Downbreak
- April 10, 2018
- Flying Interactive
"Downbreak" is a puzzle game where players must break crates and manage risk to reach the bottom of levels, with over 300 stages in campaign mode. Influenced by Minesweeper, players must choose the right crates to click and clear their path, avoiding traps that cause crates to fall. Additional features include mini-games, treasure collecting, and customizable magic items.
Reviews
- A fun extensive twist on Minesweeper with new mechanics and a cool campaign.
- Offers a wide variety of modes including classic, challenge, and infinite modes, providing plenty of content.
- The addition of gravity and various abilities enhances the gameplay experience, making it more interesting.
- Excessive reliance on luck and 50/50 guessing situations can be frustrating and detracts from logical gameplay.
- Graphics are rough and hard to grasp, which can hinder the overall experience.
- Some mini-games are poorly designed and not enjoyable, although they can be skipped.
- gameplay18 mentions
- 11 % positive mentions
- 72 % neutral mentions
- 17 % negative mentions
The gameplay of this minesweeper-inspired title introduces innovative mechanics, such as gravity-based crate interactions and various 'curses' that alter the game dynamics, making it distinct from traditional minesweeper. Players can engage in multiple modes, including a campaign, but the classic mode can be frustrating due to its reliance on chance. Overall, the new features and challenges enhance the experience, setting it apart as a unique puzzle game.
“At first, I thought this was Minesweeper with an extra mechanic, which it technically is, but it's something also entirely different.”
“All the new mechanics added really make this game special.”
“Gameplay is extended through the use of infinite, classic, and challenger modes, though the design of the maps makes classic incredibly frustrating as it causes far too many 'coin flip' situations.”
“Instead of having to clear the mines, you need to use its gravity mechanic to get to the bottom of the map.”
“Gameplay is varied through the use of several different 'curses', which do things like invert the numbering, make only the uncovered parts of the map visible, or sand obscuring parts of the map.”
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics of the game are widely criticized for being rough and difficult to interpret, detracting from the overall experience. Many players find the visuals hard to grasp, which is particularly disappointing for a mine-sweep based game.
“For me, the weakest part of the game is the graphics, which simply do not need to be so rough around the edges.”
“I have never tried a mine-sweep based game with such hard-to-grasp visuals.”