Drawn Down
- June 25, 2019
- Studio Hazy
- 2h median play time
"Drawn Down" is a 2D point-and-click adventure game set in a sci-fi world of 2036 London, where technology has run amok. When Nathan Jordan's long-lost brother resurfaces, held captive by criminals, Nathan's past guilt compels him to act. Amidst the police, global crime organization The Syndicate, and the enigmatic art thief known as The Wolf, Nathan embarks on a dangerous journey, featuring logical puzzles, memorable characters, and an original soundtrack.
Reviews
- The game features an engaging story with interesting plot threads and a good level of interactivity.
- Despite its rough edges, the voice acting is mostly decent and adds to the experience.
- At its low price point, the game offers a fun, nostalgic point-and-click adventure experience that fans of the genre may enjoy.
- The art design is primitive and feels more like an early AGS freeware title than a polished product.
- The puzzles lack originality and challenge, with some mechanics feeling silly or underdeveloped.
- The game is very short, and character development is minimal, making it hard for players to connect with the narrative.
- story11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The story is described as engaging yet flawed, with a soap opera-like plot that lacks depth and plausibility, particularly in its handling of certain mechanics like the drawing mini-game. While the narrative unfolds at a steady pace and features logical interactions, it struggles to create emotional investment in its characters and lacks challenging puzzles. Overall, the game offers a mix of interesting plot threads and enjoyable mechanics, but ultimately falls short of delivering a compelling story.
“The story unwinds at a steady pace, the dialogues are not overwhelming, and the finale is fitting (and also has some groovy tune).”
“It has a nice story to go along with some old school, fun point and click mechanics.”
“There's some interesting plot threads, and a good level of interactivity with the various mechanics that do make it feel like there's more to puzzle solving than just dragging items over others to progress.”
“The plot isn't great but no worse than a soap opera plot.”
“It tried to do too much for its ~2 hour story and didn't really give the player a reason to care about any of the individuals that were present in the game.”
“-story doesn't really make sense.”
- gameplay4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The gameplay features a fun drawing mechanic and engaging point-and-click elements, but lacks challenging and original puzzles, which may detract from the overall experience. While the story and world-building are commendable, the gameplay primarily relies on simple interactions rather than complex problem-solving.
“It has a nice story to go along with some old school, fun point and click mechanics.”
“There's some interesting plot threads, and a good level of interactivity with the various mechanics that do make it feel like there's more to puzzle solving than just dragging items over others to progress.”
“Unfortunately, it has no intriguing or original challenging puzzles (though the drawing mechanic is fun), but this only lets the story and the world building - which I admired - shine through.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged for long periods.”
“The controls are clunky and unresponsive, which detracts from the overall experience.”
“There are too many bugs and glitches that disrupt the flow of gameplay, making it frustrating to play.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while the story progression is generally logical, some elements, like pixel-hunting and repetitive backtracking, can feel tedious and detract from the overall enjoyment.
“The only tedious bit was the pixel-hunting I had to do to find the CCTV near the gallery - the world detail is not sufficient for such activities.”
“There are lots of tedious back and forth, especially using the elevator repeatedly.”