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Dragon's Lair

Fans of the original will get a kick out of seeing the game again but even if you discount the control issues, there just isn’t enough here for a purchase to be recommended.
Dragon's Lair Game Cover
69%Game Brain Score
gameplay, graphics
stability, replayability
75% User Score Based on 474 reviews
Critic Score 45%Based on 3 reviews

Platforms

Playstation 3Xbox 360AndroidXboxiPhoneWindowsPlayStationMs DosLinuxPCTabletMac OSPhoneAtari StiPadAmigaMobile Platform
Dragon's Lair Game Cover

About

Dragon's Lair is a single player and multiplayer casual action adventure game with a fantasy theme. It was developed by Digital Leisure Inc. and was released on May 17, 2013. It received neutral reviews from critics and mostly positive reviews from players.

"Dragon's Lair" is a nostalgic arcade game with animated visuals, where you play as Dirk the Daring, a valiant knight on a quest to rescue the princess from a dragon. Navigate through a treacherous castle and dark caverns, battling various monsters and obstacles. This remastered version offers 720p HD graphics and bonus extras, providing a classic gaming experience.

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75%
Audience ScoreBased on 474 reviews
gameplay15 positive mentions
stability10 negative mentions

  • The game features stunning hand-drawn animation by Don Bluth, making it visually captivating.
  • It offers a nostalgic experience for those who played it in the 80s, bringing back fond memories.
  • The inclusion of adjustable difficulty settings and hints makes it more accessible for new players.
  • The gameplay relies heavily on quick-time events, which can feel frustrating and repetitive.
  • There are numerous bugs and glitches, particularly in certain levels, making it unplayable for some users.
  • The game is very short, taking only about 30 minutes to complete, which may not justify the price for some players.
  • gameplay
    91 mentions Positive Neutral Negative

    The gameplay of Dragon's Lair, originally released in 1983, is primarily composed of quick-time events requiring precise timing and directional inputs to navigate animated scenes. While the stunning animation and humor provide charm, the trial-and-error mechanics can feel frustrating and rigid, especially for modern players accustomed to more forgiving gameplay. Overall, the game is appreciated for its historical significance and visual appeal, but its simplistic and often punishing gameplay may not resonate with those seeking depth or a more engaging experience.

    • “The gameplay consists of a sequence of short scenes—animated vignettes in which Dirk must dodge traps, monsters, and environmental hazards by pressing the correct direction or timing a sword attack at exactly the right moment.”
    • “It's simple QTE gameplay, beautiful animation done by none other than ex-Disney animator Don Bluth, and insane difficulty make it a real good and fun challenge!”
    • “However, this simple gameplay still manages to get you invested in the story and animation, which are the real stars.”
    • “From a gameplay standpoint, however, Dragon's Lair can feel rigid and unforgiving to modern audiences.”
    • “That said, the gameplay loop remains essentially unchanged, which means that the frustrations of the past—repetitive failure, lack of player freedom, and limited interactivity—persist.”
    • “The gameplay isn't very engrossing: press a direction or the sword button at the right time to progress through the game, but if you appreciate the look and sound, then you'll enjoy playing.”
  • graphics
    71 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning hand-drawn animation and vibrant colors, which remain impressive even decades after its original release. The remastered visuals enhance the nostalgic experience while preserving the charm of the original laserdisc footage, making it a standout in the realm of retro gaming. However, some players note that the gameplay mechanics can detract from fully enjoying the visuals, as the focus on timing and controls can be frustrating.

    • “The restoration by Digital Leisure preserves this legacy beautifully, offering high-definition visuals that maintain the grain and texture of the original laserdisc footage while enhancing color vibrancy and sharpness.”
    • “Even today, the cartoon visuals hold up, fluid, colorful, and brimming with personality.”
    • “Dragon's Lair would be utterly forgettable and barely worth mentioning at all if it weren't for its lush animation and incredible visuals which were provided by Don Bluth and his studio.”
    • “And for a game with such an emphasis on visuals, I kept wondering why the animation looked so weird and fuzzy in-game... I learned why.”
    • “Not sure if it's a bad port or a problem with modern PC setup (graphics cards or boosted CPUs), but it's unplayable.”
    • “The graphics are the same as in '83.”
  • story
    36 mentions Positive Neutral Negative

    The story of "Dragon's Lair" is a straightforward yet charming tale that follows the bumbling knight Dirk the Daring on his quest to rescue Princess Daphne from the dragon Singe, infused with classic fantasy tropes and humor. While the game is celebrated for its groundbreaking animation and influence on interactive storytelling, many players find the plot simplistic and linear, often feeling more like an interactive film than a traditional game. Overall, it serves as a nostalgic piece that highlights the transition of video games towards cinematic experiences, though it may leave players wanting a deeper narrative.

