In "Elevator Zero," you try to reach the ground floor by noticing subtle differences in each level's identical appearance. With over 30 unique events and a memorable elevator tune, this immersive first-person puzzle game encourages you to stay calm and find hidden endings. Your mission: identify anomalies to gain freedom, before the elevator's eerie familiarity consumes you. Play time: 15 - 60 minutes.
The game has an interesting concept and offers multiple endings, which increases replay value.
The atmosphere is well-crafted, with strong sound design and effective jumpscares that enhance the experience.
Gameplay is simple yet engaging, requiring players to focus on spotting anomalies, making it a fun challenge for fans of the genre.
The game is short and can feel repetitive, with some players completing it in under 30 minutes.
There are bugs and glitches that can disrupt gameplay, leading to frustration and confusion.
The lack of a tutorial and abrupt ending can leave players feeling unsatisfied and unclear about their progress.
music
8 mentions Positive Neutral Negative
13%
37%
50%
The music in the game, described as "crappy elevator music," serves as a constant backdrop that enhances the atmosphere, providing a sense of normality amidst the chaos of searching for anomalies. While some may find it annoying, others appreciate its role in creating a unique ambiance that lingers in their minds long after playing.
“I think the elevator music is very strong while you search for anomalies; crazy things happen or just the neighbors arguing loudly in the meantime.”
“I think the elevator music is very strong while you search for anomalies, crazy things happen or just the neighbors arguing loudly in the meantime.”
“It's also one of the only constant things you have in this game and brings a certain 'normality' to it, which is a big part of the atmosphere for me (at least I have not experienced any changes in the music).”
“I'll probably wake up tomorrow with terrible elevator music still stuck in my head.”
gameplay
6 mentions Positive Neutral Negative
17%
33%
50%
The gameplay is straightforward, revolving around observing environmental changes and pressing one of two buttons in an elevator, with a playtime of approximately 15-40 minutes, extendable for players seeking to discover all endings. While simple, the concept is intriguing and encourages exploration.
“Gameplay is pretty simple; see if anything has changed in the environment and press one of two buttons in the elevator accordingly, repeating until you beat it.”
“Gameplay is pretty simple; you just check for changes in the environment and press one of two buttons in the elevator accordingly, repeating this until you complete the game.”
“Short game with an interesting concept, offering around 15-40 minutes of gameplay, but it can take longer if you want to uncover all the endings.”
“Gameplay is repetitive and lacks depth, making it feel more like a chore than an engaging experience.”
atmosphere
6 mentions Positive Neutral Negative
50%
50%
The atmosphere of the game is highly praised for its engaging suspense, with players eagerly anticipating what lies behind each elevator door. Strong jumpscares and well-executed anomalies contribute to a consistent and immersive experience, providing a sense of normality amidst the tension, despite some familiar elements from other titles. Overall, the atmosphere is a standout feature that enhances the game's appeal.
“The atmosphere is nice; you're always eager to see what's going to be behind the elevator door the next time it opens.”
“The atmosphere is very well done; the jumpscares are strong and the anomalies are also good, even if you already know a few from other games of this type.”
“It's also one of the only constant things you have in this game and brings a certain 'normality' to it, which is a big part of the atmosphere for me (at least I have not experienced any changes in the music).”
graphics
2 mentions Positive Neutral Negative
100%
The graphics are consistently praised for their quality, with multiple users highlighting their appeal.
replayability
2 mentions Positive Neutral Negative
50%
50%
Players appreciate the high replayability of the game, noting that the challenging nature of reaching different endings, along with subtle hints scattered throughout, encourages multiple playthroughs to uncover all possibilities.
“The fact that the endings are not easy to reach, but you can find clues that point to them from time to time, significantly increases the replay value.”
story
2 mentions Positive Neutral Negative
50%
50%
The game's story encourages exploration and discovery, allowing players to uncover secrets and piece together the narrative at their own pace.
“It gives the player space to find its secrets and figure out the story it's trying to tell.”