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Dungeon Dreams Game Cover

About

Dungeon Dreams is a single player role playing game with a fantasy theme. It was developed by DDreamsGames and was released on February 20, 2019. It received very positive reviews from players.

"Dungeon Dreams" is a retro-style roguelite JRPG with over 90 hours of gameplay and dating sim elements. Recruit and manage over 20 party members, build and customize your town, and engage in strategic JRPG combat with 35+ classes and 350+ pieces of equipment. Experience a non-linear plot, open-ended quest system, and potential marriage with your companions. Now with post-game content and new game plus. Note: the OSX version is not compatible with MacOS 10.15 Catalina and above.

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91%
Audience ScoreBased on 205 reviews
story19 positive mentions
grinding35 negative mentions

  • Dungeon Dreams offers a rich blend of RPG mechanics, town building, and dating sim elements, providing a unique and engaging experience.
  • The game features a variety of characters and branching storylines, allowing for meaningful choices that impact the game world and relationships.
  • The developer is responsive to feedback and actively works on improving the game, enhancing the overall player experience.
  • The game suffers from a lack of enemy variety and can feel grindy, with repetitive dungeon encounters that may detract from the overall enjoyment.
  • Some graphical inconsistencies and reliance on default RPG Maker assets can make the game feel less polished.
  • The combat system can be slow-paced, and certain mechanics, like the time management aspect, may confuse players.
  • story
    117 mentions Positive Neutral Negative

    The game's story is a blend of engaging character interactions and branching narratives, with a focus on player choices that significantly impact outcomes. While the plot is enjoyable and filled with a variety of quests and characters, some players noted issues with pacing and the potential to miss important events due to the dungeon level progression system. Overall, the narrative offers a rich experience with ample replayability, though it may require patience and exploration to fully appreciate its depth.

    • “One of the most amazing parts of the game is how branching decisions impact the story and create very unique play experiences through multiple playthroughs of the game.”
    • “The plot of the game has its ups and downs but is wholly enjoyable, made more so by its supporting cast. There are so many NPCs and allies with their own unique personalities that really add to the charm of the game.”
    • “The story is interesting enough to keep you hooked, and many of the dialogue options with other characters are quite humorous.”
    • “The developer claims that there is a lot of content and characters, but there is no point in having a lot of content if it feels unpolished; combat doesn't feel fun, story and characters are unappealing, and the game leaves an amateur impression.”
    • “A lot of quest lines and events felt like they were left unresolved, and I presume all of them had resolutions that I failed to access or get around to in time.”
    • “The only 'cons' I can list are the limitations of the RPG Maker engine, and the plot -- or lack thereof.”
  • grinding
    36 mentions Positive Neutral Negative

    The reviews highlight a mixed reception to the grinding aspect of the game. While some players appreciate the grind as a core part of the RPG experience, allowing for character development and deeper dungeon exploration, others find it tedious due to repetitive enemy encounters and excessive time spent on grinding for resources. Overall, the game offers a blend of enjoyable grinding mechanics and frustrating design choices that can detract from the overall experience.

    • “It's a game based around grinding dungeon runs with two glaring, major issues.”
    • “Grinding is long and tedious in this game and I believe this would serve to alleviate some of the tedium without sacrificing difficulty.”
    • “This led to many situations where I would have to do like 10 battles in a row, which was very tedious and made it get to the point where dungeon battles were no longer fun.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay is a blend of dungeon crawling and dating sim mechanics, offering a satisfying loop of exploration, combat, and town interactions, with decisions impacting both story and gameplay elements. While the combat system is traditional and can feel inconsistent, the game features a variety of hidden classes and relationship dynamics that enhance replayability. However, some players note that the promised extensive gameplay hours may be overstated, with a more realistic estimate around 30-45 hours for a fulfilling experience.

    • “The gameplay loop is just really satisfying, and once you've got a handle on how the passage of time works, it feels even more enjoyable and intuitive.”
    • “Your primary form of gameplay comes from dungeon crawling through procedurally generated floors, each with their own unique theme and enemies.”
    • “The dungeon crawler mechanics are very well mixed with the dating ones; moreover, some NPCs' behavior changes radically based on who you decide to partner with.”
    • “It's messy, has plenty of inconsistencies in dialogue, scenes, and the way many things work mechanically.”
    • “I would caution that the developer's claim of there being 90+ hours of gameplay is a bit misleading.”
    • “I'm all for missing mechanics, but sometimes I'm completely baffled and even feel cheated how much my characters miss, even when I'm not using axes and the sort.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, featuring inconsistent art styles that range from RPG Maker assets to custom artwork, which can be jarring and detract from the overall experience. While some players appreciate the retro 16-bit aesthetic and find charm in its simplicity, others criticize the lack of cohesion and quality in character designs. Overall, the graphics may not appeal to those seeking stunning visuals, but they can be overlooked in favor of the game's engaging story and character development.

