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Double is a single player action adventure game. It was developed by Tomato Fantasy Games and was released on March 15, 2019. It received mostly positive reviews from players.

Double is a psychological thriller in a 50’s Cuban Revolution setting. Explore the hidden places of your mind on the border of two worlds: reality and nightmares.

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69%
Audience ScoreBased on 52 reviews
story12 positive mentions
graphics3 negative mentions

  • The game features a compelling narrative that explores themes of mental illness and moral ambiguity, providing players with meaningful choices that affect the outcome.
  • The atmospheric presentation, including the soundtrack and surreal visuals, effectively enhances the psychological experience and immerses players in the protagonist's troubled mind.
  • Despite its flaws, the game offers replay value through multiple endings and encourages players to reflect on their decisions, making it a thought-provoking experience.
  • Combat mechanics are repetitive and clunky, with limited enemy variety and frustrating controls that detract from the overall gameplay experience.
  • The game suffers from technical issues, including bugs and crashes, which can disrupt immersion and lead to frustration during playthroughs.
  • While the narrative choices are intriguing, they often do not lead to significantly different outcomes, leaving players feeling that their decisions lack impact.
  • story
    39 mentions Positive Neutral Negative

    The story of "Double" is a psychological action-adventure that emphasizes moral choices and personal dilemmas, allowing players to shape the narrative through their decisions. While the game offers an interesting exploration of mental illness and trauma, some players found the story's culmination disappointing and confusing, with pacing issues due to repetitive cutscenes. Overall, the narrative is praised for its depth and engagement, making it a standout aspect despite some gameplay shortcomings.

    • “Double, developed and published by Tomato Fantasy Games with support from GrabTheGames, is a psychological action-adventure that blends storytelling with a surreal atmosphere.”
    • “Each decision shapes how the story unfolds, allowing multiple outcomes and encouraging players to think carefully about Carlos’s state of mind.”
    • “Overall, Double stands out as a creative attempt to explore mental illness, trauma, and the fragile line between reality and fantasy through interactive storytelling.”
    • “The story is vague to the point of being confusing, the gameplay is minimal, and the atmosphere, while eerie, doesn’t do enough to keep you engaged.”
    • “The story, or rather, its final evolution was really disappointing (and I've steered to the good ending).”
    • “All accumulated potential of this highly charged psycho-horror to become a true bomb-story was quietly flashed to toilet in the final chapter.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are generally criticized for being simplistic and reminiscent of low-effort 2D art typically found in flash or mobile games, lacking substantial quality or detail. While there are options to adjust resolution, they do not significantly enhance the visuals, leaving players with a lackluster experience. Some reviewers noted that despite the mediocre graphics, the game's story and art style had redeeming qualities, but overall, the visuals do not meet the expectations of PC gamers.

    • “Very interesting story (I would say it's the best point), great graphics and effects.”
    • “The art style looks very great and detailed.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “The game features somewhat lazy, simplistic 'retro' looking 2D graphics, of the type you normally expect to see in low effort flash/browser games and mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay combines action, exploration, and decision-making, but is often criticized for its minimalism and clunky mechanics, leading to a lack of engagement. While the atmosphere and narrative are intriguing, they are overshadowed by poorly executed combat and excessive text cutscenes that detract from the overall experience. Players seeking polished mechanics and fast-paced action may find the gameplay disappointing, despite some replayability through upgrades.

    • “Gameplay itself mixes action with exploration and decision-making.”
    • “It is best suited for players who value atmosphere and narrative weight over polished combat mechanics or fast-paced action.”
    • “Combat is basic, the upgrade mechanic gives the game a tiny bit of replayability to hit all the achievements.”
    • “The story is vague to the point of being confusing, the gameplay is minimal, and the atmosphere, while eerie, doesn’t do enough to keep you engaged.”
    • “So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time.”
    • “The shooting mechanic is entirely broken, and the 'reality' meter is unbalanced.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, effectively enhancing the emotional depth of the narrative and gameplay. While some players found the soundtrack to be repetitive and expressed disappointment over missing tracks from the trailer, the overall consensus highlights the soundtrack as a standout feature that elevates the gaming experience.

