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"Don't Get Lost" is a procedurally-generated, open-world colony sim where players build and manage settlements in a vast 3D world. Gather resources, craft materials, and design a logistics system to support your town's growth. Defend against tower-defense style attacks and manage the needs and skills of your townsfolk to ensure survival and prosperity. Interact with the world's inhabitants and research new technologies for more efficient settlements.

Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
Don't get lost screenshot
+1

80%
Audience ScoreBased on 714 reviews
graphics18 positive mentions
music6 negative mentions

  • The game has a lot of potential and offers a unique blend of crafting and colony simulation mechanics.
  • It's a fun and engaging experience, especially when played with friends, and the building mechanics allow for creativity.
  • As a free game, it provides a decent amount of content and can be enjoyable despite its rough edges.
  • The UI is clunky and difficult to navigate, making it hard for players to understand crafting and building mechanics.
  • The building system can be frustrating and unintuitive, leading to a steep learning curve for new players.
  • There are numerous bugs and performance issues that detract from the overall experience, making it feel unfinished.
  • graphics
    72 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the minimalistic and charming art style, while others criticize the performance issues, such as frame lag and unoptimized visuals. Many users note that the graphics are simple and low-poly, which can detract from the overall experience, but some find the aesthetic appealing and fitting for the gameplay. Overall, while the graphics may not be cutting-edge, they have a certain charm that resonates with some players, though improvements in optimization and UI design are widely recommended.

    • “On max graphics, the game looks beautifully minimalistic.”
    • “The game's art style is also worth mentioning.”
    • “The graphics are stunning and the story is unique.”
    • “There can be large frame lag spikes on higher graphics quality, while the world can feel empty with its limited number of animals.”
    • “The nearly unreadable UI, the haphazard and inconvenient controls, item selection, and placement method, the terrible graphics (I think even Angband has more appealing graphics), the ridiculously unoptimized performance, the un-navigable terrain, the really tedious gathering of 100 million logs to get started on anything, the enemies ganging on you before you even had the time to craft a single tool, the going back to a horrible start menu that would make Windows 95 cringe once you realize this map is terminally messed up.”
    • “It's extremely low graphics, and the controls aren't really anything to write home about either, but the gameplay is super interesting and the quirks of trying to automate things is fun.”
  • gameplay
    60 mentions Positive Neutral Negative

    The gameplay is characterized by a unique blend of building, automation, and resource gathering mechanics that offer both depth and creativity, reminiscent of sandbox survival games like Minecraft. While some players find the building system frustrating and in need of improvement, many appreciate the game's relaxing nature and the engaging challenge it presents. Overall, the mechanics are described as simple yet effective, allowing for enjoyable town-building and automation experiences, despite occasional graphical quirks and bugs.

    • “Its unique resource gathering mechanics, automation features, and building style make for an experience that's both relaxing and challenging.”
    • “Interesting automation and colony mechanics where you build towns for settlers to live in that will work workstations to craft your items, and you can build free-form Rube Goldberg contraptions that move items with gravity-powered gutters.”
    • “The controls and gameplay make sense and aren't needlessly excessive; they are plain and simple, and the fact that you can also make a proper village/town with traders and workers is great as well.”
    • “Really annoying building system, keybinds, gameplay, and music.”
    • “I can see potential for this game, but it seems to focus too heavily on its colony simulation rather than making the player's gameplay better.”
    • “To improve this game, I would implement a better 'grid' building system that more easily snaps buildings into place, and possibly add a feature that allows you to place multiple paths/walls (similar to other survival games like Scrap Mechanic).”
  • music
    26 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players finding the soundtrack catchy yet repetitive, which can lead to annoyance over time. While some appreciate its laid-back vibe that complements the gameplay, others express a desire for more variety, as the limited tracks can detract from the overall experience. Overall, the music is seen as a double-edged sword, enhancing relaxation for some while becoming a source of frustration for others.

    • “One of the best games I have ever played. If you are looking for a relaxing time and industry building, this game is just for you. The soundtrack is just amazing; the graphics are not so good, but it doesn't matter. The gameplay is amazing, and I truly recommend this game to anyone.”
    • “This game is better than the last 6 AAA games I've played recently, and the soundtrack really hits just right.”
    • “I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”
    • “The music got annoying really quick.”
    • “I hope better/different music gets added soon, the one song gets pretty annoying.”
    • “Game crashed horribly during literally the first five minutes and the music sounds AI generated.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is highlighted by its quirky mechanics and amusing graphical bugs, such as NPCs' heads detaching and floating away. Players find the absurdity of being a semi-immortal god and the chaotic interactions, like being raided by shadow demons, to be particularly funny. Overall, the game is described as hilarious, especially when played with friends, despite the presence of some bugs.

