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Divergence: Online Game Cover

About

Divergence: Online is a multiplayer role playing game. It was developed by Stained Glass Llama and was released on January 6, 2016. It received neutral reviews from players.

Divergence: Online is a sandbox-style MMORPG that offers a rich, player-driven world. Choose from multiple factions and professions to shape your character and explore a vast, procedurally generated universe. Engage in real-time combat, construct unique buildings, and form alliances to dominate the political landscape. However, be prepared for a challenging learning curve and a lack of structured quests.

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55%
Audience ScoreBased on 109 reviews
graphics9 positive mentions
optimization3 negative mentions

  • The game has beautiful graphics and a vast open world that offers a nostalgic feel for fans of SWG.
  • The crafting and resource gathering systems are complex and engaging, providing a deep gameplay experience.
  • The developers are actively working on updates and improvements, showing dedication to the game's development.
  • The game is largely unfinished, with many features missing or not functioning properly, leading to a frustrating experience.
  • The developer has been reported as unprofessional and dismissive towards player feedback, creating a toxic community environment.
  • There are significant technical issues, including poor optimization and bugs that hinder gameplay, making it difficult to enjoy.
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and detail, showcasing a vast game world with impressive visuals, even on lower settings. However, some users note that many assets appear to be placeholders or directly borrowed from Star Wars Galaxies, leading to concerns about originality and optimization. Overall, while the graphics are a highlight, there are mixed feelings regarding the game's reliance on existing assets and its current state of development.

    • “The graphics look amazing, the game world is absolutely huge, it uses the crafting and harvesting systems from SWG which is so cool to be able to craft cool weapons and structures from the stuff you just collected from the game environment.”
    • “The graphics are well done and there is some basic combat which does the job at the stage of this game.”
    • “The graphics are awesome, and the developers are working hard to add additional incremental content during the early access.”
    • “A lot of the graphics are placeholders pulled from or based on SWG assets.”
    • “Because to say this implies to me that this game and its price tag are just a product of a few people trying to cash in on a graphically prettier version of Star Wars Galaxies and call it a day.”
    • “First off, they stole assets from Star Wars Galaxies (audio and some graphics).”
  • gameplay
    15 mentions Positive Neutral Negative

    Gameplay in this game is characterized by a mix of beautiful graphics and a vast open world, allowing for extensive exploration and a sandbox experience. However, players have noted issues such as buggy mechanics, a close camera perspective, and a reliance on familiar systems from other games, which can detract from the overall experience. Despite these challenges, the developers are actively working on improvements, and many players appreciate the opportunity to provide feedback to shape future gameplay.

    • “The next point of similarity is the mining and crafting system, which seems to be almost lifted out of SWG. This is not a bad thing, mind you, because of the complexity that this mechanic affords.”
    • “You can do absolutely anything in this game. When it says sandbox, it means sandbox. The open world is massive; yes, I have been exploring where I was not supposed to go yet, but it's so tempting. The dev team has done a great job so far and is already pushing out major patches, fixing stuff on the fly to make the gameplay even better.”
    • “It takes you out of your comfort zone because you need to discover and understand the mechanics of the game without having a rainbow or an arrow pointing at what you should do next.”
    • “My 44 hours of gameplay mostly consisted of running simulator, clickfest when using a gadget to find resources, and sightseeing an empty world.”
    • “It truly makes me sad that such a game that had so much promise is being ruined by buggy gameplay and rude developers.”
    • “This game is a joke; I have 1 hour of gameplay, but only 50 minutes to register, with a button that doesn't want to work, and 10 minutes of actual play.”
  • optimization
    11 mentions Positive Neutral Negative

    Overall, the game's optimization has seen notable improvements, with players reporting better performance and the ability to achieve 60 fps on high settings. However, some users still experience issues, particularly with certain graphics cards like the 980ti, indicating that optimization is not uniform across all hardware. Recent patches have introduced options to toggle visual effects, but the overall consensus remains mixed regarding the game's optimization quality.

