- January 29, 2021
- Canine Games
Don't Get Bit
Platforms
About
"Don't Get Bit" is a thrilling virtual reality game where you play as a dog defender in a post-apocalyptic world overrun by zombies. Use your canine instincts and a variety of weapons to protect your human companions and survive each night. With increasing difficulty and unpredictable zombie hordes, every level brings a new challenge.
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- Engaging story with well-written dialogue and excellent voice acting that enhances the overall experience.
- Challenging and well-designed levels that require strategic thinking and offer replayability with different difficulty settings.
- Unique hand-drawn art style and a variety of characters and zombie types that keep gameplay fresh and interesting.
- Gameplay can feel simplistic and more like a puzzle than a traditional turn-based strategy, which may not appeal to hardcore strategy fans.
- Lack of quality-of-life features such as enemy range indicators and an undo option can lead to frustrating gameplay experiences.
- The game is relatively short, with only about 3 hours of content, and some players may feel it lacks depth and variety in its mechanics.
story
60 mentions Positive Neutral NegativeThe game's story is engaging and well-voiced, featuring a typical zombie apocalypse narrative that unfolds as players progress through levels, with the option for multiple playthroughs to experience different endings. While the writing and voice acting are praised, some players feel the narrative could be more concise and that the story lacks depth and complexity. Overall, it successfully combines storytelling with tactical gameplay, making it a compelling experience for fans of the genre.
“The writing is good, the voice acting is great, the story is great.”
“Beyond the controls and layout of the game, the story, art style, and acting bring you into an engaging world of friends and foes.”
“The story is very compelling and brilliant!”
“The story is a cliche fest and some of the monologue is cringe as hell; you also have to hear the level's monologue every time you restart the level, which you'll be doing quite a lot, especially on the 'second journey' which has a time limit to each level.”
“But starting from mission 2, it feels like she's just reading huge excerpts from a book. The texts need shortening, by at least 50%, maybe even 70%.”
“Unfortunately, after completing the game and viewing the story to the end once, the story bits and the sketches where you can see the zombies reset too from the main menu.”