    • “The funny part, I would say, is about how we're just a semi-immortal god that does not require food or warmth to survive.”
    • “I made a funny town and then got raided by shadow demons that are supposed to be zombies.”
    • “There are even a couple of humorous graphical bugs, such as the NPCs' heads slowly becoming detached from their bodies and floating away, but other than looking funny, it has no effect on gameplay.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting severely unoptimized performance that leads to frustratingly low frame rates, even for its graphics quality. Issues such as a nearly unreadable UI, inconvenient controls, and lag spikes caused by AI pathfinding and excessive polygon loading further detract from the experience. Many users express hope for future optimizations, as the current state significantly hampers gameplay enjoyment.

    • “I'm left wondering if the crafting system was a design choice or an optimization to reduce latency for the application of the crafting system.”
    • “Could be pretty fun if you want to endure the 12 frames per second; hope this gets some optimization and I'll give it another go, but until then, I'll pass for now.”
    • “Biggest downside at the moment is the performance; my friends and I played for about 2-3 hours and found that if the AI can path a really long way, it can really spike the lag. Also, the ability to accidentally place paths inside of each other meant there were a lot of extra polygons being loaded.”
    • “The nearly unreadable UI, the haphazard and inconvenient controls, item selection, and placement method, the terrible graphics (I think even Angband has more appealing graphics), the ridiculously unoptimized performance, the un-navigable terrain, the really tedious gathering of 100 million logs to get started on anything, the enemies ganging up on you before you even had the time to craft a single tool, and the going back to a horrible start menu that would make Windows 95 cringe once you realize this map is terminally flawed...”
    • “Could be pretty fun if you want to endure the 12 frames per second. Hope this gets some optimization and I'll give it another go, but until then, I'll pass for now.”
    • “Biggest downside at the moment is the performance. My friends and I played for about 2-3 hours and we found that if the AI can path a really long way, it can really spike the lag. Also, the ability to accidentally place paths inside of each other meant there were a lot of extra polygons being loaded.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, particularly due to the repetitive crafting system and the overwhelming need to gather vast amounts of resources, such as logs. The user interface and controls are criticized for being inconvenient, further complicating the already laborious tasks of item selection and building. Overall, the experience feels more like a chore than enjoyable gameplay, with many expressing frustration over the game's mechanics and performance.

    • “The crafting system feels tedious, having to cycle items in and out over and over again to craft different items.”
    • “The nearly unreadable UI, the haphazard and inconvenient controls, item selection, and placement method, the terrible graphics (I think even Angband has more appealing graphics), the ridiculously unoptimized performance, the unnavigable terrain, the really tedious gathering of 100 million logs to get started on anything, the enemies ganging up on you before you even had the time to craft a single tool, and the horrible start menu that would make Windows 95 cringe once you realize this map is terminally flawed...”
    • “Farming is like work.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report a smooth experience after upgrading their hardware, many others encounter significant bugs, particularly in multiplayer, where issues like item loss and visibility problems are common. Additionally, the user interface is criticized for being confusing and buggy, contributing to an overall unstable experience.

    • “After upgrading my aging relic of a PC, it runs great and is extremely fun.”
    • “The game is bug-free.”
    • “The game runs smoothly without any issues.”
    • “Multiplayer is very buggy and almost unplayable; inventory losing items and objects other players place may or may not show up for you to see.”
    • “The menus are kind of horrible, confusing, and ugly, and there are some duplication glitches.”
    • “On the first point, the UI is not only unfriendly, but can also be buggy at times.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a laid-back vibe supported by a catchy yet repetitive soundtrack, which some players find boring and lacking the immersive quality of other titles like Minecraft. Overall, while the atmosphere is relaxed, it may not engage all players fully.

    • “The soundtrack is equally catchy, though somewhat repetitive, with a laid-back vibe that perfectly complements the game's relaxed atmosphere.”
    • “It's just that it's quite boring and doesn't really have that atmosphere like Minecraft.”
  • story
    4 mentions Positive Neutral Negative

    The story is praised for its uniqueness and impactful moral, emphasizing resilience and the unpredictability of life. Reviewers appreciate how it complements the stunning graphics, creating a compelling narrative experience.

    • “The graphics are stunning and the story is unique.”
    • “Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”

Buy Don't get lost

10h Median play time
8h Average play time
2-13h Spent by most gamers
*Based on 4 analyzed playthroughs

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