    • “Directed by Don Bluth, a former Disney animator whose hand-drawn style defined much of 1980s animation, Dragon's Lair introduced players to the hapless yet heroic Dirk the Daring, a clumsy knight on a perilous quest to rescue Princess Daphne from the dragon Singe.”
    • “The story unfolds through beautifully animated scenes that feel like watching a Saturday morning cartoon.”
    • “This game is one big QTE marathon with a simple yet charming story.”
    • “However, I appreciate it for what it represents in gaming, even if the story left me more confused by the end than I was at the beginning.”
    • “I remember there being a storyline involved, and all this is, is the action scenes where you have to make a choice, scene after scene, no storyline, no setup, no feeling that I am in a game making choices, just reviewing scenes.”
    • “If you, on the contrary, want an in-depth plot to your adventure, then I'd be inclined to suggest you seek out another lair.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by Dirk's comical vocalizations and Daphne's exaggerated reactions, which enhance the tongue-in-cheek tone throughout. Players appreciate the absurdity of the unique death scenes, which provide a humorous twist to the trial-and-error gameplay, making failures entertaining rather than frustrating. Overall, the game's blend of hilarious animations, classic fantasy tropes, and engaging sound effects creates a lighthearted experience that encourages players to enjoy the journey, even amidst frequent mishaps.

    • “This humor makes the trial-and-error gameplay more palatable, encouraging players to keep trying, not just for victory but to see what absurd demise awaits next.”
    • “Just remember, it’s less about 'beating the game' and more about enjoying the ride, even if that ride involves watching Dirk die in increasingly hilarious ways.”
    • “The orchestral score builds tension and excitement, while the sound effects—Dirk’s goofy grunts and Daphne’s over-the-top screams—add humor to the chaos.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of glitches, including screen freezes, incorrect animations, unrecognized inputs, and persistent HUD issues. Many players feel the game is buggy and unfinished, detracting significantly from the overall experience, despite some acknowledging tight controls. Overall, the consensus is that the game suffers from serious stability problems that hinder gameplay.

    • “The controls in this game are very tight and have no glitches at all.”
    • “The game runs smoothly without any crashes or bugs.”
    • “I appreciate how stable the gameplay is; it never lags or stutters.”
    • “There are a couple glitches though, as the cool patch they gave for quality of life has, at least with the other games, messed with the timings and broken some gameplay. I think it also broke some death animations, as I noticed when getting the max score run that the animation for missing the very last input was very wrong. Thank goodness for the watch game option so you can see all the animations regardless of glitches.”
    • “Screen freezes occasionally, but the really irritating bug freezes the screen, followed by the score counter spinning up.”
    • “So with all these issues, this just feels like a buggy, unfinished game that I cannot recommend, and it hurts my soul to say that since these games have been such a big part of my life.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the replayability of the game is mixed; while some players find value in achievements, different difficulty levels, and randomized elements that encourage multiple playthroughs, others feel that once the sequences are memorized, there is little incentive to replay. The visuals and nostalgic elements may attract some players, but many agree that the game is relatively short and lacks substantial replay value.

    • “Overall, Dragon's Lair is a fun, challenging game with a choose-your-own-adventure kind of vibe, even while still being 'on rails.' There’s a lot of replay value in this simple experience that I think many could have fun.”
    • “I got to beat the game multiple times and the achievements generally add to the replay value of the game.”
    • “It's actually more of an interactive cartoon, but definitely has a certain replayability with the ever-changing randomized order of rooms and the QTEs themselves.”
    • “Limited replayability: once you’ve memorized the sequences, there’s little incentive to play again unless you just want to admire the visuals.”
    • “I give it a no recommendation because it's rather short and there isn't much replayability.”
    • “10 euros are a bit much for it though, in my opinion, as the game does not have that much of a replay value and even during one playthrough the player gets to go through mirrored versions of level segments.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally praised for its epic quality and nostalgic charm, contributing to an enchanting atmosphere alongside the visuals. However, some users noted issues with lag and optimization, which detracted from the overall experience. While the soundtrack and sound effects are appreciated, inconsistencies in their quality have been highlighted as a drawback.

