Dungeon Dreams 2 Game Cover
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"Dungeon Dreams 2" is a role-playing game where you start as the child of a legendary hero in the magical town of Kalmaruss. Create your avatar by choosing your parents and defining your class, appearance, and skills. Explore randomly generated dungeons, get jobs, befriend townsfolk for quests and romance, and enjoy post-game and New Game Plus contents. The game offers five class trees to choose from, including Fighter, Hunter, Trickster, Apprentice Mage, and Wild Mage. Roleplaying and customization are at the heart of this immersive adventure.

  • PC
  • Windows

Reviews

91%
Audience ScoreBased on 152 reviews
story13 positive mentions
grinding23 negative mentions
  • The game offers a deep and engaging experience with a great balance of grinding and progression, allowing for a satisfying gameplay loop.
  • There is a massive amount of content, including a variety of characters, quests, and romance options, providing high replayability.
  • The writing and character interactions are well-crafted, making the world feel alive and immersive.
  • The game can be overly grindy at times, which may deter some players from fully enjoying the experience.
  • Quicktime events and certain gameplay mechanics feel out of place in a turn-based RPG, leading to frustration.
  • Some players have reported issues with item compatibility and unclear quest markers, making navigation and progression confusing.
  • story76 mentions

    The game's story is generally well-received, featuring a rich array of characters and multiple diverging paths that enhance replayability, though some players find the main narrative simplistic and the quest tracking confusing. While the character interactions and side stories are praised for their depth and emotional impact, the integration of quicktime events and the necessity of grinding can detract from the overall experience. Overall, the narrative is engaging, with meaningful choices that affect gameplay, but it may not satisfy those seeking a robust main storyline.

    • “Tons of characters, tons of content, and several diverging story paths that give it a lot of replay value.”
    • “Dungeon Dreams has a fantastic plot hook that gets you sucked into the world and feeling all kinds of emotions. Without spoilers, there is a betrayal that feels semi-believable and can hit very hard depending on how long you spend with the start of the game.”
    • “The overall story is great with many other story arcs within it, just as, if not better, to see through either a companion's or NPC's personal questline, special events, and new guild questlines which have a very interesting and unique storyline centered around the guild you join depending on your class.”
    • “The storyline was lackluster and surprisingly brief, lacking the depth and engagement I was hoping for.”
    • “Despite the potential for an interactive and choice-driven narrative, the game failed to deliver meaningful options, resulting in choices that felt inconsequential to the storyline's progression.”
    • “The game doesn't really do a very good job explaining some things you'd think you'd need explained - nor does it do a very good job of keeping track of some stuff - like quests.”
  • grinding23 mentions

    The reviews highlight a mixed reception regarding grinding in the game, with some players appreciating the balance between grinding and progression, while others find it excessively tedious and repetitive. Many acknowledge that grinding is a necessary aspect for character development and story advancement, but it can detract from the overall enjoyment, especially for those who prefer a more streamlined experience. Overall, the game appeals to fans of grinding, but may frustrate those seeking a less grind-heavy gameplay experience.

    • “I spent about 8 of my 9 hours walking around a procedurally-generated dungeon with auto-battle on and combat speed max. The few character interactions that were of any substance seemed relatively good, but they're so mired in endless hours of tedious trudging that I couldn't recommend it to others.”
    • “It's too f***ing grindy because everything is locked between reaching certain floors, paced by days and up to 20 times doing some job without even knowing there could be any new content behind it.”
    • “The combat was overly repetitive, which quickly became tedious.”
  • gameplay21 mentions

    The gameplay is praised for its solid mechanics, improved over the first game, and features a mix of randomly generated dungeons, turn-based combat, and engaging mini-games that reward player interaction. Players appreciate the depth of choices affecting both gameplay and story, alongside a well-balanced skill tree and character development options, including romance. Overall, the gameplay loop is described as addictive and enjoyable, with a variety of strategies and configurations to explore.

