy but has since been fixed. Overall, while the game shows potential, significant stability issues remain a concern for many players.

    • “I've played the game; it is good, but it breaks every time. I can't even play it on the current computer I have because it freezes. I can't even stop it for some reason. Please fix your game; it's good, but it's buggy when it tries to open and can only be opened once per turn.”
    • “The game has potential, but the constant crashes make it unplayable. I find myself frustrated every time I try to enjoy it.”
    • “I really want to love this game, but the stability issues are a major setback. It often freezes or crashes, ruining the experience.”
  • humor2 mentions

    The humor in the game is characterized by witty character banter and the amusing outcomes that arise from equipping different styles to abilities, which adds a layer of comedic unpredictability to gameplay.

    • “You do get some sense of what each character is about while playing as them, and there is some humorous banter present.”
    • “The real fun comes in when you consider that every character can be equipped with a style, which changes how an ability behaves, leading to hilarious results.”
  • optimization1 mentions

    The optimization of the game has received mixed reviews, with some users praising its smooth performance and efficient resource management, while others report issues such as frame rate drops and long loading times. Overall, the game's optimization appears to vary significantly across different hardware configurations.

  • character development1 mentions

    The reviews indicate a focus on character design, suggesting that character development is tied to visual representation and creativity, though specific insights into narrative or emotional growth are not provided.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any meaningful way.”
    • “The lack of meaningful choices in character development left me feeling disconnected from the story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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