- May 20, 2021
- Vulpesoft
- 4h median play time
Dr Livingstone, I Presume?
Platforms
About
"Dr Livingstone, I Presume?" is a puzzle-based adventure game where players explore a mysterious mansion filled with complex puzzles. As they delve deeper into the mansion, players will unravel a mystery surrounding their dear friend's unexpected letter and the silence that greets them. The game challenges players to be thorough, wise, and sharp-minded to solve all the puzzles and reach the truth.











- The game features a unique atmosphere with beautiful graphics and a compelling story that engages players.
- Puzzles are varied in difficulty and often require creative thinking, providing a satisfying challenge for players.
- The voice acting and music enhance the overall experience, contributing to the immersive environment.
- Controls are clunky and can be frustrating, particularly when interacting with objects or solving puzzles.
- Many drawers and cupboards are empty or contain non-interactive items, leading to tedious gameplay as players search for useful objects.
- The game lacks clear visual feedback for interactable items, making it difficult to identify what can be used or examined.
story
41 mentions Positive Neutral NegativeThe game's story, set after the historical meeting of Stanley and Livingstone, is a blend of emotional depth and historical fiction, exploring themes of friendship and adventure. While some players found the narrative engaging and well-integrated with the gameplay, others criticized it for being slow-paced and lacking clarity. Overall, the story is appreciated for its touching moments and compelling atmosphere, despite some frustrations with controls and puzzle design.
“The story woven through was lovely and worked well with the overall game.”
“The story was sweet and touching and the end was perfect.”
“The plot is simple; you travel to your friend Dr. Livingstone's home to meet him, however he is nowhere to be found.”
“The game is rather interesting and I like the concept of it based on the historic meeting of Stanley and Livingstone, but the story itself doesn't feel very integral to the game apart from the beginning and end.”
“The camera movement feels nauseating, and the story feels almost pointless.”
“There are notes to read and things to look at that will trigger some narrative bits, but overall, I found the game to be lacking in both the story and puzzles.”