- January 4, 2017
- Frismos
- 11h median play time
Economic Conquest
Platforms
About
"Economic Conquest" is a real-time strategy game that simulates the global economy. Players manage their own countries, making decisions on production, trade, and taxation to grow their GDP and compete against other nations. The game features a detailed economic model, multiple victory conditions, and a sandbox mode for freeform economics.
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- The game has a well-done tutorial that effectively teaches the basics while allowing players to discover deeper strategies.
- It offers a polished experience with no major bugs reported, making it a decent choice for casual gaming.
- The game has potential for growth and improvement, with a solid foundation that could lead to a more engaging experience in the future.
- The game is plagued by technical issues, with many players unable to launch it or experiencing crashes.
- The developers have shown a lack of support and responsiveness to player feedback, leading to frustration among users.
- It lacks depth and replay value, feeling more like a simplistic mobile game rather than a robust economic simulation.
story
30 mentions Positive Neutral NegativeThe game's story is primarily mission-driven, with players required to achieve specific objectives such as holding territories or reaching income levels. While there is a basic narrative framework guiding each mission, many reviewers feel it lacks depth and could benefit from more expansive storytelling elements. Overall, the missions provide a strategic challenge, but the narrative aspect remains underdeveloped.
“As far as I can tell, it's not that kind of game; that being said, there is some semblance of a story in each mission, basically 'you must do this to win.' It can easily be seen how this can be expanded on, however as of yet, I do not see much there.”
“However, once the tutorial is over, your real missions begin, presented with the same play, introducing necessary win conditions while playing against an opponent AI.”
“As far as I can tell, it's not that kind of game. That being said, there is some semblance of a story in each mission, basically 'you must do this to win.' It can easily be seen how this can be expanded on; however, as of yet, I do not see much there.”
“The game is divided into missions with a set objective of holding certain territories, reaching certain levels of income, amassing a certain amount of wealth, or other objectives.”
“- Must follow the storyline - no skirmish mode (yet), although this could turn into a Civ-style game.”