- February 1, 2023
- Michael Hutcheon
- 10h median play time
Don't get lost
Platforms
About
"Don't Get Lost" is a procedurally-generated, open-world colony sim where players build and manage settlements in a vast 3D world. Gather resources, craft materials, and design a logistics system to support your town's growth. Defend against tower-defense style attacks and manage the needs and skills of your townsfolk to ensure survival and prosperity. Interact with the world's inhabitants and research new technologies for more efficient settlements.











- The game has a lot of potential and offers a unique blend of crafting and colony simulation mechanics.
- It's a fun and engaging experience, especially when played with friends, and the building mechanics allow for creativity.
- As a free game, it provides a decent amount of content and can be enjoyable despite its rough edges.
- The UI is clunky and difficult to navigate, making it hard for players to understand crafting and building mechanics.
- The building system can be frustrating and unintuitive, leading to a steep learning curve for new players.
- There are numerous bugs and performance issues that detract from the overall experience, making it feel unfinished.
graphics
72 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some players appreciating the minimalistic and charming art style, while others criticize the performance issues, such as frame lag and unoptimized visuals. Many users note that the graphics are simple and low-poly, which can detract from the overall experience, but some find the aesthetic appealing and fitting for the gameplay. Overall, while the graphics may not be cutting-edge, they have a certain charm that resonates with some players, though improvements in optimization and UI design are widely recommended.
“On max graphics, the game looks beautifully minimalistic.”
“The game's art style is also worth mentioning.”
“The graphics are stunning and the story is unique.”
“There can be large frame lag spikes on higher graphics quality, while the world can feel empty with its limited number of animals.”
“The nearly unreadable UI, the haphazard and inconvenient controls, item selection, and placement method, the terrible graphics (I think even Angband has more appealing graphics), the ridiculously unoptimized performance, the un-navigable terrain, the really tedious gathering of 100 million logs to get started on anything, the enemies ganging on you before you even had the time to craft a single tool, the going back to a horrible start menu that would make Windows 95 cringe once you realize this map is terminally messed up.”
“It's extremely low graphics, and the controls aren't really anything to write home about either, but the gameplay is super interesting and the quirks of trying to automate things is fun.”