- August 7, 2024
- Gronkins
Dungeon Exiles
Platforms
About
"Dungeon Exiles is a roguelike autobattler where you delve into dark, procedurally generated dungeons as a Warrior, Mage, or Rogue. With strategic autobattling action, combine legendary items and abilities to create a formidable character that can defeat bosses across five challenging floors. The maps and enemies change with every run, ensuring a unique experience each time."
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- Fun and engaging autobattler with a satisfying power build-up from collecting items, abilities, and traits.
- Decent visuals and a solid implementation of the genre, offering a strategic gameplay experience.
- Highly replayable with a good mix of RPG mechanics and opportunities for customization.
- Lacks depth and variety, with limited content and repetitive gameplay that can become monotonous quickly.
- Game balance issues make it too easy, leading to a lack of challenge and meaningful decision-making.
- Overpriced for the amount of content available, especially with no future updates planned.
gameplay
22 mentions Positive Neutral NegativeDungeon Exiles offers a strategic autobattler experience with RPG mechanics and a Slay the Spire-inspired path system, providing engaging gameplay that encourages players to min-max their builds. However, the game suffers from a lack of documentation on its mechanics, leading to confusion, and while initially fun, the gameplay can become repetitive due to limited content and depth. Overall, it combines various mechanics effectively, but the impact of player choices on outcomes can feel unclear.
“Dungeon Exiles is an autobattler, offering a deeply strategic gameplay experience with semi-complex customization.”
“Very fun auto battler with rich mechanics.”
“Props to the solo dev, good art and gameplay, with a crack fiend dopamine loop where you constantly try and min-max your build to create the perfect run and watch the numbers go up.”
“Biggest gripe I would have with it is the lack of documentation as to its mechanics, an obvious example being wondering what's the difference between evade, dodge, parry, and block (which are then subdivided into attack and spell versions).”
“There are also issues with core gameplay.”
“There are many mechanics from other games that come together in Dungeon Exiles.”