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Dungeon No Dungeon is a single player casual role playing game with a fantasy theme. It was developed by 302 Studio and was released on November 19, 2021. It received neutral reviews from players.

"Dungeon No Dungeon" is a turn-based roguelike game with a unique hand-drawn art style and a strategy system based around body parts. It features roguelike elements, random encounters, and Lovecraftian themes, and was originally conceived as a board game. The game emphasizes strategy and offers a challenging experience.

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51%
Audience ScoreBased on 93 reviews
gameplay9 positive mentions
stability6 negative mentions

  • The limb targeting system adds a unique and strategic layer to combat, allowing players to disable enemies by targeting specific body parts.
  • The game features a charming art style and atmosphere reminiscent of Darkest Dungeon, which many players find appealing.
  • Despite its flaws, the game offers a decent amount of content for its price, with various characters and skills to explore.
  • The game suffers from significant bugs and performance issues, including save file corruption and freezing during battles.
  • Many players find the difficulty spikes to be frustrating, with bosses capable of one-shotting characters and a lack of clear progression.
  • The tutorial and UI are poorly designed, leaving players confused about mechanics and unable to effectively strategize during gameplay.
  • gameplay
    37 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players criticizing it for being shallow, clunky, and repetitive, despite some innovative mechanics like the limb targeting system. The introduction of random elements, such as the "dice roll" mechanic, has been deemed frustrating and unengaging, detracting from strategic decision-making. While some aspects, like the art style and boss encounters, are praised, overall, the gameplay lacks depth and consistency, leading to a generally disappointing experience.

    • “From a gameplay point of view, everything was done at the highest level; the very idea of inflicting damage on various points of the enemy is delightful.”
    • “In terms of gameplay, the concept is pretty innovative to begin with, but it gets stale quickly except when fighting bosses, which just feels like a completely different game and lacks consistency.”
    • “The art style is fantastic and it combines elements of Darkest Dungeon and targeting mechanics of Fallout nicely.”
    • “The bosses are polar opposite of the easy, braindead gameplay in an irritating way.”
    • “Clunky, slow gameplay.”
    • “Clearly there are some balance and core gameplay issues at work here.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the art style and smooth animations reminiscent of "Darkest Dungeon," while others find the visuals simplistic and lacking polish. Some players appreciate the hand-drawn aesthetics and character designs, noting that they enhance the overall experience, but there are also mentions of bugs and translation issues that detract from the visual quality. Overall, while the graphics are generally considered appealing, there are concerns about their execution and optimization.

    • “The visuals and the way the characters, monsters, and locations are drawn are brilliant.”
    • “The graphics are superbly rendered; every little detail is thought out, and the appearance of the hero changes as you progress.”
    • “The hand-drawn graphics of each figure and area in this game are really well done, and you can see how much love the team put into this game.”
    • “Like it has all the aspects of a dungeon crawling game, mobs, items, random events, etc., but it kinda feels like an unfinished product. There's bugs, but not game-breaking, language translation issues, and poor graphics in my opinion, but not to the point that it's unplayable.”
    • “Dungeon no dungeon is a rogue-like dungeon crawler game using an art style similar to Darkest Dungeon, but with a much more cartoonish style than a realistic one.”
    • “There isn't really any strategy other than picking who and what limb to target first, and the combat is so boring. There isn't really any musical variation or graphical styles, so you just watch your characters mash the same move over and over.”
  • story
    11 mentions Positive Neutral Negative

    The game's story is described as having varying depth, with some players appreciating the plot and notes that enhance the experience, while others find it lacking or non-existent. There are elements like character mental status effects and enemy mechanics that are not well explained, leading to confusion and a lack of clarity in gameplay. Overall, the narrative seems to be a mixed bag, with some players enjoying it while others feel it detracts from the experience.

    • “There also appears to be several story moments to work your way through.”
    • “The plot, various notes, and of course the dungeons add depth to the game.”
    • “The game is excellent and justifies its price by 100%; the plot is not bad, the game is optimized, and the textures are top.”
    • “No story whatsoever, I don't mind, that's okay.”
    • “Randomly when on a quest, your heroes/characters will have mental status effects, either swinging into the red as 'madness' or green as 'positivity', but neither are ever explained what they do.”
    • “There's this enemy that starts chasing you once you are on your way on the quest and it seems to correlate with the 'madness' status, but since neither mechanics are explained, it makes no sense whatsoever and you can't really anticipate nor plan ahead.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent bugs and random freezes that hinder gameplay. While some players still find it worth the price despite these issues, they express hope for future fixes to enhance the overall experience.

