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Dragonpath Game Cover

About

Dragonpath is a single player and multiplayer role playing game. It was developed by Ebonscale Games and was released on July 6, 2016. It received mostly positive reviews from players.

Dragonpath is a top-down hack'n'slash RPG with abilities tied to equipment rather than classes. Carve a bloody path through a broken underground realm inhabited by vicious monsters and few struggling remnants of civilization. Experiment with equipment to find the combination that suits your playstyle best!

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77%
Audience ScoreBased on 62 reviews
graphics4 positive mentions
replayability1 negative mentions

  • Engaging and fast-paced combat system with strategic depth, including dodging, blocking, and varied weapon skills reminiscent of Souls-like games.
  • A wide variety of weapons and equipment upgrades allow diverse and customizable playstyles.
  • Good controller support and responsive gameplay mechanics that make for a satisfying hack-and-slash experience.
  • Graphics and sound design are low quality, with blocky, inconsistent visuals and repetitive or unpleasant audio effects.
  • Inventory management and UI can be clunky, unintuitive, and difficult to navigate, affecting overall user experience.
  • Lacks substantial content and replay value with short game length, repetitive level design, and some bugs, especially issues with non-functioning online co-op.
  • graphics
    22 mentions Positive Neutral Negative

    The game's graphics are generally considered modest and blocky, reminiscent of older or indie titles, with some users finding them jarring or outdated compared to AAA standards. However, many reviewers feel the simple, clay-like aesthetic and flashy battle animations serve the gameplay well, which is the main draw, and that the visuals do not significantly detract from the overall experience.

    • “When I looked at this game for the first time I thought the art looked a little strange, but it didn't take long for my eyes to get used to the unique clay-doll-like aesthetic of the characters.”
    • “The actual game's graphics are stunning and it has been made in such a way that it is playable "right now" out-of-the-box and is not a broken mess at all.”
    • “Really ugly 1990's dungeon crawler/RPG style graphics, mixed with really nicely done and flashy battle animations and damage effects.”
    • “You can see the budget and indie-ness right off with how the graphics are a little jarring - blocky, cube-based maps clashing with 3D models.”
    • “Surprisingly, that small PSP game has several times more content than this one, including better visuals... on a portable system with a processor running at 333MHz.”
    • “Downsides are on the sound design (not bad, but you can tell there are some free stock sounds in there), graphical detail (the head of your character looks a bit like a potato), and trashmob design (like 1-3 mobs per room instead of typical ARPG hordes; bosses were fine though).”
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay is praised for its fun and strategic combat, responsive controls, satisfying fighting mechanics, and thoughtful upgrade system, offering a smooth and engaging experience despite a limited variety of attacks. While some users note a lack of polish, visual consistency, and sound design quality, many feel these issues don't detract from the overall enjoyment. The game offers multiple difficulty modes, a good learning curve, and dynamic gameplay elements that make it compelling, especially for fans of action-RPG styles.

    • “Gameplay feels surprisingly good; movement feels weird but at the same time very responsive, and fighting monsters is fast and satisfying.”
    • “Interrupts onto enemy casts with windups, an upgrade system so you can take gear that you've found that you like with you as far as you want to - a lot of thought and care seems to have gone into the gameplay side of things such that the smaller gripes with the visuals and sound don't quite interfere, because it just plays so satisfyingly.”
    • “The gameplay overall has a great sense of timing and distance; the boss battles are simple but fun, and the effects are readable and enjoyable to watch.”
    • “Fun combat, strategic gameplay, decent mechanics, but lacks polish, visual consistency and sound design quality.”
    • “There isn't actually this much gameplay in the game.”
    • “The controls are really bad and the gameplay is awful.”
  • music
    7 mentions Positive Neutral Negative

    The music generally fits the game's mood and is described as chill and unobtrusive, though some users find it unpleasant or mediocre. A notable issue is the music looping from the start whenever tabbing back into the game, which can be irritating. Sound effects are generally well-received.

    • “The sound effects sound great and the music fits the mood of the game perfectly.”
    • “The background music so far has been chill and not distracting.”
    • “Music and sound: ok music, but could be better.”
    • “Music loops from the beginning each time you tab out and then back in, which disrupts the experience.”
    • “Whenever I tab in and out a lot, the music restarts from the beginning upon return, which is very irksome.”
    • “Music is okay but could be better.”
  • story
    5 mentions Positive Neutral Negative

    The story in this game is minimal and primarily conveyed through item descriptions and found books, offering limited exposition. While the setting shows potential for intrigue, narrative elements are sparse and not a primary focus. Overall, players should not expect a strong or immersive story experience.

    • “Story and exposition are presented through item descriptions via mouseover, and books found in the merchant room.”
    • “I haven't seen much of the story so far, but the setting seems interesting and I'm looking forward to seeing more of the weird-looking creatures in the dungeon.”
    • “The intro into the first mission provides an engaging setup despite some minor glitches.”
    • “You won't play this game for graphics or story.”
    • “Not much of a story if you're into that.”
    • “Story and exposition are presented through item descriptions via mouseover and books found in the merchant room.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is compromised by current bugs, limiting the game's long-term appeal despite a friendly UI and helpful tutorial.

    • “And to top it off, there is no replay value in the game at the moment due to bugs.”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Dragonpath is a role playing game.

Dragonpath is available on PC and Windows.

On average players spend around 6 hours playing Dragonpath.

Dragonpath was released on July 6, 2016.

Dragonpath was developed by Ebonscale Games.

Dragonpath has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its music.

Dragonpath is a single player game with multiplayer and local co-op support.

Similar games include Victor Vran, bit Dungeon II, The Incredible Adventures of Van Helsing, Torchlight II, Overture and others.