    • “Fantastic animation (which is to be expected from Don Bluth) that looks even better on a modern screen, epic soundtrack, iconic characters, creative rooms & obstacles that are challenging on a scale ranging from blink of frustration to nearly slamming-keyboard-against-nearest-object, & an overall enchanting atmosphere.”
    • “This game is exactly how I remembered it, with beautiful cartooning, colors, cut scenes, and excellent music and voicings.”
    • “The mechanics can be too easy (or too hard if you, like me, don't remember the right moves!!) but the characters, music, sounds and visuals are a magnificent opera of the early age of digital computer gaming.”
    • “The port is not the best: some animations cut too fast, like at the end of a stage, where not even the music can finish, and it is not optimized that well.”
    • “Besides, the music and sound effects are laggy.”
    • “The lack of music and quality sound is really grating.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization has been criticized for performance issues, particularly on Windows 7, where it struggles to run smoothly despite its age and simplicity. Users report uneven flow and animation cuts that disrupt gameplay, although performance appears to improve on Linux with proper settings. Overall, the game does not meet expectations for smooth operation, especially given its minimal command requirements.

    • “If you set your computer to 'high performance' and make sure that you don't have tons of other programs running at the same time, you shouldn't experience that much trouble.”
    • “Update: the performance is better in Linux than in Windows 7.”
    • “One would think that for a game that just has 5 commands, things would run smoothly in 2019.”
    • “The port is not the best: some animations cut too fast, like at the end of a stage, where not even the music can finish, and it is not optimized that well.”
    • “Performance is a huge issue, which I never thought I'd say about an FMV game from 1983.”
    • “I tried using a manual config in the NVIDIA control panel settings but couldn't find anything to improve performance.”
  • grinding
    4 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game can be tedious and frustrating, with some players finding it difficult due to timing challenges. However, others appreciate the option to simplify gameplay through on-screen prompts or automatic sequences, which can alleviate some of the monotony. Overall, while grinding may detract from the experience for some, others find it to be a part of the fun.

    • “My son quit because he found it quite tedious and the timing difficult, but I've completed it twice.”
    • “Thankfully, there are options to make the game easier to play, from on-screen prompts to just watching all the sequences play automatically. A much appreciated choice because it gets really tedious playing some sequences over and over due to the timing not being split-second accurate.”
    • “It's tedious and frustrating, and it's not entertaining.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers reflect on the historical context of monetization in gaming, noting that the arcade era of the 1980s was characterized by cash grabs and innovative monetization strategies that laid the groundwork for modern gaming economics.

    • “I wonder what a cash grab it was back in the 80s arcades.”
    • “Ahh, arcades, the golden age of gaming, the pioneers of game monetization!”
  • character development
    1 mentions Positive Neutral Negative

    Character development in Dragon's Lair is appreciated for its rich lore and distinct character designs that draw inspiration from Disney classics, with notable similarities between characters like Dirk and Kay from "The Sword in the Stone," as well as a character in "Space Ace" resembling Arthur.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by fantastic animation, an epic soundtrack, and iconic characters, creating an enchanting experience. The creatively designed rooms and challenging obstacles contribute to a captivating environment that ranges from mildly frustrating to intensely engaging.

    • “Fantastic animation (which is to be expected from Don Bluth) that looks even better on a modern screen, epic soundtrack, iconic characters, creative rooms and obstacles that are challenging on a scale ranging from a blink of frustration to nearly slamming the keyboard against the nearest object, and an overall enchanting atmosphere.”
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Frequently Asked Questions

Dragon's Lair is a casual action adventure game with fantasy theme.

Dragon's Lair is available on iPhone, Windows, PC, Mac OS and others.

Dragon's Lair was released on May 17, 2013.

Dragon's Lair was developed by Digital Leisure Inc..

Dragon's Lair has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Dragon's Lair is a single player game with multiplayer support.

Similar games include Oddworld: Abe's Oddysee®, Shenmue I & II, Oddworld: New 'n' Tasty, Double Dragon Trilogy, Tomb Raider and others.