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Double Dragon Revive

Double Dragon Revive Game Cover
66%Game Brain Score
Most mentioned positive aspects:graphics, music
Most mentioned negative aspects:gameplay, story
66% User Score Based on 99 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Double Dragon Revive Game Cover

About Double Dragon Revive

Double Dragon Revive is a single player and multiplayer arcade hack and slash game. It was developed by YUKE’S and was released on October 22, 2025. It received mostly positive reviews from players.

Includes: Pre-order Bonus: Double Dragon Dodge Ball “Double Dragon Dodge Ball” is a separate application from the main game. Supported languages: Japanese, English

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Games Like Double Dragon Revive

Looking for games like Double Dragon Revive? Here are top arcade hack and slash recommendations, selected from player-similarity data — start with Double Dragon Gaiden: Rise Of The Dragons, The TakeOver or Final Vendetta.

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Reviews

66%Audience ScoreBased on 99 reviews
graphics10 positive mentions
story5 negative mentions

  • Enjoyable and satisfying beat-'em-up combat with a variety of moves, combos, and environmental interactions.
  • Four distinct playable characters provide varied play styles, adding to replay value.
  • Good sound design including voice acting and remixed classic Double Dragon tunes, along with detailed and atmospheric stage designs.
  • Combat and movement mechanics are often clunky or imprecise with issues in hitboxes, blocking, dodging, and enemy targeting.
  • The game has a short length with limited content and replayability, making the price feel high for what is offered.
  • Platforming sections and some boss fights are frustrating due to poor controls, balance issues, and inconsistent mechanics.
  • gameplay

    37 mentions Positive Neutral Negative
    11% positive mentions, 78% neutral mentions, 11% negative mentions

    The gameplay offers a mix of beat-'em-up and fighting game mechanics with unique features like combos, environmental hazards, and a core dragon orb gauge, but it suffers from inconsistent mechanics, flawed hit detection, and limited move variety. While some players find the combat fun once understood, many feel victories rely on exploiting AI weaknesses rather than skill, and several mechanics are underdeveloped or poorly implemented. Overall, the gameplay shows ambition and has potential but lacks polish and depth, leading to a mixed experience.

    • “Fluid intuitive gameplay that's accessible whilst still maintaining a definitive skill ceiling to smash through and navigate the leaderboards.”
    • “The combat is fun once you understand the game's mechanics and quirks.”
    • “However, in terms of gameplay, Revive plays better and feels more like a Double Dragon game than Neon ever did (e.g., Neon doesn't have any staple grappling maneuvers like kneeing or punching the opponent while holding them). If I could only combine the presentation of Neon with the gameplay of Revive... oh man.”
    • “The gameplay itself feels rather basic with just one button to combo and two buttons for special moves.”
    • “Some mechanics barely work at all (picking up weapons or grabbing or damaging downed enemies, god forbid they were next to each other), while others you have to completely rely on.”
    • “Victories don't feel earned through clever, or skillful gameplay, but rather through cheap exploitation of AI limitations.”
  • story

    30 mentions Positive Neutral Negative
    13% positive mentions, 70% neutral mentions, 17% negative mentions

    The story in Double Dragon Revive is generally seen as serviceable but uninspired, with a few plot holes and lacking strong stakes or payoff. While some appreciate its sincere, if cheesy, character development and nostalgic elements, many find it thin, overdone, or overly serious without much charm or engagement. Overall, it mainly appeals to dedicated fans of the series rather than players seeking a compelling narrative.

    • “Plus, while the story is admittedly a bit silly, Double Dragon: Revive gives some good background to Marian and Ranzo, making them actual established characters within the Double Dragon lore.”
    • “Story is dope too, it's basically Double Dragon meets Fist of the North Star.”
    • “The result is some of the absolute best character designs and aesthetics the Double Dragon franchise has ever seen mixed with a charmingly dumb but sincere story that is a huge breath of fresh air from WayForward treating this franchise as some ghost stories dub tier ironic meta-joke, mixed with some great CGs and even some totally unnecessary but silly unlockable mini story vignettes about the various bosses and some groovy DD song remixes.”
    • “The story is also overdone just like the gameplay; at the end of the first mission Marian reveals she let herself get captured 'on purpose' and she's actually a martial arts master too.”
    • “There is a story that's serviceable but also has a few plot holes and lacks payoff in a few areas.”
    • “It took itself too seriously while having a story that failed to properly establish its stakes.”
  • graphics

    30 mentions Positive Neutral Negative
    33% positive mentions, 57% neutral mentions, 10% negative mentions

    The graphics receive mixed feedback, with praise for the game's sharp cel-shaded visuals, bright palettes, and stage designs that capture a solid mood and vibe. However, many find the graphics dated, resembling last-gen or early 3D styles, and feel the art style lacks the polish or distinctiveness expected from a modern reboot. Despite this, some appreciate the character designs, cutscene art, and environmental effects, suggesting the visuals grow on players over time even if initially unimpressive.