    • “The soundtrack deserves special mention for its atmospheric impact.”
    • “Whether it’s quiet and somber during reflective moments or tense and distorted during combat, the music anchors the player in Carlos’s psychological turmoil and often elevates otherwise simple gameplay sequences.”
    • “Ps: the soundtrack is fantastic.”
    • “Game is alright, a slow burn. I was hoping to hear the post-ambient song from the trailer at a certain point, but it didn't come up unfortunately.”
    • “The animations are a little janky, the shooting sections can be spammed through, and the music is repetitive.”
    • “Fascinating and insightful game with a meditative soundtrack.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in "Double" is characterized by a surreal and eerie quality, enhanced by a noteworthy soundtrack that contributes to its psychological depth. However, while the game offers a bleak and immersive environment, some players find it repetitive and lacking in engagement due to minimal gameplay and a confusing narrative. Overall, it appeals to those who prioritize atmosphere and storytelling over action and polished mechanics.

    • “Double, developed and published by Tomato Fantasy Games with support from GrabTheGames, is a psychological action-adventure that blends storytelling with a surreal atmosphere.”
    • “The soundtrack deserves special mention for its atmospheric impact.”
    • “It is best suited for players who value atmosphere and narrative weight over polished combat mechanics or fast-paced action.”
    • “The story is vague to the point of being confusing, the gameplay is minimal, and the atmosphere, while eerie, doesn’t do enough to keep you engaged.”
    • “The atmosphere and bleakness is there, but it drags on and on and on doing the same mini-game so many times that it becomes a chore.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting numerous glitches, lags, and unexpected freezes that disrupt gameplay. Many players have experienced the need to restart the game multiple times due to these issues, detracting from the overall experience.

    • “The game is riddled with glitches.”
    • “I had to restart the game a bunch of times because it freezes for no apparent reason (while loading, in the middle of a dialog or battle).”
    • “I have played this game, but after a few minutes, I felt like it contained too many glitches and lags, so I stopped and moved on to the next game.”
  • optimization
    3 mentions Positive Neutral Negative

    The game suffers from notable performance issues, impacting overall optimization.

    • “It looks like the game has some performance issues.”
    • “The optimization is lacking, leading to frequent frame drops.”
    • “I experienced significant lag during gameplay, which ruined the experience.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's emphasis on player choice enhances its replayability, allowing for varied experiences in how the character navigates his fractured reality. While combat is basic, the upgrade mechanic offers some incentive to replay for achievement completion.

    • “This focus on choice gives the game replay value, as different playthroughs can reveal variations in how Carlos handles his fractured reality.”
    • “The upgrade mechanic adds a layer of replayability, encouraging players to revisit the game to achieve all the achievements.”
    • “This focus on choice gives the game replay value, since different playthroughs can reveal variations in how Carlos handles his fractured reality.”
    • “Combat is basic; the upgrade mechanic gives the game a tiny bit of replayability to hit all the achievements.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of Gamemaker Studio is criticized for promoting low-quality, retro-style games often seen as cash grabs, with some users deeming the pricing, such as $6 for certain titles, unrealistic given the availability of superior free alternatives on platforms like Steam.

    • “Double has the completely unrealistic cash grab price of around $6 USD. It's not worth it given the defects and shortcomings of the product, especially considering the sheer number of completely free, much higher quality games on Steam.”
    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
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Frequently Asked Questions

Double is a action adventure game.

Double is available on PC and Windows.

Double was released on March 15, 2019.

Double was developed by Tomato Fantasy Games.

Double has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Double is a single player game.

Similar games include Blacksad: Under the Skin, Journal, Gone In November, State of Mind, Soul Gambler and others.