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[ECHOSTASIS] Game Cover

About [ECHOSTASIS]

[ECHOSTASIS] is a single player shooter game with a horror theme. It was developed by ENIGMA STUDIO and was released on May 30, 2024. It received very positive reviews from players.

THE FINAL CHAPTER IN THE ENIGMA TRILOGY, CONCLUDING THE STORY OF THE ENIGMA MACHINE (2018) AND MOTHERED - A ROLE-PLAYING HORROR GAME (2021). SAY [HELLO] TO THE [NEW YOU] An exploration of reality, technology, and our place between them - [ECHOSTASIS] is an award-winning science-fiction horror first-person shooter with puzzle elements which acts as the climactic conclusion to the THE ENIGMA TRILOGY…

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Reviews

90%Audience ScoreBased on 193 reviews
story53 positive mentions
grinding14 negative mentions

  • Unique and ambitious storytelling that provides a deep, thought-provoking narrative about AI, identity, and humanity, culminating in a satisfying conclusion to the trilogy.
  • Outstanding and distinct visual style blending retro-futuristic, analog horror, vaporwave, and glitch aesthetics, paired with an excellent soundtrack that enhances the atmosphere.
  • Engaging and rewarding exploration and puzzle gameplay mechanics that encourage players to discover shortcuts and piece together the story through keywords and environment interaction.
  • Gameplay can be frustratingly repetitive and challenging due to strict time limits, trial-and-error puzzles, and occasionally imprecise combat mechanics which may deter some players.
  • The game's pacing sometimes suffers from overly verbose and repetitive dialogue and cryptic puzzle solutions, leading to moments of player confusion and the need for walkthroughs.
  • Technical issues including bugs with timer mechanics, save file corruption risks (demo wiping main save), and some level design choices (darkness, hard-to-see paths) can negatively impact the experience.
  • story

    166 mentions Positive Neutral Negative
    32% positive mentions, 66% neutral mentions, 2% negative mentions

    The story is a deeply compelling and intricate conclusion to the Enigma trilogy, masterfully blending surreal, philosophical, and emotional themes that explore human connection, AI, and identity. While the narrative is fragmented and cryptic, requiring prior experience with earlier games for full comprehension, it rewards patient players with a satisfying and thought-provoking experience. Despite some pacing issues and challenging gameplay elements that may frustrate, the story stands out as the game's most praised and memorable aspect.

    • “The story and world are compelling, and the surreal nature of your experiences are core to the plot, not simply weird for weird's sake.”
    • “Echostasis is the fantastic conclusion of the Enigma trilogy with the ending of the whole story that explains everything; the story was the best part of this game and trilogy and I really cannot stress enough how I don't want to spoil it here and need you to play it yourself.”
    • “There's a great soundtrack, a bit of horror, a deep mystery, and a heart-wrenching and thought-provoking story about human connection, selfhood, and the nature of stories themselves.”
    • “Certain epiphanies in the story feel like they're made two or three times over for no real reason other than to dramatically stretch out dialogue in a game which already has plenty.”
    • “Unfortunately, the aesthetic can only carry this game so far and isn't able to hide its slow pacing, repetitive writing, and overall lack of storytelling.”
    • “Now, vibes aside, gameplay is practically smashing your head on the wall till it gives and it gets repetitive quick, and in terms of story you need to play the previous games to even make sense of what is going on; text speed is slow and makes it miserable to play and read anything, you have to write down everything in brackets like that to see what string will work and it gets annoying quick.”
  • gameplay

    97 mentions Positive Neutral Negative
    16% positive mentions, 73% neutral mentions, 11% negative mentions

    The gameplay of the game is a unique blend of timed exploration, puzzle-solving, and occasional combat that emphasizes trial-and-error and memorization, often requiring multiple attempts to progress. While innovative and rewarding for some, it is frequently described as repetitive, frustrating, and uneven, with combat and time constraints detracting from immersion and enjoyment. Overall, the gameplay serves the narrative and atmosphere but can feel tedious and challenging, making it a polarizing experience for players.