    • “This game looks lovely and I like the idea, but it's so buggy you cannot play it.”
    • “Good idea, buggy as hell.”
    • “After this animation it freezes.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate the soundtrack for enhancing the atmosphere, others find it generic and unmemorable, lacking in tension and variation. Overall, the quality of the music seems to be a point of contention, with some enjoying it and others feeling it detracts from the gameplay experience.

    • “A good soundtrack creates a cool atmosphere; I advise you to purchase it.”
    • “I liked both the soundtrack and the quality of the visuals.”
    • “In general, not bad; the gameplay, soundtracks, and atmosphere are enjoyable for an amateur.”
    • “The soundtrack is lackluster and fails to enhance the gaming experience.”
    • “There isn't really any musical variation, so you just watch your characters perform the same moves over and over.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a gothic and gloomy ambiance, enhanced by a compelling soundtrack that evokes feelings of hopelessness and despair. While some users find it appealing, others consider it more suited for niche tastes, suggesting it may not resonate with everyone. Overall, the audio elements significantly contribute to the game's immersive experience.

    • “Lovely gothic and depressing atmosphere.”
    • “Sound and audio complement and fully reveal the atmosphere of hopelessness and despair.”
    • “Gloomy atmosphere.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, citing the cumbersome menu navigation for checking buffs and ailments, as well as the frequent need to farm crystals for skill upgrades. Additionally, the occasional puzzles instead of fights contribute to a sense of monotony, making the overall experience feel overly grindy.

    • “It's tedious to check buffs and ailments on allies and enemies.”
    • “Navigating from menu to menu is tedious.”
    • “This feels so grindy, and due to the crystals you have to farm to upgrade your skills, you have to grind even more.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game is well-optimized, featuring simple graphics and high-quality textures that justify its price. However, some users have reported performance issues on certain PC setups.

    • “The graphics in the game are simple, but the game is optimized well.”
    • “The game is excellent and justifies its price by 100%. The plot is not bad, the game is optimized, and the textures are top-notch.”
    • “I have some problems with performance on my PC.”
    • “The game runs poorly even on high-end hardware.”
    • “There are frequent frame drops that make the experience frustrating.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has drawn criticism for charging a premium price on Steam while incorporating mechanics reminiscent of free-to-play games, such as in-game purchases for gold coins needed to buy adventurers. Players express confusion over the gold coin system, noting that it depletes quickly and raises concerns about the potential for hidden in-game purchases. Overall, the approach feels exploitative to many users.

    • “I'm also not too sure how gold coins work; I know I ran out extremely quickly, and that's how you buy adventurers. I didn't see any in-game purchases, but I'm not sure how else you would get gold coins without beating a mission. If it is an in-game purchase mechanic, though, that's extremely wack.”
    • “They're charging money for it on Steam and then treating it like it's a free app with in-app purchases.”
    • “I'm also not too sure how gold coins work. I know I ran out extremely quick and that's how you buy adventurers. I didn't see any in-game purchases, but I'm not sure how else you would get gold coins without beating a mission. If it is an in-game purchase mechanic, though, that's extremely wack.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that while the game has become more playable due to balance improvements, ongoing inventory bugs hinder its overall replayability.

  • character development
    1 mentions Positive Neutral Negative

    Reviewers appreciate the character design, highlighting its appeal and even expressing interest in purchasing figurines, indicating a strong connection to the characters.

    • “I was particularly drawn to the character design and even considered briefly going for the figurines.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is not strongly highlighted, with users primarily focusing on gameplay mechanics and user interface issues rather than emotional engagement.

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16h Median play time
12h Average play time
3-20h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Dungeon No Dungeon is a casual role playing game with fantasy theme.

Dungeon No Dungeon is available on PC, Mac OS and Windows.

On average players spend around 12 hours playing Dungeon No Dungeon.

Dungeon No Dungeon was released on November 19, 2021.

Dungeon No Dungeon was developed by 302 Studio.

Dungeon No Dungeon has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Dungeon No Dungeon is a single player game.

Similar games include Legend of Keepers, Iratus: Lord of the Dead, Stoneshard, Epic Manager - Create Your Own Adventuring Agency, Goblin Stone and others.