    • “The fighting game mechanics, graphics, feedback and pre-fight presentation are awesome.”
    • “Possibly the best graphics and music of any beat-em-up yet.”
    • “Screenshots do not represent the visuals in a way that particularly does them justice; there are some bright palettes used as well as the usual tones expected in post-apocalyptic worlds with fairly sharp cel shaded visuals that do look good!”
    • “The music is a cheap, unspirited remake with graphics of over 10 years ago.”
    • “Outside of a few cute CG cutscenes reminiscent of Double Dragon II on the PC Engine CD, the graphics look last-gen, like something from an Xbox 360 title.”
    • “Because the team didn't try to incorporate anything from the Double Dragon series into visual aesthetic, it is obvious they didn't give a damn about the art, once they didn't have to follow the series gameplay.”
  • music

    22 mentions Positive Neutral Negative
    41% positive mentions, 45% neutral mentions, 14% negative mentions

    The music in the game is generally praised for its energetic remixes of classic Double Dragon tracks and its nostalgic appeal, effectively enhancing the fight sequences and overall atmosphere. However, some critics feel the soundtrack relies too heavily on recycled themes rather than introducing new iconic compositions, suggesting a missed opportunity for originality. Overall, the soundtrack is regarded as a strong point that complements the visuals, though it occasionally overshadows other gameplay elements.

    • “The soundtrack also does a solid job of keeping the energy up during fights.”
    • “That game was an enhanced version of the NES game, featuring better visuals, kickass music, and animated cutscenes with voice acting.”
    • “Finally it's here and as soon as the music kicks in, I think of my childhood when playing with mates.”
    • “The music is a cheap, unspirited remake with graphics of over 10 years ago.”
    • “It's just a cheap fighting game with the double dragon logo and cheap hints of familiar music.”
    • “Remixing the same double dragon songs over and over again; the final stage being a remix of the final stage of the arcade game; fighting machine gun willy....again; raymond just being a remix of the stage 7 boss from advance, etc. I want to see future double dragon games chart a new course in terms of creating new iconic music, having new iconic characters, new iconic stage designs, etc.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally seen as lacking, with some reviewers wishing for more charm and wit akin to other titles like Neon or River City Girls 2. While the gameplay is noted, the writing and comedic elements fall short compared to similar games that balance combat with engaging, funny dialogue and characters.

    • “Neon is clearly superior in terms of writing, dialogue, and humor, as well as the overall vibe.”
    • “You don't need a good story in a Double Dragon game, but at least make it funny or charming.”
    • “The two brothers are super funny, charming, and well voice-acted!”
  • replayability

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game's replayability is enhanced by unlockable characters that offer different playstyles, encouraging multiple playthroughs. However, some users feel the overall replay value is limited, especially given the short runtime and price.

    • “This helps add to the replay value when you go back into the game after beating it for the first time.”
    • “On the flip side, the characters you can unlock play very differently from Billy and Jimmy, so there's replay value there.”
    • “I will say, however, that for the price, the game's runtime is short, and without a lot of replayability.”
    • “Cons: replay value seems very low besides the bonus content.”
    • “It's far too much for a 4-hour game with barely any replayability.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely seen as tedious and unenjoyable, with repetitive tasks like guard break hunting failing to add meaningful variety or incentive. The lack of unlockables and grind-based achievements contributes to a dull experience with little replay value.

    • “I wanted to give it a fair try before writing this review, but somewhere between grinding through the four guardians and realizing I wasn’t having fun anymore, I knew enough.”
    • “I find guard break hunting to be tedious.”
    • “Overall, it brings nothing new to the table and with the lack of unlockables and grindy achievements, I don’t see any replay value at all.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in the game is characterized by cohesive and gritty urban-themed designs that, while somewhat generic, add personality and appeal. The story is sincere and charmingly straightforward, providing a fresh take on the franchise, complemented by engaging CGs and additional mini-story content that enriches the overall experience.

    • “The result are some of the absolute best character designs and aesthetics the Double Dragon franchise has ever seen, mixed with a charmingly dumb but sincere story that is a huge breath of fresh air from WayForward treating this franchise as some ghost stories dub tier ironic meta-joke, along with great CGs and even some totally unnecessary but silly unlockable mini story vignettes about the various bosses and some groovy Double Dragon song remixes.”
    • “While the actual character designs are a bit on the generic side, I can tell they were trying to go for a more gritty urban feel overall.”
    • “The environments and character designs aren’t groundbreaking, but they’re cohesive and give the game personality.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, -33% neutral mentions, 100% negative mentions

    The game's optimization is generally acceptable, with performance considered decent and no major issues prompting refunds. It utilizes an upscaling technique (TSR) by default, often setting resolution below native 4K to balance visuals and performance.

    • “A tip on the graphics/performance: this game auto-sets my native 4K resolution one step below at 1440p, then turns on an upscaler in the options, in this case, TSR.”
    • “I don't refund games unless they are terrible or have bad performance.”
    • “A tip on the graphics/performance: this game does what a lot of modern games do and auto-sets my native 4K resolution one step below at 1440p, then turns on some sort of upscaler in the options, in this case it's TSR.”
    • “Performance was okay.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally well polished with good overall stability, though occasional glitches such as an unusual aiming system can affect the experience.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect undermined by overly dramatic and somewhat cheesy voice acting from the characters, which detracts from the overall experience.

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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Double Dragon Revive is a arcade hack and slash game. Common tags for Double Dragon Revive include dragons, score attack, war, dystopian, top-down and others.

Double Dragon Revive is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 4 hours playing Double Dragon Revive.

Double Dragon Revive was released on October 22, 2025.

Double Dragon Revive was developed by YUKE’S.

Double Dragon Revive has received mostly positive reviews from players. Most players liked Double Dragon Revive for its graphics but disliked it for its gameplay.

Double Dragon Revive is a single player game with multiplayer and local co-op support.

Similar games include Double Dragon Gaiden: Rise Of The Dragons, The TakeOver, Final Vendetta, Streets of Rage 4, G.I. Joe: Wrath of Cobra and others.