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Dungeon of Elements

Dungeon of Elements Game Cover
56%Game Brain Score
gameplay, story
graphics, music
56% User Score Based on 197 reviews

Platforms

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Dungeon of Elements Game Cover

About

Dungeon of Elements is a single player casual role playing game with a fantasy theme. It was developed by Frogdice and was released on June 12, 2014. It received neutral reviews from players.

Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.

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56%
Audience ScoreBased on 197 reviews
gameplay16 positive mentions
graphics8 negative mentions

  • Unique blend of Dr. Mario-style puzzle gameplay combined with RPG elements like crafting, equipment, and character progression.
  • Engaging and addictive for fans of puzzle and RPG genres, with varied boss fights and strategic depth in combining elements.
  • Set in a charming fantasy world with a decent story, atmospheric music, and nostalgic pixel-art style graphics.
  • Gameplay can be repetitive and slow, with many filler levels reducing overall engagement and pacing issues.
  • Poor graphics and animations; confusing UI and environmental design that make gameplay frustrating, including unclear obstacles and awkward pill rotations.
  • Sound design and music are widely regarded as annoying and distracting; the RPG elements are shallow with grindy and tedious crafting and achievement systems.
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay in Dungeon of Elements combines RPG and puzzle mechanics reminiscent of Dr. Mario, offering intuitive, strategic capsule-matching with some RPG elements like crafting and leveling. While enjoyable and accessible for fans of puzzle-RPG hybrids, many find it repetitive, with limited depth, clunky controls, and underwhelming impact from RPG equipment. Overall, it provides a charming but somewhat shallow experience that may not appeal beyond enthusiasts of the core puzzle formula.

    • “The unique blend of dungeon-crawling mechanics with puzzle-inspired combat, reminiscent of classics like Dr. Mario and Tetris, creates a refreshing and engaging experience.”
    • “The gameplay is based on interaction with various elements that can be combined to create powerful effects.”
    • “The mechanics are very intuitive: you just drag and drop the elements, creating chains of reactions.”
    • “First and foremost, the gameplay feels repetitive and lacks depth.”
    • “The combat mechanics are clunky and unresponsive, making battles more frustrating than fun.”
    • “The rotation mechanic of the pill is broken and will not do what you expect, plus it does not work on the sides of the board, because you are "blocked".”
  • story
    45 mentions Positive Neutral Negative

    The story in Dungeon of Elements is generally seen as serviceable but unremarkable, providing a basic narrative that loosely connects gameplay segments. While some appreciate the added motivation and world-building elements, many find the plot dull, shallow, or forgettable, with minimal impact on gameplay and limited player choice. Overall, it serves as a light backdrop rather than a compelling or immersive experience.

    • “The storyline is simply amazing, and the project deserves attention.”
    • “I enjoyed the branching story and I am glad I know more about the world now.”
    • “The story is well written and while you don't necessarily get to choose which way it flows, at least you can customize your character in look and equipment.”
    • “No interesting characters, not much plot at all.”
    • “There is actually a story, although you tend to forget about it in between chapters... which should tell you how weak the story is.”
    • “The story is incredibly dull and feels like a bad book for a young and not very bright child.”
  • graphics
    34 mentions Positive Neutral Negative

    The game's graphics evoke a nostalgic, old-school aesthetic that some find charming and atmospheric, while others see them as dated, bland, or lacking polish. Visual clarity is often an issue, making it difficult to distinguish obstacles from background or enemies. Overall, the graphics are considered average to poor, with opinions divided between appreciating the retro style and criticizing the lack of refinement.

    • “It's chilling to the bone, an amazing puzzle adventure with old-school graphics, good animation, and dynamic objects and characters.”
    • “The game features highly atmospheric graphics that evoke a nostalgic feel, reminiscent of the heyday of the "wow" game.”
    • “Really addictive ... great combination of elements from RPG and other games, hard to quit playing ... and I love the bestiary, great graphics and funny looking mobs ;)”
    • “The gameplay visuals are so poorly done that half the time you can't tell if something is an environmental obstacle, a bit of non-colliding background decoration, an enemy, or what.”
    • “The graphics are very misleading; it is hard to tell what’s an obstacle, what’s the background, and what is a hole.”
    • “Worse yet, the aesthetic is so bland, with such meaningless 3D graphics shoehorned in, they would have had better luck simply making this a flash game with a 2D art style.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game receives mixed to negative feedback, with many users finding it obnoxious, distracting, or tedious, suggesting it detracts from immersion. Some recommend playing without sound to improve enjoyment, though a few praise the medieval or jazzy soundtrack. Overall, the music is seen as a weak point compared to gameplay.