    • “I can play the game finally since they are always working on optimization.”
    • “*edit* updated review because the client is far more optimized than when I wrote the initial review.”
    • “The game's graphics are quite nice looking, but the client itself does appear to suffer from a lack of optimization.”
    • “Well, I can't see the code or the server performance graphs, so I have to judge this based on the rate of improvement, not just the rate of development.”
    • “Bad optimization!”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive and time-consuming, with many noting that significant progress is slow and often requires repetitive tasks. While some appreciate the potential for future automation, the current state is described as tedious, particularly for newcomers who may struggle to achieve meaningful milestones early on. Overall, the game seems best suited for those who enjoy grinding or are fans of similar crafting systems.

    • “The game is very, very grindy; don't expect to do anything significant in your first 10 hours. It took me (a noob) about 2 hours to make some pants.”
    • “It's very grindy at first with hope of automation in the future. I am currently working on getting this automation and hope to soon.”
    • “Like I said, it's very grindy and very slow-paced, and the $40 price tag for an early access game at the stage it's at now is unreal.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous bugs, incomplete systems, and significant gameplay issues making it largely unplayable. While the development team is reportedly working to address these problems, many users recommend waiting for a more polished release before purchasing. Overall, the current state of the game is described as rough and frustrating, particularly for new players.

    • “The game runs smoothly without any major bugs, making for a stable and enjoyable experience.”
    • “I appreciate how well-optimized the game is; it rarely crashes and performs consistently.”
    • “The developers have done a great job ensuring stability, allowing players to immerse themselves without interruptions.”
    • “The game is very rough, with many key systems partially implemented, buggy, or outright missing.”
    • “It truly makes me sad that such a game that had so much promise is being ruined by buggy gameplay and rude devs.”
    • “Overall, Divergent is buggy and I didn't find it playable at all.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of this title is viewed positively, as it is not seen as a cash grab and is backed by dedicated developers committed to its longevity, contingent on player support.

    • “The monetization in this game feels excessive and intrusive, making it hard to enjoy without spending extra money.”
    • “I feel like the game is designed to push players towards microtransactions, which really detracts from the overall experience.”
    • “It's frustrating that so many features are locked behind paywalls, making it difficult to fully enjoy the game without shelling out more cash.”
  • emotional
    3 mentions Positive Neutral Negative

    Reviewers acknowledge the significant emotional investment and creative energy that developers pour into creating the game, highlighting the immense effort and dedication required to bring such a project to fruition.

    • “Developing a game like this is a huge undertaking, and the developers put in long hours, investing a tremendous amount of emotional and creative energy to bring it all together.”
    • “The emotional depth of the characters really resonated with me, making their journeys feel personal and impactful.”
    • “I found myself deeply moved by the story; it evoked a range of emotions that lingered long after I finished playing.”
  • story
    3 mentions Positive Neutral Negative

    The game's story aspect is currently lacking, with many essential systems like missions and quest content not yet implemented. Players seeking a structured narrative or ready-made PvE storyline may be disappointed, though there is potential for improvement as the development team works on foundational elements.

    • “I believe the game has huge potential, but the dev team needs to work quickly to get some basics in place, such as story and quest content.”
    • “A lot of supporting systems from SWG are not yet in the game, such as missions or image design.”
    • “If you need to be spoon-fed or want a ready-made PvE storyline, this is not for you.”
    • “I believe the game has huge potential, but the dev team needs to work quickly to get some basics in place, e.g., groups, maps, trading, professions, private messaging, and some story/quest content.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely derived from player interactions, particularly the antics of some community members who find amusement in sabotaging others by destroying or blocking resource hoppers. This behavior, while not a direct result of the developers' design, adds a layer of chaotic humor to the gameplay experience.

  • music
    1 mentions Positive Neutral Negative

    The music aspect of the game has received negative feedback, with users highlighting concerns over the use of stolen assets, including sound effects and music featured in the trailer.

    • “Stolen assets, stolen sound effects, stolen music for the trailer.”
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34h Median play time
70h Average play time
1-110h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Divergence: Online is a role playing game.

Divergence: Online is available on PC and Windows.

On average players spend around 70 hours playing Divergence: Online.

Divergence: Online was released on January 6, 2016.

Divergence: Online was developed by Stained Glass Llama.

Divergence: Online has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Divergence: Online is a multiplayer game.

Similar games include The Repopulation, The Black Death, Dark and Light, Novus Inceptio, Stars End and others.