Drive-By Hero Game Cover
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"Drive By Hero" is a thrilling apocalyptic shooter game inspired by arcade experiences. Armed with a gun and driving a car, players must survive in a zombie-infested world, fighting bosses and collecting new weapons. The game promises a fast-paced and action-packed experience as you become the unlikely hero in a devastated world.

Reviews

44%
Audience ScoreBased on 79 reviews
music1 positive mentions
gameplay4 negative mentions
  • The game offers a large number of achievements, making it appealing for achievement hunters.
  • Controls are easy to master, allowing for quick gameplay without a steep learning curve.
  • The concept of driving around and shooting zombies can be entertaining for short bursts.
  • Gameplay is repetitive and lacks variety, leading to a dull experience over time.
  • The graphics and overall presentation are dated and unappealing, making the game feel low quality.
  • The game is alarmingly short, with many players completing it in just a few minutes, followed by a tedious grind for achievements.
  • gameplay19 mentions

    The gameplay has received mixed reviews, with some players enjoying the simple mechanics and entertaining concept of driving around and taking down enemies, while others criticize it for being repetitive and lacking depth. Many noted the over-reliance on achievement spamming, which detracts from the overall experience, and some found the controls awkward and the gameplay stale. Overall, while there are elements of strategy and potential for enjoyment, the execution leaves much to be desired, leading to frustration for many players.

    • “The gameplay mechanics are simple enough to pick up quickly, and the game's concept of driving around town and taking down bad guys is fairly entertaining.”
    • “The controls are easy to master, and the ability to upgrade your car and weapons adds an element of strategy to the gameplay.”
    • “100s of hours of quality gameplay guaranteed!”
    • “This quickly becomes an exhausting grind, highlighting the over-reliance on achievement spam rather than substantive gameplay.”
    • “Repetitive gameplay and awkward aiming mechanics contribute to the frustration, making the game feel more like a quick cash grab than a thoughtfully developed product.”
    • “The gameplay gets stale almost immediately and lacks any real depth.”
  • story8 mentions

    The story in "Drive-By Hero" is present but often overshadowed by the gameplay, leading to a perception that it lacks depth and variety. While some players appreciate the underlying lore, many feel that the missions are repetitive and do not contribute significantly to the overall narrative experience.

    • “The rich game mechanics and varied gameplay, the storyline and lore, the user interface and graphics, the list goes on and on!”
    • “The story/plot of this game is absolutely captivating.”
    • “The story/plot of this game is absolutely engaging.”
    • “One of the biggest issues with Drive-By Hero is the lack of variety in the missions.”
    • “There are only a few different types of missions, and they tend to blend together after a while.”
    • “There is a story, but most of the game is focused on gameplay.”
  • graphics8 mentions

    The graphics of the game receive mixed reviews, with some players finding the art style and zombie designs unappealing and uninspired. In contrast, others praise the game for its beautiful, life-like visuals that enhance the overall experience. However, there are concerns about the authenticity of the graphics, with suspicions of asset flipping affecting the game's aesthetic quality.

    • “The rich game mechanics and varied gameplay, the storyline and lore, the user interface and graphics, the list goes on and on!”
    • “First of all, when I bought the game I came in with low expectations (due to the price), but I was shocked as I was thrown into a beautiful world with crisp, almost life-like graphics.”
    • “Awesome graphics and incredible gameplay.”
    • “Additionally, some players may find the game's art style and graphics to be a bit lackluster.”
    • “The game itself has a suspicious set of graphics that leads me to wonder if this is one of those asset flip games.”
    • “Where a developer snags some premade graphics either on the Unity store or from somewhere else and slaps them together and puts it up for sale in a semi-playable state.”
  • grinding4 mentions

    Players generally find the game to be quite grindy, with many noting the tedious nature of unlocking numerous achievements, including tasks like firing 79,000 shots. While some describe the grinding as manageable, others consider it excessively long and monotonous.

    • “It can feel a bit grindy at times, but it's part of the experience.”
    • “The grind can be long and tedious, but it adds depth to the gameplay.”
    • “Bunch of achievements for a super grindy game.”
    • “One long, tedious grind.”
    • “The primary engagement comes from the tedious task of unlocking achievements, such as firing 79,000 shots.”
  • monetization3 mentions

    The monetization aspect of the game is criticized for feeling like a cash grab, with users pointing to repetitive gameplay and poor mechanics as indicators of a lack of thoughtful development. The game's early access label is seen as a tactic to exploit players, further fueling frustration with its overall quality.

    • “Repetitive gameplay and awkward aiming mechanics contribute to the frustration, making the game feel more like a quick cash grab than a thoughtfully developed product.”
    • “From Idea Cabin, the same publisher/developer masterminds that brought us the SteamWorld series, comes another cash grab attempt of a game; this time in the guise of an 'early access' title.”
    • “The aiming is awkward, the zombies look terrible, and the game just feels like a quick cash grab by a greedy developer.”
  • character development1 mentions

    While the developers have invested in character designs and animations, the overall aesthetic of the game appears somewhat outdated when compared to contemporary mobile titles, potentially impacting the perception of character development.

    • “While it is clear that the developers put effort into character designs and animations, the overall look of the game can come off as dated compared to other mobile games available in the market.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “There are limited choices for character progression, which makes the experience feel linear and unengaging.”
  • music1 mentions

    The music and sound effects in the game are highly praised for their quality, contributing to a solid overall presentation.

    • “The sound effects and music are well-done, and the game's overall presentation is solid.”
  • emotional1 mentions

    Players express frustration with the emotional impact of gameplay mechanics, particularly the unrealistic consequence of having to restart a level after a seemingly minor event, such as five zombies touching a vehicle. This design choice detracts from immersion and can lead to feelings of annoyance rather than engagement.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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