- November 19, 2021
- 302 Studio
- 16h median play time
Dungeon No Dungeon
Platforms
About
"Dungeon No Dungeon" is a turn-based roguelike game with a unique hand-drawn art style and a strategy system based around body parts. It features roguelike elements, random encounters, and Lovecraftian themes, and was originally conceived as a board game. The game emphasizes strategy and offers a challenging experience.











- The game features a unique limb-targeting combat system that adds a strategic layer to battles.
- The art style and graphics are visually appealing, creating an engaging atmosphere.
- The game offers a variety of characters and skills, allowing for different builds and playstyles.
- The gameplay lacks depth and strategic thinking, often leading to repetitive actions.
- There are numerous bugs and technical issues, including game freezes and save file deletions.
- The difficulty spikes are harsh, with some bosses being overly powerful, leading to frustrating experiences.
- gameplay74 mentions Positive Neutral Negative
The gameplay has received largely negative feedback, with many players finding it shallow, clunky, and inconsistent, particularly criticizing the lack of depth in mechanics and the repetitive nature of character abilities. While some elements, like the limb targeting system, are praised for their creativity, the overall experience is marred by poorly explained mechanics, frustrating randomness from the dice roll system, and unbalanced boss encounters. Additionally, issues such as one-shot mechanics and bugs detract from the enjoyment, leading to a perception of the gameplay as stale and unrefined.
“From a gameplay point of view, everything was done at the highest level; the very idea of inflicting damage on various points of the enemy is delightful.”
“In general, not bad; gameplay, soundtracks, and atmosphere for an amateur.”
“The art style is fantastic and it combines elements of Darkest Dungeon and targeting mechanics of Fallout nicely.”
“The gameplay is terrible.”
“Clunky, slow gameplay.”
“Clearly there are some balance and core gameplay issues at work here.”