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Dungeon No Dungeon

51%Game Brain Score
gameplay, graphics
story, stability
51% User Score Based on 182 reviews

Platforms

MOMac OSPCPCWinWindows

About

"Dungeon No Dungeon" is a turn-based roguelike game with a unique hand-drawn art style and a strategy system based around body parts. It features roguelike elements, random encounters, and Lovecraftian themes, and was originally conceived as a board game. The game emphasizes strategy and offers a challenging experience.

Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
Dungeon No Dungeon screenshot
+3

51%
Audience ScoreBased on 182 reviews
gameplay18 positive mentions
stability12 negative mentions

  • The game features a unique limb-targeting combat system that adds a strategic layer to battles.
  • The art style and graphics are visually appealing, creating an engaging atmosphere.
  • The game offers a variety of characters and skills, allowing for different builds and playstyles.
  • The gameplay lacks depth and strategic thinking, often leading to repetitive actions.
  • There are numerous bugs and technical issues, including game freezes and save file deletions.
  • The difficulty spikes are harsh, with some bosses being overly powerful, leading to frustrating experiences.
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay has received largely negative feedback, with many players finding it shallow, clunky, and inconsistent, particularly criticizing the lack of depth in mechanics and the repetitive nature of character abilities. While some elements, like the limb targeting system, are praised for their creativity, the overall experience is marred by poorly explained mechanics, frustrating randomness from the dice roll system, and unbalanced boss encounters. Additionally, issues such as one-shot mechanics and bugs detract from the enjoyment, leading to a perception of the gameplay as stale and unrefined.

    • “From a gameplay point of view, everything was done at the highest level; the very idea of inflicting damage on various points of the enemy is delightful.”
    • “In general, not bad; gameplay, soundtracks, and atmosphere for an amateur.”
    • “The art style is fantastic and it combines elements of Darkest Dungeon and targeting mechanics of Fallout nicely.”
    • “The gameplay is terrible.”
    • “Clunky, slow gameplay.”
    • “Clearly there are some balance and core gameplay issues at work here.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the art style as fantastic and reminiscent of "Darkest Dungeon," featuring well-rendered hand-drawn visuals and smooth animations. However, some users feel the graphics are simplistic and the game appears unfinished, citing bugs and translation issues. Overall, while the visuals are generally appreciated, there are concerns about optimization and the game's overall polish.

    • “The visuals and the way the characters, monsters, and locations are drawn are brilliant.”
    • “The graphics are superbly rendered; every little detail is thought out, and the appearance of the hero changes as you progress.”
    • “The hand-drawn graphics of each figure and area in this game are really well done, and you can see how much love the team put into this game.”
    • “Like it has all the aspects of a dungeon crawling game, mobs, items, random events, etc., but it kinda feels like an unfinished product. There's bugs but not game-breaking, language translation issues, and poor graphics in my opinion, but not to the point that it's unplayable.”
    • “There isn't really any strategy other than picking who and what limb to target first, and the combat is so boring. There isn't really any musical variation or graphical styles, so you just watch your characters mash the same move over and over.”
    • “Dungeon no dungeon is a rogue-like dungeon crawler game using an art style similar to Darkest Dungeon but with a much more cartoonish style than a realistic one.”
  • story
    20 mentions Positive Neutral Negative

    The game's story is described as having varying depth, with some players appreciating the plot and dungeon elements, while others find it lacking or non-existent. There are mechanics related to character mental states that are not well explained, leading to confusion during gameplay. Overall, the narrative aspects seem to be a mixed bag, with some players indifferent to the lack of a strong story.

    • “The plot, various notes, and of course the dungeons add depth to the game.”
    • “The game is excellent and justifies its price by 100%. The plot is not bad, the game is optimized, and the textures are top.”
    • “Randomly when on a quest, your heroes/characters will have mental status effects, either swinging into the red as 'madness' or green as 'positivity'.”
    • “No story whatsoever, I don't mind, that's okay.”
    • “Randomly when on a quest, your heroes/characters will have mental status effects, either swinging into the red as 'madness' or green as 'positivity', but neither are ever explained what they do.”
    • “There's this enemy that starts chasing you once you are on your way on the quest, and it seems to correlate with the 'madness' status, but since neither mechanics are explained, it makes no sense whatsoever and you can't really anticipate nor plan ahead.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many users noting significant bugs and random freezes that hinder gameplay. While some players find the game enjoyable and worth the price despite these issues, others express frustration over the instability, indicating that improvements are needed for a smoother experience. Overall, the consensus suggests that while the game has potential, its current state is marred by technical problems.