    • “The core gameplay of diving deeper into virtual manifestations of psyches presents itself as an almost speedrunning puzzle, where time is a resource spent on exploring and opening paths to other objectives, all in service of unravelling a greater mystery.”
    • “The gameplay loop is very rewarding and the puzzle/problem-solving elements are fun (if obtuse at times).”
    • “I'd call it a puzzle game and these puzzle mechanics are super cool: one part is searching for the next word to input into a terminal by various means, the other is an FPS exploration gauntlet that will test your memorization and speedrunning skills, generously spiced with psychedelic effects and visual glitches (intentional ones).”
    • “The gameplay is mostly tedious and frustrating, but it feels like experiencing a creator's true vision rather than a product that conforms to your ideas of what makes a game fun.”
    • “The story from what I saw was amazing but my god is the gameplay tedious and annoying; if they just got rid of the gameplay and had just the terminal, I would have had much more fun, but no—they had to add this horrible gameplay to an otherwise amazing concept with amazing lore. I can honestly say this is probably the most disappointed I have been in a game and it is unbelievable that everyone in the reviews is praising this game.”
    • “The gameplay itself was tedious at best, frustrating and annoying at its worst.”
  • graphics

    64 mentions Positive Neutral Negative
    34% positive mentions, 61% neutral mentions, 5% negative mentions

    The game's graphics are widely praised for their unique blend of dark gothic, 80s/90s vaporwave, and analogue horror aesthetics, featuring low-poly, retro-futuristic visuals with striking glitch and VHS-style effects that create a surreal, immersive atmosphere. While these visuals deeply enhance the game's themes and storytelling, some players find the intense graphical style overwhelming or headache-inducing, and in certain instances, graphical issues hinder playability. Overall, the standout, innovative art style is considered a major highlight that significantly contributes to the game's haunting and memorable experience.

    • “The visuals/graphics are phenomenal, so much so that it deserves its epilepsy warning. It excels at what it aimed for especially with the glitch effects and the low poly PS1 era artstyle. The music is also great, combining to create a chilling atmosphere fitting the game's themes, with no intentional jumpscares.”
    • “Visually, the game reinforces its themes through a surreal and often disorienting aesthetic.”
    • “Visuals are quite frankly astounding and really capture the corruption theme and aesthetic through the post processing and deft use of polygonal environments which are seamlessly crafted into a way that requires you to engage with them like a puzzle box.”
    • “The graphics were also very painful and I struggled to play through it.”
    • “Again, I wanted to love this game and finish off the trilogy, but the combination of frustrating gameplay and painful graphics make me unable to recommend this game unless you really, really want to cap off the trilogy.”
    • “Dear god the visuals make this borderline unplayable at times, I wanted to keep going but there come points where the screen becomes a solid color and you literally can't do anything.”
  • music

    26 mentions Positive Neutral Negative
    54% positive mentions, 34% neutral mentions, 12% negative mentions

    The music in this game is widely praised for its fantastic blend of futuristic synth, acoustic classical pieces, and atmospheric sound design that perfectly complements the game's mysterious and emotional story. Its adaptable soundtrack enhances the tension and mood of each segment, creating a memorable, immersive experience characterized by a distinctive 80s-inspired, dreamlike aesthetic. Overall, the music stands out as a crucial element that elevates the game's atmosphere and lasting impact.

    • “The music is also fantastic, a good mix of futuristic and synthy tracks, acoustic instruments playing classical pieces, and sounds of the fabric of reality breaking apart.”
    • “Audio design plays a crucial role as well, with a soundtrack that adapts to the tone of each segment, enhancing moments of tension or introspection without overwhelming the player.”
    • “I want to mention the music too, as it is so well done and captures the mood of the scenes perfectly, whether it be a horrific revelation or some chill tunes to relax to.”
    • “It's a Cronenberg dream with an elevator soundtrack.”
    • “The visuals/graphics are phenomenal, so much so that it deserves its epilepsy warning; it excels at what it aimed for especially with the glitch effects and the low poly PS1 era artstyle, and the same could be said for the music, which is hard to choose a favourite track from, combining to create a chilling atmosphere fitting the game's themes, with no intentional jumpscares.”
    • “It takes the evil 80's - 90's computer corporate vibe, dials it up to 11, and throws it in a blender with vaporware aesthetics and music.”
  • atmosphere

