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Don't Get Bit Game Cover

About

"Don't Get Bit" is a thrilling virtual reality game where you play as a dog defender in a post-apocalyptic world overrun by zombies. Use your canine instincts and a variety of weapons to protect your human companions and survive each night. With increasing difficulty and unpredictable zombie hordes, every level brings a new challenge.

Don't Get Bit screenshot
Don't Get Bit screenshot
Don't Get Bit screenshot
Don't Get Bit screenshot
Don't Get Bit screenshot
Don't Get Bit screenshot

94%
Audience ScoreBased on 35 reviews
story17 positive mentions
music3 negative mentions

  • Engaging story with well-written dialogue and excellent voice acting that enhances the overall experience.
  • Challenging and well-designed levels that require strategic thinking and offer replayability with different difficulty settings.
  • Unique hand-drawn art style and a variety of characters and zombie types that keep gameplay fresh and interesting.
  • Gameplay can feel simplistic and more like a puzzle than a traditional turn-based strategy, which may not appeal to hardcore strategy fans.
  • Lack of quality-of-life features such as enemy range indicators and an undo option can lead to frustrating gameplay experiences.
  • The game is relatively short, with only about 3 hours of content, and some players may feel it lacks depth and variety in its mechanics.
  • story
    60 mentions Positive Neutral Negative

    The game's story is engaging and well-voiced, featuring a typical zombie apocalypse narrative that unfolds as players progress through levels, with the option for multiple playthroughs to experience different endings. While the writing and voice acting are praised, some players feel the narrative could be more concise and that the story lacks depth and complexity. Overall, it successfully combines storytelling with tactical gameplay, making it a compelling experience for fans of the genre.

    • “The writing is good, the voice acting is great, the story is great.”
    • “Beyond the controls and layout of the game, the story, art style, and acting bring you into an engaging world of friends and foes.”
    • “The story is very compelling and brilliant!”
    • “The story is a cliche fest and some of the monologue is cringe as hell; you also have to hear the level's monologue every time you restart the level, which you'll be doing quite a lot, especially on the 'second journey' which has a time limit to each level.”
    • “But starting from mission 2, it feels like she's just reading huge excerpts from a book. The texts need shortening, by at least 50%, maybe even 70%.”
    • “Unfortunately, after completing the game and viewing the story to the end once, the story bits and the sketches where you can see the zombies reset too from the main menu.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and engaging mechanics, offering a mix of puzzle-solving and strategic elements on hex-tiled maps. While some players find the core mechanics enjoyable and the levels fun to navigate, others criticize certain aspects as tedious or formulaic, leading to a sense of monotony. Overall, the game provides a compelling experience, especially for those interested in its unique story and additional difficulty options post-playthrough.

    • “Quick game with a compelling story and engaging gameplay.”
    • “The game offers about 2 hours worth of gameplay, but there are additional difficulty options to try after your first playthrough, which I have not tried at the time of writing.”
    • “Execution proved a good mix of simple easy to learn game mechanics, intelligent map creation, and evolving level design.”
    • “Anyways, right now the game forces you to do all these calculations yourself - which one could call the 'actual gameplay', but I'd argue that it's a tedious and boring thing that should be streamlined.”
    • “Art is nice (rebuild like-if you want a better zombie game) and the story (for a zombie game), but the gameplay is pretty lame and gets boring quick.”
    • “Simple formulaic gameplay/mechanics.”
  • graphics
    14 mentions Positive Neutral Negative

    The game features a distinctive hand-drawn art style that is both unique and engaging, enhancing the overall narrative experience. While the artwork is praised for its depth and charm, some users find the graphics to be lackluster, particularly in comparison to the game's visual elements like the game board. Overall, the artistic visuals contribute significantly to the game's atmosphere, though personal preference for the art style may affect enjoyment.

    • “Beyond the controls and layout of the game, the story, art style, and acting bring you into an engaging world of friends and foes.”
    • “The hand-drawn artwork looks really neat, with all of the profiles of the characters and zombies in full display as you encounter them and further unlock this particular section viewable from the main menu.”
    • “Graphically, the game embraces a hand-drawn art style for every visual aspect including maps, cutscenes, info screens, and the GUI.”
    • “The game does have a distinctive art style, but the graphics are overall lackluster.”
    • “If the art style is not to your liking, then the game may not appeal.”
    • “It clashes a little with the graphics for the actual game board, but it's a great look.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is praised for its immersive and eerie quality, enhancing the overall atmosphere with thematic compositions and professional voiceovers. However, some players noted that the background music occasionally drowned out narrative voices, making them difficult to hear. Overall, while the soundtrack is generally well-received, there are minor issues with audio balance.

    • “Great thematic music.”
    • “Immersive eerie music and sound design, professional voice-over, unique and disturbing zombie variants, and there's even replay value.”
    • “The music is fairly eerie throughout, and the sound effects are simple.”
    • “The only issue I encountered was that the narrative voices were somewhat difficult to hear against the background music at times, even with music set at 50% and vocals set at 100%.”
    • “The soundtrack was fair.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers solid replayability through its immersive sound design, unique zombie variants, and well-crafted dialogue, making each playthrough engaging. However, players suggest that additional features, such as a rating system based on performance metrics, could further enhance the replay value. Overall, it is designed with replayability in mind, providing a compelling experience for multiple playthroughs.

    • “Don't Get Bit combines well-written dialogue, excellent voice acting, and turn-based puzzles into a short but replayable package.”
    • “Those aside, the game could have done with some of these: a rating system dependent on turns used, ammo fired, health lost, or hits taken, adding additional replayability.”
    • “Designed to be replayable.”
    • “Immersive eerie music and sound design, professional voice-over, unique and disturbing zombie variants, and there's even replay value.”
  • emotional
    2 mentions Positive Neutral Negative

    Users feel that the emotional aspect of the game is underwhelming, with voice recordings intended to convey deeper feelings coming off as too scripted and lacking genuine emotional resonance. While the intention for emotional impact is clear, it often feels unearned and disconnected from the overall narrative.

    • “The voice recordings at the end of each day should evoke more emotion and feel less like a textbook.”
    • “The game clearly aims for an emotional impact, but it doesn't feel fully earned throughout the experience.”
  • character development
    2 mentions Positive Neutral Negative

    The game features strong writing, impressive art, and exceptional character design and voice acting; however, some users note that character development feels somewhat rigid or predetermined.

    • “This game plays well and runs well, the writing is good, the art is fantastic, and the character design and voice acting are incredible.”
    • “The character development feels very rigid and hardcoded, lacking the depth and flexibility I expected.”
    • “There is a noticeable absence of meaningful character growth throughout the game.”
    • “The characters seem to remain static, with little to no evolution in their personalities or backstories.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and boring, as it requires them to perform complex calculations manually, detracting from the overall enjoyment and flow of gameplay. Many feel this process should be streamlined to enhance the experience.

    • “The game forces you to do all these calculations yourself, which some might call 'actual gameplay', but I find it tedious and boring. It really should be streamlined.”
    • “Grinding in this game feels like an endless chore rather than an engaging experience. It detracts from the fun.”
    • “The repetitive nature of grinding makes it hard to stay invested in the game. It feels more like a job than a hobby.”

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