    • “This game looks lovely and I like the idea, but it's so buggy you cannot play it.”
    • “Good idea, buggy as hell.”
    • “After this animation it freezes.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate the soundtrack for enhancing the atmosphere, others find it generic and unmemorable, lacking in tension and variation. Overall, the soundtrack is seen as adequate but not particularly engaging, contributing to a sense of monotony in gameplay.

    • “And a good soundtrack creates a cool atmosphere; I advise you to purchase.”
    • “I liked both the soundtrack and the quality of the drawing.”
    • “In general, not bad; gameplay, soundtracks, and atmosphere for an amateur.”
    • “There isn't really any musical variation, so you just watch your guys mash the same move over and over.”
    • “The soundtrack is underwhelming and fails to enhance the gameplay experience.”
    • “The lack of musical diversity makes the combat feel monotonous and unengaging.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a gothic and gloomy ambiance, enhanced by a compelling soundtrack that evokes feelings of hopelessness and despair. While some players appreciate the overall atmosphere, they suggest it may appeal more to amateur gamers.

    • “Lovely gothic and depressing atmosphere.”
    • “Sound and audio complement and fully reveal the atmosphere of hopelessness and despair.”
    • “Gloomy atmosphere.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly due to the necessity of farming crystals for skill upgrades and the cumbersome menu navigation for checking buffs and ailments. The occasional puzzle instead of combat is seen as a lackluster attempt to break the monotony, contributing to an overall feeling of grindiness.

    • “This feels so grindy, and due to the crystals you have to farm to upgrade your skills, you have to grind even more.”
    • “It's tedious to check buffs and ailments on allies and enemies.”
    • “Navigating from menu to menu is tedious.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game is well-optimized, featuring simple graphics and high-quality textures that enhance performance for most players. However, some users have reported performance issues on their PCs, indicating that optimization may not be consistent across all systems.

    • “The graphics in the game are simple, but the game is optimized well.”
    • “The game is excellent and justifies its price by 100%. The plot is not bad, the game is optimized, and the textures are top-notch.”
    • “I have some problems with performance on my PC.”
    • “I have some problems with performance on my PC.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization model of the game has drawn criticism for charging a premium price on Steam while incorporating mechanics reminiscent of free-to-play games, such as in-game purchases for gold coins needed to buy adventurers. Players express confusion over the gold coin system, noting that they deplete quickly and are uncertain about how to acquire more without completing missions, leading to frustration with the perceived pay-to-win elements.

    • “I'm also not too sure how gold coins work. I know I ran out extremely quickly, and that's how you buy adventurers. I didn't see any in-game purchases, but I'm not sure how else you would get gold coins without beating a mission. If it is an in-game purchase mechanic, though, that's extremely wack.”
    • “They're charging money for it on Steam and then treating it like it's a free app with in-app purchases.”
    • “I'm also not too sure how gold coins work. I know I ran out extremely quick and that's how you buy adventurers. I didn't see any in-game purchases, but I'm not sure how else you would get gold coins without beating a mission. If it is an in-game purchase mechanic, though, that's extremely wack.”
    • “I'm also not too sure how gold coins work. I know I ran out extremely quick and that's how you buy adventurers. I didn't see any in-game purchases, but I'm not sure how else you would get gold coins without beating a mission. If it is an in-game purchase mechanic, though, that's extremely wack.”
  • replayability
    4 mentions Positive Neutral Negative

    Players note that while the game has become more playable due to ongoing balance improvements, persistent inventory bugs hinder its overall replayability. The commitment to addressing these issues suggests potential for enhanced replay value in the future.

    • “The game is now even more playable, but the inventory is still very bugged.”
  • character development
    2 mentions Positive Neutral Negative

    Reviewers highlight the impressive character design, noting it as a significant aspect of the game that enhances their overall experience. The appeal of the characters is strong enough to inspire interest in collectible figurines, indicating a deep connection to the game's characters.

    • “I was particularly drawn to the character design and even considered briefly going for the figurines.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is not strongly highlighted in the reviews, with users primarily focusing on technical issues like the user interface rather than expressing any significant emotional engagement or impact.

Buy Dungeon No Dungeon

16h Median play time
12h Average play time
3-20h Spent by most gamers
*Based on 4 analyzed playthroughs

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