    • “Pros - fun gameplay, awesome design and equipment setup, soundtrack (medieval and enjoyable).”
    • “So, if you're in the mood for playing a classic puzzle game, with RPG elements, crafting, monsters, a great soundtrack and 3D model art, go ahead and give Dungeon of Elements a try.”
    • “Love the music, and gameplay makes me think of Dr. Mario from classic Nintendo.”
    • “The music is genuinely obnoxious and distractingly bad, while the sound effects are wispy swooshes that don't connect with the action at all.”
    • “Honestly this is one of the few games where the music and sound effects actively take you out of the game instead of helping to immerse you in the gameplay.”
    • “The song and sounds are not the best in this game, so I recommend you play without the game sound to enjoy it more.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and excessive, with many players citing bland environments, repetitive non-boss levels, and time-consuming tasks like farming bosses, crafting, and unlocking achievements. This heavy reliance on grinding often detracts from the overall enjoyment, making progress feel more like a chore than a rewarding experience.

    • “I'm glad they're better than they were, but spending hours upon hours farming one boss for a scroll was just tedious and poor.”
    • “The crafting minigame is more tedious than anything, partly because gathering materials to actually progress through the crafting tree can be pretty grindy... and this is not a game that is fun to grind.”
    • “All in all, I think the game has its moments, but the sheer amount of meaningless grinding and filler levels you have to sit through to fight the fun bosses prevent it from being a flawed, yet attractive enough to recommend, little indie title.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game successfully creates an immersive atmosphere through dynamic RPG action and nostalgic, Warcraft-like graphics that evoke the feel of the 2010s and classic MMORPGs like WoW. Character attire changes tied to gameplay and cosmetics further enhance this engaging ambiance.

    • “Dynamic RPG action, average graphics, and dynamic gameplay allow you to immerse yourself in the atmosphere of old times.”
    • “Pretty cool toy that throws you into the atmosphere of the 10s, the graphics are similar to Warcraft.”
    • “The game features highly atmospheric graphics that evoke a nostalgic feel, reminiscent of the heyday of the 'WoW' game.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is subtle and quirky, highlighted by amusing achievements and funny-looking mobs that add charm to the fantasy puzzle experience. It complements the addictive gameplay and RPG elements, making it enjoyable for those who appreciate lighthearted, playful touches.

    • “It's funny, if you look for this kind of puzzle game in a fantasy setting, well it's for you.”
    • “Really addictive ... great combination of elements from RPG and other games, hard to quit playing ... and I love the bestiary, great graphics and funny looking mobs ;)”
    • “The selling achievements are so far beyond normal gameplay it's not even funny, and the killing one is also fairly up there as well.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is generally considered low, but the game still provides an enjoyable experience that encourages occasional returns.

    • “While the replayability is somewhat low, the game does offer an enjoyable means to kill time, and left me wanting to come back for more.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from poor optimization, characterized by limited 3D modeling that negatively impacts performance and visuals. It is grind-intensive and features cheap sprites with low-quality or missing sound effects.

    • “The game could have greatly limited the 3D modeling to improve performance, appearance, and gameplay.”
    • “Grind intensive, with mediocre optimization, cheap sprites, and low-end or absent sound effects.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is not directly addressed in the user text, which instead describes a game mechanic involving matching and clearing colors. Therefore, no clear insights about the emotional impact of the game can be drawn from this description.

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Frequently Asked Questions

Dungeon of Elements is a casual role playing game with fantasy theme.

Dungeon of Elements is available on PC, Mac OS, Windows and Linux.

Dungeon of Elements was released on June 12, 2014.

Dungeon of Elements was developed by Frogdice.

Dungeon of Elements has received neutral reviews from players. Most players liked Dungeon of Elements for its gameplay but disliked it for its graphics.

Dungeon of Elements is a single player game.

Similar games include Dungeon Hearts, PuzzleQuest: Challenge of the Warlords, Adventurer Manager, Druidstone: The Secret of the Menhir Forest, QuestRun and others.