- February 4, 2015
- Dust Scratch Games
Drew and the Floating Labyrinth
Platforms
About
"I just want to go home..." A hand-drawn 3D puzzle-platformer. Control Drew find her way back home, through a series of abstract levels requiring you to find invisible paths, gaining color to her black-and-white character as you progress. Featuring unrestricted 2D animation in a 3D environment.











- The game features clever and challenging puzzles that keep players engaged.
- The hand-drawn art style and soothing atmosphere create a unique and pleasant experience.
- The story, while minimal, is intriguing and adds a nice mood to the gameplay.
- The controls can be finicky and the camera mechanics are frustrating, leading to a less enjoyable experience.
- The game is very short, often completed in under two hours, which may not justify the price for some players.
- Many puzzles can feel tedious and repetitive, with some lacking clear direction, leading to frustration.
story
23 mentions Positive Neutral NegativeThe story of the game is described as sweet and intriguing, with a melancholic tone that may resonate with players in a contemplative mood. However, many reviewers find it lacking in depth and engagement, often labeling it as minimal or bland, with a narrative that feels more like an extended metaphor than a cohesive plot. While some appreciate the dark twist at the end and the effective use of music, others criticize the overall execution, suggesting that the story does not warrant a full-price purchase.
“The story itself is sweet and interesting enough to keep you going to the end.”
“I enjoyed that the ending was super dark rather than the standard cliché ending of this genre of story.”
“The story is melancholy, so you have to be in a contemplative mood to fully enjoy it, but it is written surprisingly well for an indie game and is accompanied wonderfully by incompetech's music that is used liberally throughout.”
“The story is pointless and barely there but carries a nice mood.”
“The story, however, is what probably makes it hard for me to recommend the game.”
“Ultimately, though, I believe the narrative fails because it lacks the dialogue-free story open to interpretation of something like Limbo, nor does it offer enough to characterize Drew, her guide, and their relationship as done right by, say, Portal.”