    • “The gameplay is definitely better than the first game.”
    • “This is a classic playstyle with relaxed turn-based combat; it has a wide range of mini-games and 'secret systems' so you get rewarded for engaging with the mechanics and mini-games the game introduces.”
    • “I enjoy the turn-based gameplay, the different party configurations that one can toy with by combining the various classes, and the way one can use different mini-games, events, and social engagement to break up the dungeon crawling.”
    • “I'm soft locked out of a major game mechanic which is business development.”
    • “The core gameplay is centered around the randomly generated dungeon.”
    • “Watch some gameplay videos before buying to see if you'll like it.”
  • replayability13 mentions

    The game boasts exceptional replayability, driven by a wealth of content, diverse character interactions, and multiple story paths that encourage players to explore different builds and choices. Many reviewers highlight the extensive options available, including various classes and guilds, which significantly enhance the overall replay value. Despite some minor criticisms regarding dialogue and art consistency, the game's depth and variety make it a standout in terms of replayability.

    • “Tons of characters, tons of content, and several diverging story paths that give it a lot of replay value.”
    • “Yes, the sheer amount of content is actually unbelievable to me: I played the main story for 40 hours, but I saw that if I choose another class there's a lot of new content and characters I've never met: this game offers an incredible replayability value.”
    • “Yes, it has its grammatical dialogue errors, the art style/design isn't always consistent and can lack continuity at times, but in terms of execution and overall replayability factor, this game runs circles around most post-2020 games.”
    • “There is a ton of replay value here because of the different choices, routes, etc.”
    • “With three major guilds locked behind your choice of class and with so many recruitable characters, the replay value is high.”
  • graphics9 mentions

    The game's graphics receive a mixed reception, with an overall score of 8/10. While the character art is praised for its charm and appeal, inconsistencies in art style and design, particularly in the party screen and game maps, detract from the visual experience. Despite these issues, the graphics contribute to a dynamic and engaging adventure, especially for players who enjoy grinding gameplay.

    • “Graphics 8/10”
    • “Other than that, my personal nitpick is that this game deserves a unique art style for the game maps and for the sprites, but if you're willing to look beyond that you'll find a dynamic and addicting adventure!”
    • “But the game can have clashing art styles which is most noticeable in your party screen.”
    • “Other than that, my personal nitpick is that this game deserves a unique art style for the game maps and for the sprites.”
    • “A game like this with graphics as in Trials of Mana.”
  • music6 mentions

    The music in the game is generally considered average, with reviewers noting that it fits the gameplay but lacks memorability or standout quality. While it serves its purpose, it does not reach the high standards set by other games in the genre, and many assets, including the music, appear to be sourced from RPG Maker. Overall, it is seen as a weak point in an otherwise well-crafted experience.

    • “The music fits the game, but you're not here for the music.”
    • “It's a shame the music isn't up to the same level as the incredible job done with the rest of the game.”
    • “Nothing bad; but nothing really good; the music fits, but you're not here for the music.”
    • “Most assets, including music, are taken from RPG Maker.”
  • humor4 mentions

    The humor in the game is well-received, with players enjoying the witty interactions between characters and the quirky charm of the cast, particularly Lissbeth and Mochi. The addition of romanceable elves adds a humorous twist compared to the prequel, enhancing the overall lightheartedness and fun of character relationships.

    • “I like the humor, and all the interaction between characters.”
    • “Still funny that there are many elves you can romance in this game as there were no elves you could romance in the prequel.”
    • “The characters are so precious, I want to spend time with them all... but Lissbeth gets a special spot, she's cute, funny, and doesn't judge me for hanging out near the sewers.”
  • character development2 mentions

    Character development is generally well-received, with players appreciating the character designs; however, there is some criticism regarding the inconsistency in styles among different characters.

    • “Some character designs are in a completely different style from the others.”
    • “The character development feels shallow and lacks depth.”
    • “I found it hard to connect with the characters due to their inconsistent backstories.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
68hAverage play time
14-169hSpent by most gamers
*Based on 3 analyzed playthroughs

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