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"Dungeon Dreams" is a retro-style roguelite JRPG with over 90 hours of gameplay and dating sim elements. Recruit and manage over 20 party members, build and customize your town, and engage in strategic JRPG combat with 35+ classes and 350+ pieces of equipment. Experience a non-linear plot, open-ended quest system, and potential marriage with your companions. Now with post-game content and new game plus. Note: the OSX version is not compatible with MacOS 10.15 Catalina and above.

Dungeon Dreams screenshot
Dungeon Dreams screenshot
Dungeon Dreams screenshot
Dungeon Dreams screenshot
Dungeon Dreams screenshot
Dungeon Dreams screenshot
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90%
Audience ScoreBased on 204 reviews
story21 positive mentions
grinding39 negative mentions

  • Dungeon Dreams offers a rich and engaging story with numerous branching paths and character interactions that keep players invested.
  • The game features a diverse cast of characters, each with their own unique backgrounds and quests, enhancing the overall experience.
  • The combination of dungeon crawling, town building, and romance elements creates a unique gameplay experience that appeals to fans of multiple genres.
  • The combat can become tedious and grindy, with battles often dragging on and a lack of variety in enemy encounters.
  • Players may find the lack of clear instructions and guidance on mechanics frustrating, leading to confusion during gameplay.
  • The game suffers from inconsistent art styles and occasional bugs that can detract from the overall experience.
  • story
    114 mentions Positive Neutral Negative

    The game's story is rich and engaging, featuring a plethora of branching paths and character-driven narratives that significantly impact gameplay and replayability. Players appreciate the depth of character backstories and the intertwining of personal quests with the overarching plot, although some express frustration with unresolved storylines and the mechanics of romance. Overall, the narrative is described as compelling, humorous, and filled with interesting quests, making it a standout aspect of the game despite some minor flaws.

    • “One of the most amazing parts of the game is how branching decisions impact the story and create very unique play experiences through multiple playthroughs of the game.”
    • “The game has an unbelievable amount of story content you will not see on a single playthrough.”
    • “The story told in this game from our beginning as a newbie to facing the threat at the bottom of the dungeon as well as the many stories to see in between was great.”
    • “A lot of quest lines and events felt like they were left unresolved, and I presume all of them had resolutions that I failed to access or get around to in time.”
    • “Shallow characters, a plot that barely exists and mountains and mountains of grinding.”
    • “The story of 'Dungeon Dreams' is pretty basic, but not bad overall.”
  • gameplay
    41 mentions Positive Neutral Negative

    The gameplay is a mix of satisfying dungeon crawling, old-school RPG combat, and engaging relationship mechanics that influence quests and character interactions. While the game offers a rich variety of mechanics and hidden classes, players note inconsistencies in dialogue and mechanics, as well as a lack of clear guidance, which can lead to confusion. Overall, the gameplay loop is enjoyable, though some players feel the promised extensive playtime may be overstated.

    • “The gameplay loop is just really satisfying, and once you've got a handle on how the passage of time works, it feels even more enjoyable and intuitive.”
    • “Your primary form of gameplay comes from dungeon crawling through procedurally generated floors, each with their own unique theme and enemies.”
    • “Usual gameplay loop is grinding your way deeper into said dungeon, getting stronger and more efficient at dealing with each new set of monsters before escaping and spending your earnings in town and getting up to story shenanigans, interacting with the townsfolk and general just loitering around.”
    • “It's messy, has plenty of inconsistencies in dialogue, scenes, and the way many things work mechanically.”
    • “But the instructions you get in the game are...while extensive...not up to the task of explaining the contradictory, obtuse and sometimes changing mechanics of the game.”
    • “Another mechanic that's contradictory: in the tutorial popups you are soon told that immediately after a fight with an enemy (who are the 'run around' sort, but they move 2-10x faster than you and swarm you, even more annoyingly than random battles in FF3) - but this is only true for the first few hours of the game.”
  • grinding
    40 mentions Positive Neutral Negative

    The reviews highlight that grinding is a central aspect of the gameplay in Dungeon Dreams, with players experiencing a mix of enjoyment and tedium. While some find the repetitive dungeon runs and character interactions engaging, others criticize the lack of enemy variety and the excessive grind required to progress, leading to a sense of monotony. Overall, the game appeals to fans of grind-heavy RPGs, but may frustrate those seeking a more varied experience.

    • “Therefore you are stuck grinding the dungeon repetitively to obtain a few gold, cheap items to sell and to attempt to get stronger.”
    • “The dungeon in this game can feel very tedious and grindy.”
    • “Shallow characters, a plot that barely exists, and mountains and mountains of grinding.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, featuring multiple inconsistent art styles that can be jarring and distracting, particularly for those expecting a polished visual experience. While some elements, like the pixel sprite style, are appreciated, the overall execution falls short of higher standards, often reflecting its RPG Maker origins. Players who prioritize graphics may find the visuals lacking, but those willing to overlook them can still enjoy the game's journey.

