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Egypt: Old Kingdom

Egypt: Old Kingdom Game Cover
84%Game Brain Score
gameplay, graphics
story, grinding
84% User Score Based on 392 reviews

Platforms

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Egypt: Old Kingdom Game Cover

About

Egypt: Old Kingdom is a single player casual strategy game. It was developed by Clarus Victoria and was released on May 24, 2018. It received positive reviews from players.

Build your own Ancient Kingdom!

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84%
Audience ScoreBased on 392 reviews
gameplay36 positive mentions
grinding4 negative mentions

  • The game features beautiful art and visuals that enhance the overall experience.
  • It offers a high level of historical accuracy, providing an educational experience about Ancient Egypt.
  • The gameplay is engaging, with a mix of resource management and strategic decision-making that keeps players invested.
  • The game can feel repetitive and lacks significant replayability, as many elements remain the same across playthroughs.
  • Some players find the mechanics overly simplistic, leading to a lack of depth in strategy.
  • The difficulty spikes can be frustrating, especially during certain trials that may feel punishing and unfair.
  • gameplay
    101 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of simple mechanics and deeper strategic elements, appealing to both casual players and those interested in historical themes. While some players appreciate the educational aspects and engaging mechanics, others criticize the randomness, lack of replayability, and unclear instructions that can lead to frustrating experiences. Overall, the game offers a blend of management, building, and historical simulation, but its enjoyment may vary significantly based on individual preferences and expectations.

    • “Not only the gameplay, music, and graphics are great, but it shows that a lot of research was put into this game to make it very educational too.”
    • “The game is not meant to be a granular grand strategy-esque simulation of the historical world of Old Kingdom Egypt, but it manages to accomplish its goal of teaching the player about this period and provides excellent management/strategy gameplay that complements it well.”
    • “Beautiful, simple gameplay gets you started and entices, only to gradually completely screw you over.”
    • “The first game was way better; this one has some pretty broken mechanics, a horrible explanation of how anything works, RNG is horrid, and the game is overall way too long, like a chore.”
    • “You can lose after seven hours of gameplay just because you may not have made the perfect choices within the first hour.”
    • “Poor balance, inscrutable game mechanics, and an almost impossible, pointless level of difficulty combine to make it just not very much fun.”
  • graphics
    57 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful, thematically appropriate artwork that reflects ancient Egyptian styles, while others criticize the simplicity and lower-budget appearance. Some players appreciate the improvements over the predecessor, noting the colorful and stylish visuals, but a few find the graphics lacking in sophistication. Overall, the game's aesthetic is generally well-received, contributing positively to the immersive experience despite some technical issues.

    • “Beautiful graphics and music, satisfying gameplay.”
    • “The graphics are crisp and interesting, with a well-chosen color palette.”
    • “What it does have is an amazingly authentic Egyptian art style to every visual aspect of the game.”
    • “The artwork and graphics in this game are absolutely terrible.”
    • “This is not a game with eye-popping graphics or effects.”
    • “I ran it on a MacBook Pro with 16GB RAM and an i7 processor, but it got stuck on the display fog of war event on minimal graphic settings.”
  • replayability
    41 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its extensive options and challenge, particularly with new modes and strategic diversity, while others criticize its limited scope and repetitive gameplay. Many reviews highlight that while the game offers enjoyable experiences and some variability, it ultimately lacks the depth needed for sustained replayability. Overall, it seems that the game's replay value is contingent on individual preferences for challenge and exploration, with some finding it rewarding and others feeling it quickly becomes stale.

    • “I cherish this game; its difficulty and parameters are incredibly flexible, its art direction is charming, the replayability is extensive and it felt incredibly rewarding to finally figure out the secrets to success within its depiction of ancient Egypt.”
    • “Built with help from Egyptologists, it is fascinating and immersive with a lot of replay value :)”
    • “All in all, this is a really great strategy/resource management game with a lot of replayability.”
    • “Predynastic Egypt was not a replayable game; outside of maybe trying it once or twice to beat it, there was no point in returning to it.”
    • “The game is disgustingly repetitive with little to no replay value.”
    • “I liked the game until I tried to replay it and I realized that there was no replayability.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing and ambient qualities, enhancing the overall gameplay experience. Reviewers appreciate the thematic fit of the soundtrack, which complements the game's visuals and educational aspects, although some suggest it could be improved. Overall, the music contributes significantly to the game's aesthetic, making it a soothing backdrop for players.