    18 mentions Positive Neutral Negative
    61% positive mentions, 22% neutral mentions, 17% negative mentions

    The game's atmosphere is widely praised for its immersive, visually striking, and unsettling design, blending bold colors, lighting, and glitchy, low-poly aesthetics with haunting music to create a chilling, cyberpunk-inspired mood. This strong, mysterious ambiance enhances the storytelling and thematic depth, though some players find it undermined by challenging gameplay elements that can detract from immersion. Overall, the atmosphere is a standout feature, deeply engaging and thought-provoking.

    • “The use of color, lighting, and distorted geometry contributes to an atmosphere that feels both immersive and unsettling.”
    • “The visuals, the music, the atmosphere... I'll be thinking about this game for a while.”
    • “Absolutely phenomenal atmosphere, interesting gameplay, great story.”
    • “Any and all atmosphere that Enigma Studio worked so hard to immerse you in is lost because you are too enraged at the gameplay to feel anything but apathy towards the setting and story.”
    • “Minor: speedrun timer doesn't appropriately let the atmosphere kick in.”
    • “”
  • grinding

    14 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is frequently described as tedious, frustrating, and repetitive, often requiring extensive exploration, trial-and-error, and use of walkthroughs to progress. While some find it ultimately rewarding and fitting the game's existential themes, many feel it detracts from the otherwise intriguing story and visuals, turning the experience into a tiresome chore rather than enjoyable gameplay.

    • “After reaching the first construct in Severed, I spent an hour searching for the next one, optimizing my paths, farming time by killing enemies, and exploring every possible route.”
    • “The gameplay itself was tedious at best, frustrating and annoying at its worst.”
    • “The story was amazing, but the gameplay was so tedious and annoying that it overshadowed everything. Removing the gameplay and focusing on the narrative would have made it much better. This was my biggest disappointment in a game.”
  • emotional

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The trilogy evokes profound emotional impact through its haunting, heartfelt narrative, blending mystery, horror, and deep themes of human connection and identity. Its well-paced storytelling and evocative soundtrack create an experience that resonates powerfully, often compared to iconic emotional games like Outer Wilds, Disco Elysium, and Night in the Woods. Many players find it both beautiful and tragic, with moments that deeply move and stay with them long after playing.

    • “There's a great soundtrack, a bit of horror, a deep mystery, and a heart-wrenching and thought-provoking story about human connection, selfhood, and the nature of stories themselves.”
    • “There are very few games (pretty much only Disco Elysium and Night in the Woods) that have managed to have the emotional effect on me that this trilogy has, and I would recommend it to basically anyone who is okay with dealing with some of the heavier elements of abuse and existential horror.”
    • “I'm not really the type to leave reviews, but this is a beautiful end to an amazing, haunting, and touching story, and I want more people to experience it.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is marked by intentional psychedelic effects and visual glitches that enhance the puzzle and exploration experience, rather than causing technical issues. These design choices contribute to the gameplay without compromising overall performance.

  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant optimization issues, causing constant stuttering that makes it unplayable for some users.

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Play Times

20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

[ECHOSTASIS] is a shooter game with horror theme. Common tags for [ECHOSTASIS] include first-person, psychological, exploration, psychological horror, cyberpunk and others.

[ECHOSTASIS] is available on PC and Windows.

On average players spend around 20 hours playing [ECHOSTASIS].

[ECHOSTASIS] was released on May 30, 2024.

[ECHOSTASIS] was developed by ENIGMA STUDIO.

[ECHOSTASIS] has received very positive reviews from players. Most players liked [ECHOSTASIS] for its story but disliked it for its grinding.

[ECHOSTASIS] is a single player game.

Similar games include ECHO, Scorn, Stories Untold, ROUTINE, Subway Midnight and others.