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Construct: Escape the System

Construct: Escape the System Game Cover
71%Game Brain Score
graphics, gameplay
story, grinding
71% User Score Based on 95 reviews

Platforms

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Construct: Escape the System Game Cover

About

Construct: Escape the System is a single player shooter game with a science fiction theme. It was developed by Oliver Boyce and was released on December 2, 2016. It received mostly positive reviews from players.

"First person platforming gameplay at its very best!“ Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and discover the 8 empowering 'ability orbs'.

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71%
Audience ScoreBased on 95 reviews
graphics11 positive mentions
story4 negative mentions

  • Unique and creative first-person platformer with puzzle elements and interesting use of movement abilities and orbs.
  • Beautiful minimalist and abstract sci-fi visuals with a relaxing and fitting ambient soundtrack.
  • Challenging yet rewarding puzzles and level design that evolve well after unlocking abilities, providing a satisfying gameplay progression.
  • Large and sprawling levels with slow movement lead to excessive backtracking and long travel times, making progression feel tedious.
  • Lack of map, save points, and clear guidance makes navigation confusing and frustrating, especially in later stages.
  • Visual issues with transparency and bright flashing lights sometimes impair visibility and cause discomfort.
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of "Construct: Escape the System" are consistently praised for their simple, minimalist, and abstract art style with neon, tronesque visuals that effectively emphasize movement and atmosphere. While some note a lack of textures and occasional visual clarity issues due to transparency, the overall aesthetic is regarded as beautiful, distinctive, and fitting for the game's puzzle platformer theme, providing an engaging and visually appealing experience.

    • “Construct: Escape the System is a puzzle platformer that utilizes its game mechanics in an interesting, creative, and smart way, all tied together by a simplistic abstract art style that really emphasizes the core theme of movement.”
    • “Once I got into the game, I was drawn in by its impressive and surreal visuals.”
    • “The graphics for Construct are simple and well made, making the game both interesting to look at and easy to run.”
    • “I think if the puzzle/platformer content was a lot better here it would make up for the low poly graphics and really repetitive soundtrack... but it isn't enough.”
    • “The graphics are simple, mostly no textures.”
    • “Decent idea, pretty visuals but ultimately spoilt by fidgety controls, lack of a map of any sort and vast distances/slow running.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay in Construct: Escape the System is a creative and engaging first-person puzzle platformer that emphasizes movement and gradually introduces new mechanics, providing a sense of progression and exploration. While some find the pace slow and navigation tedious due to large distances and lack of waypoints, many appreciate the smart design, smooth controls, and evolving challenges that keep the experience fresh and enjoyable. However, difficulty spikes and occasional repetitiveness may detract from the overall flow for some players.

    • “Construct: Escape the System is a puzzle platformer that utilizes its game mechanics in an interesting, creative, and smart way, all tied together by a simplistic abstract art style that really emphasizes the core theme of movement.”
    • “Although I'm not a huge fan of platformers that feel like you're jumping through treacle, Construct's romp through vast, cybertronalien environments manages to stay fresh and interesting throughout, with the gameplay-altering ability orbs shaking levels up, the intense escape sequences, and the gradual collection of power orbs in order to escape the system.”
    • “The movement feels great, and there are interesting and unique gameplay elements the likes of which I had yet to see.”
    • “You acquire new abilities constantly, unlocking areas, much like a metroidvania, but gameplay is incredibly slow-paced, much like a walking simulator, with great distances that have to be covered before you can use any of your newly discovered abilities.”
    • “Perhaps the most annoying aspect of the problem areas of the gameplay, is the lack of waypoints.”
    • “Sure there's jumping and sorta puzzling going on but it's tedious, and I assume even with more mechanics it's just going to continuously feel empty.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is generally praised for its fitting, soothing, and spacey electronic soundtrack that enhances the relaxing and immersive atmosphere. However, some users find it repetitive and somewhat stale over time. Overall, the soundtrack effectively complements the visuals and gameplay, contributing positively to the experience.

    • “The accompanying sounds really enhance the overall quality of the game, with a soothing soundtrack that perfectly sets the relaxing mood. The combination of sounds and visual art really comes together quite well.”
    • “Such a relaxing and visually pleasing gameplay is complemented by an equally soothing soundtrack, and Construct most certainly delivers.”
    • “The music and sound are both well done, with the right music for the particular setting.”
    • “And to be honest, even by 2016 standards the eye candy and art direction isn't that great, nor is the music.”
    • “This is a minimalist/low poly 3d first person puzzle platformer where you're trapped in a low poly techno landscape while repetitive electronic music bombards your ears.”
    • “I think if the puzzle/platformer content was a lot better here it would make up for the low poly graphics and really repetitive soundtrack... but it isn't enough.”
  • story
    7 mentions Positive Neutral Negative

    The game lacks a meaningful story, with most users noting an absence of plot or narrative elements. While some find this detracts from the experience, others suggest focusing on gameplay aspects instead. Overall, the story is minimal or nonexistent.

    • “There's no story or fun, just collect orbs and win or whatever.”
    • “So the plot of Construct... well, there really isn't one.”
    • “So the plot or story is seriously lacking, but that seems to me to be the only thing missing from an overall enjoyable experience.”
  • grinding
    7 mentions Positive Neutral Negative

    Users find the grinding in the game tedious and overly time-consuming, leading to a lack of engagement and enjoyment. Many feel the gameplay becomes monotonous and unnecessarily drawn out, with some hoping for improvements through patches. Overall, the grinding detracts significantly from the experience.

    • “The first level alone was more tedious than engaging.”
    • “It quickly becomes super tedious and I'd like to play, not wait.”
    • “The whole game could be 1/10th the size and it would be so much less tedious to traverse.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere is widely praised for its beautiful, space-themed design complemented by an excellent soundtrack, creating an enjoyable and immersive experience. Users appreciate the open-world feel and fair challenges, expressing a desire for more stages to further enhance the experience.

    • “The atmosphere is amazing and the challenges are fair, the open world feel is very good.”
    • “I loved the atmosphere and soundtrack.”
    • “But the atmosphere of this light-built universe and the very good, spacey soundtrack made a lot of fun.”
  • humor
    1 mentions Positive Neutral Negative

    The game is praised for its humor, with users finding it genuinely funny and entertaining.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers enhanced replayability through various visual filters like monochrome and negative, adding fresh aesthetic options that encourage players to revisit the experience.

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4h Median play time
5h Average play time
3-8h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Construct: Escape the System is a shooter game with science fiction theme.

Construct: Escape the System is available on PC, Mac OS, Windows and Linux.

On average players spend around 5 hours playing Construct: Escape the System.

Construct: Escape the System was released on December 2, 2016.

Construct: Escape the System was developed by Oliver Boyce.

Construct: Escape the System has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

Construct: Escape the System is a single player game.

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