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YOUR COMMANDYou will become the morse coder, tasked to submit the encoded war message logs.CONTROL Easy-to-understand point & click control, but war will never be easy on you.STORY MODEWe will order new tasks each day in the Story Mode that will highly challenge your morse coding skill.ENDLESS MODEThe Endless Mode is the test of your pace. Those who are slower than 10 seconds are unaccepted. W…

Encoded War screenshot
Encoded War screenshot
Encoded War screenshot
Encoded War screenshot
Encoded War screenshot

78%
Audience ScoreBased on 46 reviews
story14 positive mentions
graphics3 negative mentions

  • The game features an interesting concept centered around Morse code, providing a unique gameplay experience.
  • Gameplay is enjoyable and challenging, with a good variety of messages and a well-scaled difficulty.
  • The game serves as a decent educational tool for learning Morse code, especially for fans of similar titles like Papers, Please.
  • The story mode is very short, which may not justify the price for many players.
  • There are significant issues with keybinding options and responsiveness, leading to frustration during gameplay.
  • Translation errors and a poorly executed storyline detract from the overall experience, making it feel less polished.
  • story
    34 mentions Positive Neutral Negative

    The game's story is generally considered short and somewhat forgettable, with many reviewers noting its dark themes and occasional translation errors that detract from the overall experience. While it draws comparisons to "Papers, Please" for its impactful choices, the narrative lacks the depth and replayability of its predecessor, making it more of a gameplay-focused experience. Despite these criticisms, some players appreciate the storytelling elements and the unique challenges presented in the gameplay.

    • “A revamped story where your actions can impact the direction of the story similar to 'Papers, Please.'”
    • “Great storytelling; the only con from me is that it was short.”
    • “The gameplay itself is interesting, and the story mode continues to add new wrinkles that increase the difficulty in fun and creative ways.”
    • “The story is really short but fairly decent.”
    • “But please, this is a callout to all indie devs, before you release your game, especially for money on Steam, get someone to double-check all the translations for you, because it quite frankly absolutely murders the story, which, talking about that, is very forgettable.”
    • “These don't add anything of value to the story, and end up detracting from it overall.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is engaging and challenging, successfully maintaining an interesting loop that keeps players on their toes, despite drawing inspiration from "Papers, Please." While the story is criticized for being unmemorable and poorly translated, it does not detract from the overall gameplay experience, which is enjoyable and creatively evolves throughout the game. The solid pixel art further enhances the appeal, making it a worthwhile play for those focused on gameplay rather than narrative.

    • “They keep the gameplay loop interesting and genuinely stressful (in a good way).”
    • “The gameplay is enjoyable, and even though it clearly draws inspiration from 'Papers, Please', it manages to stand on its own quite well.”
    • “The gameplay itself is fun and challenging, and I'd say it, along with the solid pixel art, makes it worth playing.”
    • “The story is the most unmemorable mess you can imagine. This game is for the gameplay, not for the story. It tries to tell a story, but it just ends up being unmemorable and really not that interesting to read through, especially because of all the translation mistakes which just butcher it further. However, it’s not like it really negatively impacts the gameplay in any way, as the 'story' in the gameplay notes is a lot better than in the 'cutscenes'.”
    • “The story is the most unmemorable mess you can imagine. This game is for the gameplay, not for the story. It tries to tell a story, but it just ends up being unmemorable and really not that interesting to read through, especially because of all the translation mistakes which just butcher it further. However, it’s not like it really negatively impacts the gameplay in any way, as the 'story' in the gameplay notes is a lot better than in the 'cutscenes'.”
    • “The story is the most unmemorable mess you can imagine. This game is for the gameplay, not for the story. It tries to tell a story, but it just ends up being unmemorable and really not that interesting to read through, especially because of all the translation mistakes which just butcher it further. However, it’s not like it really negatively impacts the gameplay in any way, as the 'story' in the gameplay notes is a lot better than in the 'cutscenes'.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are not groundbreaking but effectively convey the setting and time period, enhancing immersion. While the aesthetic is well thought out and complemented by good sound design, the settings menu feels underdeveloped, a common issue in indie games. Overall, the visuals meet expectations for the genre, providing a cohesive experience.

    • “I know there aren't many graphics or keybinds that can be changed, but the settings menu currently feels more like a filler than a menu, which is sadly far too common in indie games.”
    • “The game's aesthetic greets you as soon as you start playing; the graphics aren't revolutionary, but they do help you understand the game's setting and the time period it takes place in.”
    • “As I said, the overall aesthetics of the game accomplish what needs to be done; they immerse you, feel well thought out, and are complemented by some really nice sound design; in other words, they are exactly what you would expect from a game of this type.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers a short story mode that lacks the replayability of similar titles like "Papers, Please," primarily due to its limited endings. However, it does feature an endless mode that may appeal to some players, though many reviewers suggest waiting for a sale to maximize value.

    • “The game's story mode is short, and while it offers a decent experience, it lacks the replayability of 'Papers, Please' with its multiple endings. It does have an endless mode, but I would recommend waiting for a sale to get your money's worth.”
    • “The replayability is quite limited; after completing the short story mode, there isn't much incentive to play again, even with the endless mode available.”
    • “While the game has its moments, the lack of varied endings and limited content makes it hard to justify multiple playthroughs.”

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