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DONG WU: ODYSSEY Game Cover

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DONG WU: ODYSSEY is a multiplayer role playing game. It was developed by Dong Wu Studio and was released on October 30, 2024. It received negative reviews from players.

This is one of the four continents and one of the Nine Kingdoms where a web of political conficts go on. On this land of Dragon, the war to awaken the power of Dragon bloodline is back. Once again, the Land of Azure falls into chaos. Miasma that once shrouded the continent for hundreds of years is coming back, posing another threat besides the fights orchestrated around the throne. The Nine Kingdo…

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21%
Audience ScoreBased on 43 reviews
graphics7 positive mentions
story3 negative mentions

  • The game features beautiful art and character designs that are visually captivating.
  • The combat system is fun and offers a variety of furry characters with different playstyles.
  • The game is free-to-play, allowing players to try it without any initial investment.
  • The game is plagued by numerous bugs and connectivity issues, often resulting in a frustrating experience.
  • Heavy reliance on microtransactions and gacha mechanics detracts from the overall gameplay, making it feel pay-to-win.
  • The tutorial is overly guided and lacks depth, leading to a disjointed understanding of game mechanics.
  • story
    18 mentions Positive Neutral Negative

    The game's story is presented through emoticon dialogue and visual storytelling, which, while visually appealing, fails to create an immersive experience due to its reliance on mobile game mechanics and gacha elements. Players find the narrative confusing and poorly conveyed, with a lack of meaningful choices and character development, ultimately detracting from the potential depth of the RPG experience. Despite some beautiful art and character design, the overall storytelling is seen as a significant weakness, leaving many players dissatisfied.

    • “The skill cards, which are like detailed paintings, tell a character’s story or showcase their personality, adding a nice touch of visual storytelling.”
    • “On one hand, the character design and subtle storytelling show a deep attention to detail, with beautiful art and interesting lore woven into the visuals and story.”
    • “While its visual storytelling and world-building are impressive, the unnecessary gacha elements and mobile game-like systems dilute the overall experience.”
    • “This could have been a fantastic pay-to-play RPG with a focus on story and gameplay, but instead, it feels constrained by the trappings of a free-to-play mobile game.”
    • “The game and the story itself is confusing.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it solid yet constrained by free-to-play mechanics that lead to repetitive grinding and a lack of meaningful choices. While the combat system and character diversity are appreciated, many feel that the integration of shop mechanics detracts from the overall experience, suggesting that a paid model could enhance the game's potential. Overall, the gameplay is seen as decent but overshadowed by its mobile origins and monetization strategies.

    • “The gameplay was nice.”
    • “The art is really good and the gameplay feels solid, but the whole game seems to be built around the shop system.”
    • “Dong Wu Odyssey is what you expect when you see it: it's Darkest Dungeon in all its glory and mechanics but somewhat toned down, with anthro animals.”
    • “This could have been a fantastic pay-to-play RPG with a focus on story and gameplay, but instead, it feels constrained by the trappings of a free-to-play mobile game.”
    • “The gameplay can also become repetitive over time, as you are often forced to fight the same enemies repeatedly to grind for better armor, loot, or to complete daily quests.”
    • “On the other hand, the coding, UI, and gameplay feel poorly integrated, creating a disjointed experience.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and magnificent art style, showcasing beautiful character designs and detailed environments that enhance the storytelling. While some reviewers note that the overall visual quality may not be groundbreaking, the artistic elements are considered a standout feature, making the game visually appealing despite some comparisons to other titles.

    • “Awesome game with a fun combat system and unique art style.”
    • “The art style is magnificent!”
    • “On one hand, the character design and subtle storytelling show a deep attention to detail, with beautiful art and interesting lore woven into the visuals and story.”
    • “Just feels like another Darkest Dungeon but with mobile visuals, weaker art, and a diminished theme.”
    • “Darkest Dungeon with animals; basically, the art style is in the same vein.”
    • “Decent artwork.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization in the game has been widely criticized for its heavy reliance on microtransactions, with many reviewers labeling it a cash grab that detracts from the overall experience. Players express frustration over the pay-to-win mechanics and the presence of limited-time character banners, which contribute to a feeling of exploitation. Despite the game's appealing art and music, the aggressive monetization strategies have led to concerns about its long-term viability and player retention.

    • “I don't mind the microtransactions; the art style is very pretty, and the music is nice.”
    • “Your typical decent game, but it's a port of a Chinese mobile game riddled with insane amounts of scummy microtransactions and other elements designed to milk you dry.”
    • “It's sad to waste good art like this in such a bad monetization; the game will be dead fast.”
    • “Even if it is a cash grab with a pay-to-win system.”
    • “This is a last ditch attempt at a quick cash grab; don't buy into it.”
    • “So it's sad to waste good art like this in such a bad monetization; the game will be dead fast.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, noting that it feels excessive and often tied to a pay-to-win model. The reliance on a gacha system and time-based mechanics for character recovery further detracts from the enjoyment, making progression feel more dependent on spending money than on skill or effort.

    • “Looks like Darkest Dungeon but with potentially infinite grinding and 'number gets bigger'—may not be, but it really turned me off at first seeing what is implemented; the daily login bonus, the equipment, and the like.”
    • “It's a pay-to-win game; the only way to really progress is not through grinding or finding decent items or leveling your character, but by buying stuff from the cash shop.”
    • “The main negative is that this game is filled to the brim with a gacha system, locking other heroes behind certain paywalls but can be gained via loot boxes, grinding, or special events. Stress recovery is behind a time wall after usage and so on.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is praised for its intricate design and subtle storytelling, showcasing a strong attention to detail through beautiful art and engaging lore that enhances the overall narrative experience.

    • “The character design and subtle storytelling show a deep attention to detail, with beautiful art and interesting lore woven into the visuals and story.”
    • “The growth of the characters throughout the game is incredibly well-crafted, making their journeys feel authentic and relatable.”
    • “Each character has a unique backstory that unfolds gradually, allowing players to connect with them on a deeper level.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for poor performance issues, repetitive design elements, and a grind-heavy experience that feels artificially extended to encourage spending. Players have expressed frustration with the reliance on RNG and the lack of innovation in the user interface.

    • “The game suffers from severe performance issues, making it frustrating to play, especially after being guided through the initial stages only to hit a wall that pushes you to spend thousands of dollars.”
    • “The optimization is lacking, with grind-heavy mechanics and RNG elements that feel like a copy-paste of Unity menus.”
    • “Horrible performance issues plague the game, making it challenging to enjoy after the initial hand-holding.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players appreciating its quality and contribution to the overall experience, alongside the game's impressive art style and graphics.

    • “I don't mind the microtransactions; the art style is very pretty, and the music is nice.”
    • “The graphics and character models are fantastic; even the environment and music are decent.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game's user interface exhibits bugs, indicating stability issues that may affect the overall experience.

    • “The UI itself can also be buggy.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

DONG WU: ODYSSEY is a role playing game.

DONG WU: ODYSSEY is available on PC and Windows.

On average players spend around 1 hours playing DONG WU: ODYSSEY.

DONG WU: ODYSSEY was released on October 30, 2024.

DONG WU: ODYSSEY was developed by Dong Wu Studio.

DONG WU: ODYSSEY has received negative reviews from players. Most players liked this game for its graphics but disliked it for its story.

DONG WU: ODYSSEY is a multiplayer game.

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