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"Displaced" is a survival game set in a war-torn country, where you lead a group of civilians to safety. With only five slots available, choose your companions wisely based on their strengths in first aid, negotiation, or tech. Navigate through dangerous territories, encountering other survivors with unknown intentions, and make crucial decisions that will determine the group's survival.

  • Mac OS
  • PC
  • Windows

Reviews

46%
Audience ScoreBased on 54 reviews
graphics6 positive mentions
emotional3 negative mentions
  • The game presents a unique concept of survival during a war, allowing players to experience the challenges faced by refugees.
  • The artwork and atmosphere are praised for their bleak yet beautiful quality, enhancing the emotional impact of the narrative.
  • There is potential for replayability with multiple characters to unlock and different paths to escape the war-torn country.
  • The game suffers from repetitive gameplay and a lack of meaningful choices, leading to a monotonous experience.
  • Many players report bugs and crashes that hinder gameplay, making it feel unfinished and unpolished.
  • The combat system is criticized for being poorly designed and lacking depth, often resulting in frustrating encounters.
  • story13 mentions

    The story has received mixed reviews, with many users criticizing it for lacking emotional depth, coherence, and character development, leading to a generally boring experience. However, some players found the narrative engaging, particularly in the context of survival and group dynamics, suggesting that it can be captivating despite its flaws. Overall, the writing and storytelling elements appear to be inconsistent, impacting the game's overall appeal.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “What you do get is a decent story with good writing, the visuals are good, the music is decent; overall, it's a very playable game.”
    • “I did not expect to like the game as much as I did; before I knew it, 2 hours went by and I was still captivated with the story and my little group of survivors.”
    • “The bare story does not have enough emotional punch to embody the themes it is going for.”
    • “The story is pretty much non-existent.”
    • “Boring story, boring characters, boringly repetitious fights and lame missions don't make a good game.”
  • gameplay9 mentions

    The gameplay has been criticized for its repetitive nature, lack of challenge, and numerous bugs, leading to a frustrating experience for players. Many found the mechanics unengaging, with some events feeling overly simplistic and the combat system needing significant improvement. Overall, the gameplay has been described as unplayable at times, detracting from the overall enjoyment of the game.

    • “Worked fine the first gameplay; seems like a good game.”
    • “15 minutes of gameplay so you get a good impression of the game.”
    • “The gameplay is... blah... the combat part of the game is what disappoints me the most; this needs to be reworked or revisited somehow, the current system isn't that fun.”
    • “Many of the same gameplay events repeat countless times and can be more or less successfully solved in the same way.”
    • “The next 5 gameplays, the hunger reaches starving in 1 second, making it completely unplayable; they starve to death before they can even try to rest.”
    • “It's bugged, and gameplay soon becomes repetitive.”
  • graphics8 mentions

    The graphics in the game are a mixed bag; while some users appreciate the painted artwork and its atmospheric representation of a war-torn setting, others criticize the overall quality as amateurish and lacking in detail. The visuals are described as functional but barebones, with a limited color palette and simplistic designs that may not appeal to everyone. Overall, the graphics serve their purpose but do not stand out as a highlight of the game.

    • “I like the artwork; it's pretty and fits the game well.”
    • “What you do get is a decent story with good writing; the visuals are good, the music is decent; overall, it's a very playable game.”
    • “The painted artwork is really nice and will give you the feel and the atmosphere of what a war-torn country might be like.”
    • “It is barebones, knuckles to the ground, pull yourself up by your bootstraps type development, so you're not going to get too fancy with graphics and sound design.”
    • “The graphics are 500 shades of grey, and the images in the events look like clip art, and not good clip art either.”
  • music6 mentions

    The music in the game is described as decent but often repetitive and boring, leading some players to mute it entirely. While it has a melancholic tone that some find relaxing, it fails to enhance the overall experience due to its lack of variety. Despite this, the game's story and visuals are generally well-received.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music is also melancholic.”
    • “What you do get is a decent story with good writing, the visuals are good, the music is decent; overall, it's a very playable game.”
    • “The music is boring; the dialogues and battles are quite repetitive, and a few of the achievements (e.g. the one about part 3) are bugged/broken.”
    • “The music is repetitive, to the point I had to mute it for the sake of my sanity.”
    • “The music is okay, but the world occurrences are varied enough; however, the inventory and combat system are abysmal.”
  • emotional3 mentions

    While the overarching story lacks emotional depth and is criticized for its repetitiveness, the game effectively delivers impactful, human-centric narratives that resonate within the context of a war-torn setting, making player choices feel significant.

    • “It is unlikely to satisfy anyone looking for deep strategy, but it does a fair job at making your choices matter, and telling bite-sized narratives that succeed in their emotional impact: very human stories in a country ravaged by war.”
    • “The story lacks depth and fails to evoke any real emotions, making it hard to connect with the characters.”
    • “The repetitive gameplay and uninspired missions overshadow any potential emotional impact the game could have had.”
    • “I found myself completely disengaged; the characters were flat and the narrative didn't resonate with me at all.”
  • replayability3 mentions

    Players find the game offers a decent level of replayability, particularly through the option to choose different characters in each playthrough. While the game is relatively short, the varied experiences with different character selections enhance its fun and replay value.

    • “Nonetheless, it is quite a fun game and replayable.”
    • “I'm okay with short games, but I would like some replayability.”
    • “I'm okay with short games, but I would like to see some replayability.”
    • “I think there is some replayability value if different characters are picked during each new playthrough.”
  • atmosphere2 mentions

    The game's atmosphere is initially captivating, with beautifully painted artwork that evokes the feeling of a war-torn country, sparking players' imaginations. However, as gameplay progresses, some players express disappointment, suggesting that the initial allure may not be sustained throughout the experience.

    • “The atmosphere feels great and your imagination wants to fill in the blanks, but the more you play, the more you get disappointed.”
    • “The painted artwork is really nice and will give you the feel and the atmosphere of what a war-torn country might be like.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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