    • “Not only the gameplay, music, and graphics are great, but there it shows that a lot of research was put into this game to make it very educational too.”
    • “The soundtrack and artwork is very impressive too!”
    • “And the music they chose to compose for the score fits nicely alongside the game making it a soothing and calm experience, which is the mindset you’re going to need whether you’re planning on the next big city you want to build or whether you’re plotting the downfalls of your neighbors.”
    • “When I started the game, it loaded to a blank main screen with intro music playing.”
    • “When I ran the game for the first time, I went to game options to configure my settings, and as soon as I clicked ultra (in graphics), the game screen turned black but the menu music was still playing.”
    • “I closed the game and ever since then, I just receive a black screen with background music and a 'not responding' message.”
  • story
    11 mentions Positive Neutral Negative

    The game's story is centered around managing resources and workers in a historical strategy setting, where players face challenges such as random events that can disrupt progress and lead to dire consequences. While the campaign features quests and trials that add depth and replayability, many players find the overall narrative and gameplay experience can become frustrating due to repetitive elements and the difficulty of certain objectives. Despite these issues, the game is praised for its well-tuned atmosphere and engaging decision-making that enhances the story experience.

    • “I've never played a turn-based strategy game where the decisions and the general feel of the atmosphere was so well-tuned to a broader story.”
    • “Its about 10-15 hour single player story-driven historical strategy game.”
    • “The campaign revolving around quests and trials makes this quite different from your standard strategy and empire building games and, while there is very little change between playthroughs, the multi-level difficulty settings and campaign parameters selected before each new game do offer a fair deal of variation.”
    • “This game in a nutshell - workers produce luxuries, food, and production - they consume luxury, food, and production - they use them on different actions that must be done, and my part in this plot is to use them elsewhere. There isn't much left for my building projects, and somehow I'm not even at the top of this 'food chain' because they are very expensive workers, and I'm just a 'poor leader.'”
    • “The campaign revolving around quests and trials makes this quite different from your standard strategy and empire-building games. While there is very little change between playthroughs, the multi-level difficulty settings and campaign parameters selected before each new game do offer a fair deal of variation.”
    • “My conclusion after story mode:”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its pleasing art and sound design, effectively enhancing the overall experience. Players appreciate the immersive quality, particularly in its historical context, with captivating animations and graphics that evoke the setting of ancient Egypt. The atmosphere is described as well-tuned to the game's narrative, making it a standout feature for fans of turn-based strategy games.

    • “The art and sound design are pleasing and flesh out the atmosphere of the game nicely.”
    • “I've never played a turn-based strategy game where the decisions and the general feel of the atmosphere were so well-tuned to a broader story.”
    • “Great immersive atmosphere and art.”
  • grinding
    4 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game enjoyable and not overly frustrating, contributing to its replayability. However, some note that the endgame can become tedious, particularly on easier difficulty settings, which may deter them from replaying. A significant update in July 2018 improved the grinding experience, making it more engaging.

    • “The endgame becomes a bit tedious but there's great fun to be had before you reach that stage.”
    • “I played through the whole game on beginner and the last hour or two were very tedious and had no challenge, and it was too long for me to want to go back and play it again on the historical settings.”
    • “This system was tedious at the beginning but was completely changed as of July 6, 2018, and is now great.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players finding it hilarious and appreciating the developers' playful additions, such as ancient aliens and zombie-mummies, which enhance the comedic experience.

    • “And the developers seem to be humorous enough to add in some fun stuff for the community, like ancient aliens and zombie-mummies!”
    • “Hilarious!”
    • “It's really funny.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization mechanics encourage players to refine their resource management strategies, but some users report frustration when previously successful tactics fail under new conditions, such as unexpected famine. While the optimization aspect is engaging, it can lead to challenges that feel insurmountable despite careful planning and adjustments.

    • “Even on the more complex settings, the choices are never too complex, and the difficulty is entirely based around the game setting you various resource production goals and giving you various handicaps that together demand ever more perfect optimization to overcome.”
    • “After many trials, I think I understood it, and it's quite okay, but then I start a trial (which I succeeded in previously) and famine kicks in. Despite having a huge population and moving my pawns all over the map to food resources, I still can't fight it. The game kills the pawns, and I still can't keep up when I thought I had maximized - at least optimized - my economy compared to my previous games.”
    • “The optimization in this game feels frustratingly inconsistent. I often find myself struggling to maintain resources despite following what I thought were the best strategies. It's disheartening to see my efforts go to waste.”
    • “I expected a more refined optimization system, but instead, I encounter constant resource shortages. No matter how I adjust my strategy, it seems like I'm always one step behind, which makes the gameplay feel unbalanced.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is inconsistent, with reports of freezing during map transitions and general bugs affecting gameplay. However, some users, particularly those on macOS 10.12.6, have experienced smooth performance.

    • “I have played this game on a Mac (OS 10.12.6) and it runs great.”
    • “The game sometimes freezes up when switching maps.”
    • “Cons: buggy gameplay and poor design.”
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8h Median play time
8h Average play time
6-11h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Egypt: Old Kingdom is a casual strategy game.

Egypt: Old Kingdom is available on PC, Mac OS, Phone, Windows and others.

On average players spend around 8 hours playing Egypt: Old Kingdom.

Egypt: Old Kingdom was released on May 24, 2018.

Egypt: Old Kingdom was developed by Clarus Victoria.

Egypt: Old Kingdom has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Egypt: Old Kingdom is a single player game.

Similar games include Predynastic Egypt, Old World, Endless Space 2, HUMANKIND, Field of Glory: Empires and others.