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East Tower - Takashi

East Tower - Takashi Game Cover
51%Game Brain Score
story, music
graphics, gameplay
62% User Score Based on 34 reviews

Platforms

PCTabletMac OSPhoneiPadMobile PlatformiPhoneWindows
East Tower - Takashi Game Cover

About

East Tower - Takashi is a single player casual simulation game. It was developed by ROSEVERTE and was released on May 27, 2015. It received mostly positive reviews from players.

This is the Dream World, the place where anything you wish will come true. Your current partner in the East Tower looks somehow familiar. Have you by any chance met him in your past?

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62%
Audience ScoreBased on 34 reviews
story5 positive mentions
gameplay3 negative mentions

  • Explores gender identity and fluidity with nuance and respect, featuring supportive characters and meaningful interactions.
  • Improved storytelling and character development compared to the first installment, adding depth and emotional engagement.
  • Contains charming and likable characters, with voice acting and a distinctive art style that grows on players.
  • Game mechanics are simplistic with many instant fail options, leading to frustration and limited gameplay variety.
  • Art style and graphics are generally seen as amateurish or unpolished, which detracts from the overall experience.
  • Relatively short playtime with a price considered high by many reviewers, making it less appealing outside its niche audience.
  • story
    32 mentions Positive Neutral Negative

    The story in this visual novel series is praised for its complexity, meaningful choices, and well-developed characters, offering a blend of fantasy and themes like gender identity, though some find it occasionally cliché or superficial. While it improves on its predecessor with deeper plot development and engaging twists, a few reviewers note inconsistent translation and missed potential for deeper thematic exploration. Overall, it stands out among otome games for its narrative depth and thoughtful storytelling.

    • “This one was an improvement over the previous game, both in storyline and context, so I have nothing to complain about.”
    • “The story is definitely amazing with many points that make you think and many twists (and challenges), and if taken from the beginning to the end it deserves all its hours; paired with great artwork and music, this makes these four entries with this one completely included one of the best visual novels here on Steam.”
    • “The story as you can imagine looks quite complex and deep, with all the peculiarities that such a fantasy novel can undergo - every character will have his own personality, definitely well-made, and you'll partner with all of them, one per route, through many chapters in which your choices will matter a lot for what concerns not only bad endings but a score, which will vary from S to A for every single stage and of course will determine your final ending.”
    • “Otherwise the four entries listed as separate games do clutter the library; the cheesy superficial way in which progression of the plot happens really holds the title back.”
    • “The story is set up in such a way that it could lend itself to an interesting discussion of gender identity and digital sexuality but instead chooses cliché 'oops, I tripped and grabbed your boob' moments.”
    • “While the opening seemed promising, it rapidly went downhill, turning what could have been interesting conflict and examination of gender fluidity and self-identification into yet another 'tomboy until she gets the boy' type of story.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics receive mixed but generally positive feedback, with many praising the improved and well-developed artwork compared to previous installments, as well as the inclusion of an extensive gallery. While some find the art style simplistic or not highly detailed, it still effectively supports the story and characters, contributing to an overall enjoyable visual experience for a visual novel.

    • “Is it me, or are artworks actually better here compared to the previous one?”
    • “The story is the core of these games, which also have voice acting and awesome artwork, in my view.”
    • “As I was saying, the whole East Tower series has lots of positive points regarding music, backgrounds, artworks, and soundtracks in general. This shows the game was well-developed and released only when fully ready, unlike many visual novels with repetitive soundtracks and unchanging or poor artworks.”
    • “Graphics are not very good and mostly consist of a single screen/backdrop.”
    • “I was not big on the art style that ET has, but I grew attached to the characters anyway, which is a good sign as the likeability of the character is not just based on the art.”
    • “While I know not all people are fond of the artwork, I think it's not so bad.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is well-crafted and varied, with distinct tracks for each stage that enhance the experience. While some users find the soundtrack enjoyable and fitting to the scenes, a few feel it can become repetitive or overwhelming over time. Overall, the soundtrack is praised for its quality and contribution to the game's atmosphere.

    • “And the music, too, is enjoyable and different for every stage; so much work has been put into this department.”
    • “The music is very good too, very adapted to each scene.”
    • “The story is definitely amazing with many points that make you think and many twists (and challenges), and if taken from the beginning to the end it deserves all its hours; paired with great artwork and music, this makes these four entries with this one completely included one of the best visual novels here on Steam.”
    • “I'd still vote for a better soundtrack though; hearing it blasting every time you start the game kind of makes your ears bleed after a while.”
    • “The whole East Tower series has lots of positive points regarding music, backgrounds, artworks, and soundtracks in general, which shows the game was well-developed and polished before release—unlike many visual novels with repetitive soundtracks or recurring, unchanging artworks that detract from the experience.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay emphasizes thoughtful choice-making over obvious answers, adding depth to the experience. However, some narrative elements can be overly obscure, with branching dialogue sometimes sacrificing important lore without enhancing gameplay. Overall, as visual novels focused on story rather than action, they offer many hours of engaging gameplay, especially appealing within the otome genre.

    • “You can get many, many hours of gameplay in these visual novels, and I suggest buying everything Roseverte releases, even if the prices are often a bit high.”
    • “There are a lot of blurry and confused moments in the series when trying to build suspense, which obfuscates too much, and the branching dialogue cuts out important lore for no real gameplay gain, so a redesign would have been nice.”
    • “There are a lot of blurry and confused moments in the series as well, when in trying to build suspense they obfuscate too much, and the branching dialogue cuts out a lot of important lore for no real gameplay gain, so a redesign of it would have been nice.”
    • “They call these games 'otome', which means basically that they are visual novels (or, more generally, games centered on a story and not on gameplay or action and such) directed to a female target, if that means something to you.”
    • “When it comes to gameplay, the choice options are a bit craftier in this one, actually forcing you to think before acting rather than going for the more obvious correct answer.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is occasionally funny but generally overshadowed by factual content, with some comedic elements like Takashi providing moments of amusement. However, the humor alone may not be enough to justify playing the game.

    • “And with Takashi being comical, you hear more funny music than anything else.”
    • “Sometimes it's a bit funny and you see more facts, but now you see more the facts.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is characterized by a typical protagonist with familiar past struggles, resembling common themes found in shojo anime series. It offers a standard, somewhat predictable emotional depth without significant uniqueness.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers strong replayability, driven by multiple endings and the challenge of achievement hunting.

    • “There's quite a bit of replay value to this due to the different endings and achievement hunting.”
  • grinding
    1 mentions Positive Neutral Negative

    Users generally do not find the game excessively grindy, indicating that the progression feels balanced without requiring repetitive or tedious tasks.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

East Tower - Takashi is a casual simulation game.

East Tower - Takashi is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 5 hours playing East Tower - Takashi.

East Tower - Takashi was released on May 27, 2015.

East Tower - Takashi was developed by ROSEVERTE.

East Tower - Takashi has received mostly positive reviews from players. Most players liked East Tower - Takashi for its story but disliked it for its graphics.

East Tower - Takashi is a single player game.

Similar games include East Tower - Kuon, East Tower - Kurenai, Highschool Romance, Wolf Tails, The Confines Of The Crown and others.