    • “It is an RPG Maker game and the graphics show that, but this is a game where if you let the graphics take a backseat and enjoy the journey, you will love it.”
    • “The artwork is pretty cool and well done.”
    • “While some of the art styles in the game are decent (I do like the pixel sprite style through the gameplay portions), the amount of inconsistent art styles in the game kind of distracts me or makes little sense.”
    • “The artwork can also be a bit jarring, often conflicting with one another.”
    • “Is this game riddled with bugs and random graphical glitches?”
    • “While some of the art styles in the game are decent, the amount of inconsistent art styles in the game kind of distracts me or makes little sense.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its unique compositions and ability to enhance key moments, while others criticize it for being repetitive and mismatched to the game's themes. While certain tracks are described as fantastic and nostalgic, others feel overly strong or average, leading some players to mute the soundtrack entirely. Overall, the music contributes to the atmosphere but may not resonate with everyone.

    • “The music is also fantastic as well.”
    • “Also, this soundtrack is absolutely amazing!!!”
    • “These are uniquely composed brilliant songs for each situation.”
    • “Oh sweet god, what is with the random ear-rape electric music during the entire intro?”
    • “For instance, all battle music is just one song, even for mid-boss, boss, and final boss fights, hence one of the reasons why the rating is where it is.”
    • “However, the music comes off a bit too 'strong' for its theme; it feels like it doesn't fit in except when encountering Grant.”
  • replayability
    12 mentions Positive Neutral Negative

    The game boasts high replayability due to its meaningful choices, branching quest lines, and a dynamic world that encourages exploration of different routes and interactions with NPCs. Players appreciate the depth of dialogue and the fluidity of the game environment, which contribute to a rich experience that invites multiple playthroughs. Overall, the combination of engaging gameplay and the potential for varied outcomes makes it a standout title for those seeking replay value.

    • “Has a good amount of replay value due to the amount of meaningful choices.”
    • “Greatest game ever, a lot of replay value, great dialogues, and the town feels alive with always something to do.”
    • “There are so many branching quest lines that it feels like the replay value will really be there.”
    • “I know for a fact that I've missed a ton, so it also has the replayability factor.”
    • “The replay value is there as the town is very fluid; I missed many recruitable players in my game as a mage.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is a standout feature of the game, offering extensive depth and engagement through its rich story and detailed character designs. Players appreciate the variety in character progression and the replay value provided by the jobs system and town building elements, making it a compelling choice for those who enjoy immersive narratives without high pressure.

    • “Lots of replay value and detailed character design.”
    • “Dungeon is a little boring after a while, but the character development is the core of the game, and there is a metric ton of that.”
    • “If you enjoy games that don't put too much pressure on you, yet keep you engaged with story and character development, go for this game.”
    • “I love the character designs, the town building, and the jobs system.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game's stability has been positively noted, with users reporting some initial bugs and graphical glitches that were promptly addressed by the developers before the official release. This proactive approach has contributed to a more stable gaming experience post-launch.

    • “Is this game riddled with bugs and random graphical glitches?”
    • “The last thing I will mention are the glitches.”
    • “I found some glitches during the game which were quickly corrected by the developer before the official release.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by engaging dialogue options and memorable character interactions, with players noting moments of hilarity reminiscent of classic titles. Characters like Grant add to the comedic atmosphere with their obnoxious yet entertaining personalities, further enhancing the overall experience.

    • “The story is interesting enough to keep you hooked, and many of the dialogue options with other characters are quite humorous.”
    • “At some point, it became almost hilarious!”
    • “Players will discover key moments reminiscent of the old Azure Dreams, such as the character Grant, who, like Ghosh, is just as obnoxious, arrogant, and hilarious - equipped with his own theme song at every appearance.”
  • emotional
    3 mentions Positive Neutral Negative

    Users express that while the emotional impact of the game is somewhat lacking, they believe it could be enhanced by drawing inspiration from other RPG Maker titles that successfully deliver memorable stories and challenging experiences. The reviewer specifically highlights the emotional depth found in games like "Demon Legacy" and "Phantom Legacy," suggesting that incorporating similar elements could elevate the game's narrative and atmosphere.

    • “While lackluster, I believe that DD can benefit from getting some insight from another RPG Maker story that, while not as expansive as DD, still sets a very good story and atmosphere, as well as some very challenging and memorable boss fights. It lacked something that both Demon Legacy and Phantom Legacy had, and I feel that both the prequel and sequel can benefit from having some insight from those chapters of that unforgettable and emotional story, especially Demon Legacy.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is described as a mix of cliché and freshness, successfully capturing the essence of old-school RPGs while still feeling engaging. However, some reviewers feel it lacks the depth and emotional impact found in other RPG Maker titles, suggesting that it could benefit from insights drawn from those games to enhance its storytelling and atmosphere. Overall, the music and ambiance contribute positively to the experience, making it enjoyable and immersive.

    • “The music is good, the atmosphere... some of it can be a bit cliché, but a lot of it feels fresh, and that's a challenge to pull off in an oversaturated old school RPG market.”
    • “While lackluster, I believe that DD can benefit from getting some insight from another RPG Maker story that, while not as expansive as DD, still sets a very good story and atmosphere.”
    • “This is how old school RPGs should be done; it is enjoyable enough that you won't want to put it down once you give it a go.”
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41h Median play time
40h Average play time
30-50h Spent by most gamers
*Based on 5 analyzed playthroughs
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