    • “I was skeptical to even buy the game from the art style, but it's worth every penny.”
    • “Very nice game, retro-vibing 16-bit graphics with deep character development.”
    • “To sum up: wonderful story, characters that feel alive, and nice artworks.”
    • “The art style is inconsistent; sometimes it uses RPG Maker character generator assets, sometimes it features custom art, and at times it combines both. I would have preferred important characters to have custom art while non-important characters do not have any art, rather than the RPG Maker generator abomination.”
    • “The artwork can also be a bit jarring, often conflicting with one another.”
    • “This game deserves a clear fail on the art front. Some character pictures, like Shizen, are weird, and there is an inconsistency between the art and portraits. While I won't ask for unique assets for each character, at least all the portraits should match the same art style. The current art style isn't suitable for RPG Maker assets and could be significantly improved; an 'anime style' would have been better for this game.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players finding it mismatched to the environments and annoying, particularly the Arabic-style tunes in towns and the rock music during combat. While some appreciate the soundtrack's attempt to evoke nostalgia, others feel it lacks variety and coherence, often preferring to mute it entirely. A few users noted that despite its flaws, there are moments of good music that contribute positively to the atmosphere.

    • “The music is also fantastic as well.”
    • “I actually shelved my playthrough on World of Final Fantasy to play this... not saying it's a better game but it is enjoyable enough that you won't want to put it down once you give it a go... this is how old-school RPGs should be done... the music is good, the atmosphere... some of it can be a bit cliché, but a lot of it feels fresh, and that's a challenge to pull off in an oversaturated old-school RPG market.”
    • “Even though this is an RPG Maker-made game, there is quite a bit to do with an amazing soundtrack!”
    • “Music does not fit locations, and I personally find it annoying. Towns have Arabic-style music for some reason, which feels out of place. The first floors of dungeons have annoying music.”
    • “Combat music is some sloppy amateur rock music, which doesn't fit JRPG battles at all.”
    • “Winning battle screen has some pop-punkish music that would rather fit a TV commercial, not what I would want to hear in a JRPG. I would rather listen to the default RPG Maker music than this.”
  • replayability
    11 mentions Positive Neutral Negative

    The game boasts high replayability due to its meaningful choices, branching quest lines, and a dynamic world that encourages exploration of different routes and interactions with NPCs. Players appreciate the depth of dialogue and the fluidity of the game environment, which contribute to a rich experience that invites multiple playthroughs. Overall, the combination of varied gameplay and the potential for missed content enhances its replay value significantly.

    • “Has a good amount of replay value due to the amount of meaningful choices.”
    • “Greatest game ever, a lot of replay value, great dialogues, and the town feels alive with always something to do.”
    • “There are so many branching quest lines that it feels like the replay value will really be there.”
    • “I know for a fact that I've missed a ton, so it also has the replayability factor.”
    • “The replay value is there as the town is very fluid; I missed many recruitable players in my game as a mage.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is a standout feature of the game, offering extensive depth and engagement that keeps players invested in the story. While some find the gameplay repetitive, the rich character designs and job system contribute significantly to the overall experience, making it appealing for those who appreciate a more relaxed narrative focus.

    • “Dungeon is a little boring after a while, but the character development is the core of the game, and there is a metric ton of that.”
    • “If you enjoy games that don't put too much pressure on you, yet keep you engaged with story and character development, go for this game.”
    • “I love the character designs, the town building, and the jobs system.”
  • humor
    3 mentions Positive Neutral Negative

    The game features engaging storytelling complemented by humorous dialogue options and quirky side characters, enhancing the overall experience. Players appreciate the witty interactions and the vibrant illustrations that contribute to its comedic charm.

    • “The story is interesting enough to keep you hooked, and many of the dialogue options with other characters are quite humorous.”
    • “There are a lot of side plots and funny, detailed characters.”
    • “I have appreciated the dialogues, which have a good sense of humor, along with the illustrations and the overall look and feel.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express that while the emotional impact of the game is somewhat lacking, they believe it could be enhanced by drawing inspiration from other RPG Maker titles that successfully deliver memorable stories and challenging experiences. The comparison highlights a desire for deeper emotional engagement and atmosphere in the game's narrative.

    • “I told the developer how all this made me feel.”
    • “While lackluster, I believe that DD can benefit from getting some insight from another RPG Maker story that, while not as expansive as DD, still sets a very good story and atmosphere, as well as some very challenging and memorable boss fights. It lacked something that both Demon Legacy and Phantom Legacy had, and I feel that both the prequel and sequel can benefit from having some insight from those chapters of that unforgettable and emotional story, especially Demon Legacy.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been reported to have numerous bugs and random graphical glitches, indicating significant stability issues that may affect the overall gameplay experience.

    • “Is this game riddled with bugs and random graphical glitches?”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is described as a mix of cliches and fresh elements, creating an enjoyable experience that resonates with old-school RPG fans. While some reviewers find it lacking compared to other RPG Maker titles, the music and overall ambiance contribute positively to the game's appeal, making it engaging enough to keep players invested.

    • “The music is good, the atmosphere... some of it can be a bit cliché, but a lot of it feels fresh, and that's a challenge to pull off in an oversaturated old school RPG market.”
    • “While lackluster, I believe that DD can benefit from getting some insight from another RPG Maker story that, while not as expansive as DD, still sets a very good story and atmosphere.”
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37h Median play time
36h Average play time
30-45h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dungeon Dreams is a role playing game with fantasy theme.

Dungeon Dreams is available on PC, Mac OS and Windows.

On average players spend around 36 hours playing Dungeon Dreams.

Dungeon Dreams was released on February 20, 2019.

Dungeon Dreams was developed by DDreamsGames.

Dungeon Dreams has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dungeon Dreams is a single player game.

Similar games include Dungeon Dreams 2, Wandering Sword, Drova: Forsaken Kin, Romancing SaGa 2: Revenge of the Seven, Chained Echoes and others.