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El Dorado: The Golden City Builder - Prologue

El Dorado: The Golden City Builder - Prologue Game Cover
73%Game Brain Score
graphics, gameplay
story, optimization
73% User Score Based on 128 reviews

Platforms

PCWindows
El Dorado: The Golden City Builder - Prologue Game Cover

About

"El Dorado: The Golden City Builder - Prologue" is a free pre-release demo where players start with a small settlement and aim to build a thriving city in the Yucatan peninsula. As the leader, you are responsible for resource management, building construction, and diplomacy with other settlements. Your choices will determine the growth and success of your empire.

El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot
El Dorado: The Golden City Builder - Prologue screenshot

73%
Audience ScoreBased on 128 reviews
graphics20 positive mentions
story3 negative mentions

  • The game features a unique setting based on ancient Mayan culture, which is visually appealing and immersive.
  • The gameplay mechanics are engaging, with a variety of building types and strategic elements that keep players interested.
  • The prologue serves as a promising introduction to the game, showcasing potential for a more complex and enjoyable full version.
  • The game is plagued by numerous bugs, particularly in the tutorial, which can hinder progress and frustrate players.
  • The user interface is poorly designed, with small elements that are difficult to interact with, especially on higher resolution screens.
  • Many players feel the game lacks depth and complexity, making it feel hollow and less rewarding compared to other city-building games.
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of "El Dorado: The Golden City Builder" have received mixed reviews; while some players praise the stunning visuals and immersive gameplay, others criticize the performance issues, such as low frame rates and limited camera angles that hinder the appreciation of the graphics. Overall, the game features a pleasing aesthetic and a well-implemented setting, but it falls short compared to its genre counterparts.

    • “El Dorado: The Golden City Builder - Prologue is an amazing game with stunning graphics and immersive gameplay.”
    • “An excellent free strategy, with very beautiful graphics and enjoyable gameplay.”
    • “A very good city-building simulator in a rather unusual setting with pleasant graphics, a lot of interesting mechanics - I definitely recommend trying this prologue and considering buying the full version of the game as I believe that it is worth your attention.”
    • “El Dorado: TGCB hits no higher than 20 fps, averaging around 15 fps most of the time at the lowest graphics setting.”
    • “The graphics are not impressive at all as compared to its counterparts in the same genre.”
    • “The graphics are similar to black and white.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay of "El Dorado: The Golden City Builder - Prologue" is generally praised for its engaging mechanics, stunning graphics, and immersive experience, making it a captivating city-building simulator. While some users find the gameplay to be somewhat mediocre compared to the promotional material, many appreciate the complexity and variety of mechanics that keep them interested. Overall, the prologue serves as an exciting introduction to what players can expect in the full version, with a nostalgic feel and unique elements that enhance the gameplay experience.

    • “El Dorado: The Golden City Builder - Prologue is an immersive and captivating game with stunning visuals and engaging gameplay.”
    • “A very good city-building simulator in a rather unusual setting with pleasant graphics, a lot of interesting mechanics - I definitely recommend trying this prologue and considering buying the full version of the game as I believe that it is worth your attention.”
    • “The promo photos look great, but the actual gameplay is mediocre.”
    • “In general, I feel that missing some deities or huge pets would diversify the gameplay.”
    • “The gameplay for the prologue is clearly thought out and exciting.”
  • story
    14 mentions Positive Neutral Negative

    The story aspect of the game is noted to be somewhat lacking in depth and lore, leaving players craving more narrative and theatrical elements. While the city-building mechanics are praised, the quest descriptions can be unintuitive, which detracts from the overall storytelling experience. Players express a desire for clearer communication regarding gameplay elements to enhance immersion in the story.

    • “There's more control, consequences, and an actual story.”
    • “I love the detailed city-building aspect and the storyline.”
    • “So far it's been shaping up to be an enjoyable Mayan immersion, although I do agree with other comments that it's a little light on the lore/story.”
    • “Additionally, I'm craving more story and theatrics.”
    • “- Quest descriptions are not always intuitive.”
  • music
    10 mentions Positive Neutral Negative

    The music and ambiance of the game are generally praised for their quality and ability to create an immersive atmosphere reminiscent of South America. However, many users note that the soundtrack becomes repetitive over time, and there are issues with volume control that can lead to frustrating experiences. Overall, while the music is appreciated, it is seen as a highlight in an otherwise lacking game.

    • “What I truly appreciate is the ambiance and soundtrack, effectively transporting the player's thoughts to a land straight from South America. While I am intrigued by the project's fate and its full version release, unfortunately, I see elements that still require refinement.”
    • “+ excellent soundtrack”
    • “The music and atmosphere are great, but they get extremely repetitive.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged during longer play sessions.”
    • “While the soundtrack has potential, it often feels out of place and doesn't match the game's atmosphere.”
    • “The audio quality of the music is subpar, which detracts from the overall experience and immersion.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its pleasant and unique settings, complemented by great music and graphics. However, some users note that the music and overall atmosphere can become repetitive over time.

    • “Very pleasant atmosphere, everything is done in its own unusual setting.”
    • “Cool game, addictive gameplay, many types of buildings and mechanics, nice graphics and game atmosphere.”
  • optimization
    6 mentions Positive Neutral Negative

    Many users express concerns about the optimization of the game, particularly due to its development in Unity, which often raises red flags regarding performance. Testing on the lowest settings has not alleviated these worries, indicating a need for significant optimization improvements.

    • “Whenever I see a game open up with 'made in Unity', I'm immediately worried about the lack of optimization.”
    • “Can't judge the graphics much because I only tried the lowest settings to test for optimization.”
    • “This game, being made in Unity, requires optimization.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs that disrupt gameplay, such as buildings failing to function and requiring frequent saves and reloads. Despite its potential, the current state is described as a "broken buggy mess," leading to significant frustration.

    • “At the moment, however, I have to give this broken, buggy mess a thumbs down.”
    • “There's huge potential here, but it's so buggy that I have to save and reload halfway through a single level multiple times because buildings stop registering things like warehouses and shut down supply chains, or shrines randomly forget to protect a single building.”

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