Do I Know You?
- November 10, 2023
- Edward Tan
Do I Know You? is a very short visual novel about a man visiting his mother with dementia.
Reviews
- The game effectively portrays the emotional pain of watching a loved one suffer from dementia, resonating deeply with those who have experienced similar situations.
- Despite its short length, the game has a heartfelt and personal touch, showcasing the developer's emotional investment in the story.
- The art and music choices enhance the overall experience, contributing to the game's emotional impact.
- The game is extremely short, taking only about 5 to 15 minutes to complete, which may leave players wanting more depth and development.
- Without background music, the game can feel less engaging and immersive, detracting from the overall experience.
- Some players may find the brevity of the story insufficient to fully convey the complexities of dealing with dementia.
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game "Do I Know You?" presents a poignant and emotionally charged narrative centered on a son witnessing his mother's struggle with dementia. While some reviewers feel the story could benefit from further development, its exploration of serious themes resonates deeply, making it a meaningful, albeit brief, experience.
“"Do I Know You?" is a very short visual story-like game that takes you through the journey of a son watching his mother go through the stages of dementia; it's very sad.”
“With story-heavy games, you can (and probably should) be more creative with your descriptions than in gameplay-driven games.”
“The game would have been more powerful if it had been more fleshed out, but it's free, and I don't know if Edward Tan wants to be a career game developer or just release one small, personally meaningful story.”
“A story that touches on a very serious topic and explores how hard it is when the brain doesn't work properly and keeps forgetting even the loved ones.”
“"Do I Know You?" is a very short visual story-like game that takes you through the experience of a son watching his mother go through the stages of dementia; it's very sad.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game elicits a surprisingly strong emotional response in a short duration, with many players finding it touching and heartfelt. Its personal narrative resonates deeply, often leading to tears, and is praised for its ability to convey profound themes of sadness and personal experience. Overall, it is regarded as a worthwhile emotional journey that reflects real-life struggles.
“It shouldn't evoke such an emotional response in such a short time, but it does.”
“This was a wonderful short visual novel; it's quite emotional and might make you cry, but in my opinion, it's more than worth it.”
“Very touching little game that clearly comes from a personal experience from the developer.”
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Reviewers emphasize the importance of background music in enhancing the gaming experience, noting that its absence can make gameplay feel prolonged and less engaging. However, there is appreciation for the music selection featured in the game's soundtrack, highlighting its quality and contribution to the overall atmosphere.
“Edward, if you plan to make more games (this is already a great start), background music is a must.”
“The art is beautiful and I love the music choice for the CD; it was very nice.”
“Everything feels 10 times longer (in a bad way) with no background music.”
“The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
“The music is forgettable and doesn't enhance the gameplay experience at all.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Gameplay in story-heavy games allows for greater creativity in design and description, contrasting with gameplay-driven games that may prioritize mechanics and player interaction over narrative elements.
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the controls to be unresponsive, which made the gameplay frustrating.”
“The mechanics are poorly designed, leading to a lot of confusion during gameplay.”