Earth Atlantis
- June 1, 2018
- Pixel Perfex
Earth Atlantis innovates by bringing in ideas from the metroidvania genre to its shoot’em up shell, creating an experience that is unlike any other.
Dive into the post-apocalyptic underwater world of Earth Atlantis, where machine-animal hybrids roam free. In this side-scrolling shooter, choose from 4 playable ships and hunt down dangerous sea monsters in Quest or Hunter mode. The game's unique "Old Sketching" visual style adds a artistic touch to this thrilling adventure.
Reviews
- The game features beautiful graphics and a unique art style that fits its nautical theme well.
- Boss battles are challenging and have unique patterns, providing a satisfying gameplay experience.
- The controls are responsive, and the game offers a charming presentation with decent audio.
- The gameplay is repetitive and tedious, with a lack of variety in power-ups and enemy encounters.
- The map design is confusing and labyrinthine, making navigation frustrating and leading to excessive backtracking.
- There is limited track variety, and the soundscape can be irritating, detracting from the overall experience.
- graphics8 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The graphics of the game are generally praised for their appealing art style and beautiful visuals, with some reviewers highlighting the charming presentation and modern classic aesthetic. However, there are criticisms regarding the lack of color and the distracting foreground filter, which can detract from the overall experience and make it difficult to distinguish between projectiles and enemies.
“Love the soundtrack and visuals.”
“Charming presentation and graphics.”
“Graphics are beautiful.”
“The art style looks good at first, but it gets boring quite quickly and makes it hard to differentiate between your projectiles and enemies.”
- music6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's soundtrack is generally praised for its epic orchestral compositions, particularly during boss battles, which are highlighted as standout moments. However, some users note that the background music can be repetitive, detracting from the overall experience.
“Love the soundtrack and visuals.”
“Epic music enhances the overall experience.”
“The background music is a bit repetitive, but the boss battle music is awesome, especially if you enjoy epic orchestral music.”
“Sounds/music: background music is a bit repetitive but boss battle music is awesome (if you like epic orchestra music).”
“Sounds/music: background music is a bit repetitive but boss battle music is awesome (if you like epic orchestra music).”
“Sounds/music: background music is a bit repetitive but boss battle music is awesome (if you like epic orchestra music).”
- story4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The game features two modes, quest and hunter, which focus primarily on combat against a series of bosses rather than a narrative. Players engage in battles without a significant storyline, as the gameplay revolves around defeating bosses in a structured format. Overall, the lack of a story element is a notable aspect of the game.
“There is no story.”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is characterized by an explorative style complemented by basic weapon upgrades, appealing to fans of retro shoot 'em ups like Gradius. Players appreciate the blend of modern classic gameplay and graphics, making it a nostalgic yet fresh experience.
“Incredible modern classic gameplay and graphic style.”
“Gameplay: if you like retro shmups on the NES (Gradius, etc.), you will probably like this game.”
“Explorative gameplay with basic weapon upgrades.”
“Gameplay: if you like a retro shmup on NES (Gradius, etc.), you will probably like this game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious due to the repetitive nature of enemy respawns and the limited rewards, which only include health and a few weapon power-ups. The lack of experience points for defeating enemies further exacerbates the monotony, making exploration feel less rewarding.
“As enemies continually respawn and you never get anything other than health, the same 3 or so weapon power-ups, and the generic projectile power-up, this ends up becoming very tedious.”
“Running around trying to find where to go would be less tedious if you gained XP for upgrades by killing enemies along the way, but you don't.”