- April 1, 2016
- Soul Catapult
Elements II: Hearts of Light
Platforms
About
"Elements II: Hearts of Light" is the sequel to "Elements: Soul of Fire," set 360 years later in an age of unrest and intolerance. This RPG features enhanced gameplay, a deeper party system, and customizable magic. With easy mode for beginners, crafting, quest-tracking, and extensive keyboard shortcuts, players can explore a beautiful world, build friendships, and uncover dark mysteries.











- The game features a compelling story with unique characters and a lot of optional content to explore.
- The soundtrack is well-received, enhancing the overall atmosphere of the game.
- There are multiple party members to choose from and a variety of gameplay mechanics that can lead to different play styles.
- The game suffers from numerous technical issues, including random crashes and slow performance, particularly in town areas.
- Many players find the art style and layout unappealing, describing it as poorly executed and reminiscent of low-quality RPG Maker games.
- The game is considered unfinished and abandoned, with broken achievements and a lack of guidance for new players.
story
50 mentions Positive Neutral NegativeThe game's story is described as compelling and well-written, continuing from the first installment with familiar themes and characters, though it suffers from slow cutscenes and vague quest descriptions. Players can engage with numerous optional quests and secrets, enhancing immersion, but some find the quest log lacking in detail. Overall, while the narrative has its flaws, it offers an intriguing experience with a unique day/night system that influences gameplay.
“The story is compelling and continues after several years of the events of the first game.”
“The story presented so far is very intriguing and well written.”
“The story so far is flowing well and is not dragging, which is an element I tend to notice in other games.”
“This suffers from the same slow cutscenes, poor plot hooks, caricatured hero and antagonist dynamics, and homebrew audiovisual assets as the original.”
“The quest log was very vague, just giving the initial location of the quest giver, and that a quest is open there but without any details, hints, or even an accurate description of the task.”
“If you have played the first game, the plot is pretty much similar with some tweaks on the characters and bosses.”