- February 4, 2015
- Dust Scratch Games
Drew and the Floating Labyrinth
Platforms
About
"I just want to go home..." A hand-drawn 3D puzzle-platformer. Control Drew find her way back home, through a series of abstract levels requiring you to find invisible paths, gaining color to her black-and-white character as you progress. Featuring unrestricted 2D animation in a 3D environment.











- The game features clever and challenging puzzles that keep players engaged.
- The hand-drawn art style and soothing atmosphere create a unique and pleasant experience.
- The story, while minimal, is intriguing and adds a melancholic mood to the gameplay.
- The controls can be finicky and the camera mechanics are frustrating, leading to a less enjoyable experience.
- The game is very short, with many players completing it in under two hours, which may not justify the price.
- Some puzzles are poorly designed or unintuitive, leading to confusion and a reliance on trial and error.
story
46 mentions Positive Neutral NegativeThe story of the game is described as minimal and melancholic, with a mix of intriguing elements and a dark ending that diverges from typical genre clichés. While some players appreciate its emotional depth and mood-setting music, others find it lacking in substance and resolution, leading to a perception of the narrative as bland or underdeveloped. Overall, the story may resonate with those in a contemplative mood, but it struggles to engage players seeking a more robust and cohesive narrative experience.
“The story itself is sweet and interesting enough to keep you going to the end.”
“I enjoyed that the ending was super dark rather than the standard cliché ending of this genre of story.”
“The story is melancholy, so you have to be in a contemplative mood to fully enjoy it, but it is written surprisingly well for an indie game and is accompanied wonderfully by Incompetech's music that is used liberally throughout.”
“The story, however, is what probably makes it hard for me to recommend the game.”
“It's not a bad game, it's just bland with no real challenge or engrossing story.”
“Ultimately, though, I believe the narrative fails because it lacks the dialogue-free story open to interpretation of something like Limbo, nor does it offer enough to characterize Drew, her guide, and their relationship as done right by, say, Portal.”