- April 30, 2018
- Matt Glanville
- 4h median play time
Dungeon Deathball
Platforms
About
In Dungeon Deathball, manage a team of captives seeking freedom by surviving a series of brutal trials in a randomly-generated gauntlet. Use turn-based tactics to outsmart dangerous creatures, exploit their plans, and even turn them against each other, as you compete in fast-paced rounds with streamlined combat. Success leads to freedom, but failure means death.
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- Innovative gameplay that combines tactical elements with a sports theme, reminiscent of 'Into the Breach'.
- Charming visuals and engaging sound design enhance the overall experience, making it enjoyable to play.
- Offers a variety of strategies and unlockable teams, providing depth and replayability despite its short length.
- The game is relatively short, with limited content that may leave players wanting more after a few hours.
- Some players may find the gameplay too easy or repetitive, lacking significant challenge or depth in strategy.
- The randomness in enemy placements and level design can lead to inconsistent difficulty, making some runs feel unfair.
gameplay
64 mentions Positive Neutral NegativeThe gameplay is characterized by its simple mechanics that allow for complex strategic depth, making it accessible yet engaging for players. While the core concept and tactical elements are praised, some players feel the gameplay can become repetitive after a few runs, with limited innovation in moment-to-moment actions. Overall, it offers a mix of fun challenges, unlockable abilities, and a fair balance of luck and skill, appealing to those looking for quick, strategic gameplay experiences.
“It's an excellent example of simple mechanics for some complex strategy.”
“The gameplay feels like a nice mix of being clear and intuitive, while also having a good bit of depth with a lot of strategies to uncover and master.”
“Occasionally a game comes along that has a charming instant appeal, deep gameplay, strong metagame progression, and most importantly a just-one-more-turn factor.”
“The biggest con is that the actual moment-to-moment gameplay is not that innovative.”
“There's a silly stamina mechanic that adds nothing to the game but annoys the player; you can 'shoot' the ball but only forward for some reason!”
“The gameplay is okay for a while, but got old for me pretty quickly.”