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Emily Archer and the Curse of Tutankhamun

Emily Archer and the Curse of Tutankhamun Game Cover
39%Game Brain Score
music
story, graphics
58% User Score Based on 19 reviews

Platforms

Nintendo SwitchPCWindows
Emily Archer and the Curse of Tutankhamun Game Cover

About

Lady Archer is invited to Egypt to see the priceless treasure of King Tutankhamun by her friend Lord Carnarvon. She arrives to find her dear friend murdered and the mask of Tutankhamun stolen. Collect evidence to solve the murder in this hidden object game!

Emily Archer and the Curse of Tutankhamun screenshot
Emily Archer and the Curse of Tutankhamun screenshot
Emily Archer and the Curse of Tutankhamun screenshot
Emily Archer and the Curse of Tutankhamun screenshot
Emily Archer and the Curse of Tutankhamun screenshot

58%
Audience ScoreBased on 19 reviews
music1 positive mentions
grinding3 negative mentions

  • The game features stunning graphics and intricate details that bring the world of Ancient Egypt to life.
  • The variety of puzzles is engaging and challenging, appealing to fans of both hidden object games and detective genres.
  • The storyline includes intriguing twists and turns that keep players invested in the adventure.
  • The gameplay can become repetitive due to the limited number of scenes and the reuse of similar objects across hidden object puzzles.
  • Some objects are poorly labeled or described, leading to confusion and frustration during gameplay.
  • The game lacks depth in its adventure elements, feeling more like a linear series of puzzles rather than a cohesive narrative experience.
  • story
    14 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some titles featuring intriguing plots filled with unexpected twists and cohesive narratives, while others suffer from mediocrity and lack of relevance to the gameplay. Notably, "Emily Archer and the Curse of Tutankhamun" offers a classic hidden object experience with a simple story, whereas other games struggle to maintain engagement due to repetitive puzzles and weak story integration. Overall, the effectiveness of the story varies significantly across different titles, with some successfully enhancing the gameplay experience through compelling narratives.

    • “The storyline is intriguing, with unexpected twists and turns that keep you on the edge of your seat.”
    • “This is one of the rare hidden object games to have a cohesive, theme-appropriate story from start to finish, with a villain that actually makes sense in context.”
    • “Solving various puzzles and hidden object minigames progresses the plot and unravels the mystery.”
    • “Despite the intrigue inherent in the setting, 'Death on the Nile' the story isn't.”
    • “A pretty mediocre hidden object game with only text lists of items to find with little relevance to the story or scenes.”
    • “Unfortunately, the senet game takes way too long and the computer cheats, but you don’t actually need to win it to continue the story (and in fact, it might be purposely programmed for you to lose).”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are praised for their stunning visuals and intricate details that enhance the immersive experience of the game, particularly in depicting the world of Tutankhamun. However, some users criticize the repetitive nature of the graphics, with limited scene variety and a lack of distinct textures, leading to confusion and a simplistic interface that detracts from the overall visual quality.

    • “The graphics are stunning, with intricate details that bring the mysterious world of Tutankhamun to life.”
    • “Set against the backdrop of the legendary pharaoh Tutankhamun, the game boasts stunning visuals and immersive gameplay.”
    • “Graphics: 5”
    • “Most objects are the same repeated graphics, and due to the limited number of scenes, you end up replaying the same ones several times, often with a near identical item set to search for, which gets repetitive.”
    • “It can be exceedingly hard to parse what you are looking at; the graphics are that annoying kind of CG where everything visually blends together because there is not enough texture or shading for true delineation of objects.”
    • “As with most mobile ported HOGs, there's a simplistic interface, locked/unchangeable screen resolution, next to no customizability, and somewhat low resolution graphical assets.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is visually stunning and immersive, set in the context of pharaoh Tutankhamun, but it lacks depth as classic adventuring puzzles are minimal and primarily presented as find-and-use minigames.

    • “Set against the backdrop of the legendary pharaoh Tutankhamun, the game boasts stunning visuals and immersive gameplay.”
    • “Classic adventuring puzzles are not a core game mechanic, and any adventuring elements are treated like find-and-use minigames.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be unfortunately tedious, suggesting that it may detract from the overall enjoyment and pacing of the experience.

    • “Unfortunately tedious.”
    • “The grinding feels endless and lacks any real reward.”
    • “It's just a repetitive slog with no meaningful progression.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring a mix of pleasant, vaguely Egyptian background tracks and more intense, bombastic Hollywood-style themes; however, the abrupt transitions between these styles can be jarring for players.

    • “The music is pretty good, but the random transitions between the pleasant, vaguely Egyptian background track and the bombastic Hollywood thriller track can be jarring.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers minimal replayability, as players can revisit mini-games but cannot replay the hidden object scenes.

    • “There's minimal replay value - you can play the mini-games again, but not the hidden object scenes.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of different endings or choices makes replaying the game feel pointless.”

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