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Drew and the Floating Labyrinth

47%Game Brain Score
story, graphics
gameplay, music
47% User Score Based on 60 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

"I just want to go home..." A hand-drawn 3D puzzle-platformer. Control Drew find her way back home, through a series of abstract levels requiring you to find invisible paths, gaining color to her black-and-white character as you progress. Featuring unrestricted 2D animation in a 3D environment.

Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
Drew and the Floating Labyrinth screenshot
+6

47%
Audience ScoreBased on 60 reviews
story10 positive mentions
music8 negative mentions

  • The game features clever and challenging puzzles that keep players engaged.
  • The hand-drawn art style and soothing atmosphere create a unique and pleasant experience.
  • The story, while minimal, is intriguing and adds a melancholic mood to the gameplay.
  • The controls can be finicky and the camera mechanics are frustrating, leading to a less enjoyable experience.
  • The game is very short, with many players completing it in under two hours, which may not justify the price.
  • Some puzzles are poorly designed or unintuitive, leading to confusion and a reliance on trial and error.
  • story
    46 mentions Positive Neutral Negative

    The story of the game is described as minimal and melancholic, with a mix of intriguing elements and a dark ending that diverges from typical genre clichés. While some players appreciate its emotional depth and mood-setting music, others find it lacking in substance and resolution, leading to a perception of the narrative as bland or underdeveloped. Overall, the story may resonate with those in a contemplative mood, but it struggles to engage players seeking a more robust and cohesive narrative experience.

    • “The story itself is sweet and interesting enough to keep you going to the end.”
    • “I enjoyed that the ending was super dark rather than the standard cliché ending of this genre of story.”
    • “The story is melancholy, so you have to be in a contemplative mood to fully enjoy it, but it is written surprisingly well for an indie game and is accompanied wonderfully by Incompetech's music that is used liberally throughout.”
    • “The story, however, is what probably makes it hard for me to recommend the game.”
    • “It's not a bad game, it's just bland with no real challenge or engrossing story.”
    • “Ultimately, though, I believe the narrative fails because it lacks the dialogue-free story open to interpretation of something like Limbo, nor does it offer enough to characterize Drew, her guide, and their relationship as done right by, say, Portal.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay features a mix of clever and simple puzzle mechanics that are introduced quickly, but many players find it slow, repetitive, and unengaging, leading to boredom after a short time. While some appreciate the unique mechanics and the overall design, others criticize the controls and the lack of challenge, resulting in a gameplay experience that feels monotonous and gimmicky. Overall, the game offers a basic yet well-made experience, though it may not hold players' attention for long.

    • “The different puzzle mechanics are introduced quickly and culminate in the last handful of puzzles.”
    • “It has clever and challenging puzzles, unique mechanics, and an effective story.”
    • “The gameplay is basic but well made.”
    • “Gameplay is slow, repetitive, and monotone.”
    • “The mechanics constantly have you looking at the box the character is standing on and away from your destination, which is uninviting, unintuitive, and causes the frame to constantly be empty.”
    • “Gameplay was repetitive, unengaging, and quickly became boring.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the minimalist and functional art style that suits the story, while others criticize it for being disjointed, basic, and lacking visual interest. Many find the visuals unappealing, comparing them to childlike doodles, which detracts from the overall experience. Overall, the graphics are seen as a significant drawback for some, while others find them charming in their simplicity.

    • “The minimalist graphics are very well done and suit the story beautifully.”
    • “Graphics are cute, but the atmosphere is depressing.”
    • “The art style is very basic but 1) functional and 2) extremely neat and lovely.”
    • “While I wouldn't recommend this game, I'm sure there are some people out there who would like it; for me, the graphics alone are a big deterrent.”
    • “The biggest offender for me is the art style; you don't advertise a hand-drawn game when your drawings have the appeal of a 3-year-old's doodles and scribbles.”
    • “That is the story of this game: it is minimal, the graphics are nothing special, and this is the first game of a small development team.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is generally described as bleak, repetitive, and unmemorable, often failing to enhance the experience. While it sets a mood that aligns with the melancholy story, many players find it annoying and bland, with some noting that it lacks variety and originality. Overall, the soundtrack does not leave a lasting impression and is often overshadowed by poor voice acting and unengaging gameplay mechanics.

    • “The story is melancholy, so you have to be in a contemplative mood to fully enjoy it, but it is written surprisingly well for an indie game and is accompanied wonderfully by Incompetech's music that is used liberally throughout.”
    • “Okay soundtrack”
    • “The music's pretty bland, but it fits the overall tone of the game.”
    • “Music is bleak and quickly annoying.”
    • “Drew and the floating labyrinth is depressing, boring, with an annoying voice and music that you can't mute.”
    • “I can't stand the voice; it's repetitive and drives you insane, especially since it has the detective sort of music but for a puzzle game.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a unique hand-drawn style that many find soothing, complemented by cute graphics. However, some players also note a contrasting sense of depression that permeates the overall experience.

    • “The hand-drawn character is unique; the atmosphere is soothing.”
    • “Graphics are cute, but the atmosphere is depressing.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly criticizing the repetitive and pointless mechanics in the first world. While some enjoy puzzle games, the excessive pathfinding required detracts from the overall experience.

    • “For starters, the gimmick of the first world is really tedious, and another of the gimmicks is practically pointless.”
    • “I like puzzle games, but this is just tedious pathfinding.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional impact of "Floating Labyrinth" is largely perceived as lacking, with players feeling indifferent rather than moved, suggesting that the game fails to achieve the depth it aims for in its artistic expression.

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