- January 20, 2023
- Somnolent Team
Encoded War
Platforms
About
YOUR COMMANDYou will become the morse coder, tasked to submit the encoded war message logs.CONTROL Easy-to-understand point & click control, but war will never be easy on you.STORY MODEWe will order new tasks each day in the Story Mode that will highly challenge your morse coding skill.ENDLESS MODEThe Endless Mode is the test of your pace. Those who are slower than 10 seconds are unaccepted. W…





- The game features an interesting concept centered around Morse code, providing a unique gameplay experience.
- Gameplay is enjoyable and challenging, with a good variety of messages and a well-scaled difficulty.
- The aesthetics and sound design effectively immerse players in the game's WW2 setting.
- The story mode is very short, which may not justify the price for some players.
- There are significant issues with keybinding options and responsiveness, particularly with the spacebar input.
- Translation errors and a poorly handled storyline detract from the overall experience, making it feel less polished.
story
17 mentions Positive Neutral NegativeThe game's story is generally considered short and somewhat forgettable, with many comparisons to "Papers, Please" due to its impactful choices and dark themes. While some players appreciate the storytelling and its ability to teach Morse code, others criticize it for translation errors and uncomfortable topics that detract from the overall experience. Overall, the narrative is seen as a secondary aspect to the gameplay, with many recommending the game primarily for its mechanics rather than its story.
“A revamped story where your actions can impact the direction of the story similar to 'Papers, Please.'”
“Great storytelling; the only con from me is that it was short.”
“The gameplay itself is interesting, and the story mode continues to add new wrinkles that increase the difficulty in fun and creative ways.”
“The story is really short but fairly decent.”
“But please, this is a callout to all indie devs, before you release your game, especially for money on Steam, get someone to double-check all the translations for you, because it quite frankly absolutely murders the story, which, talking about that, is very forgettable.”
“These don't add anything of value to the story, and end up detracting from it overall.”