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Disillusion is a single player tactical role playing game with mystery, violence and erotic themes. It was developed by Disillusion Dev and was released on August 30, 2021. It received very positive reviews from players.

An odd tower filled with odd characters in lands you don't remember ever existed. almost like it's a dream? A first-person dungeon crawling RPG with an emphasis on interacting with the characters around you. Heavily inspired by other games such as LSD dream emulator, eastern mind lost souls, amongst others.

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94%
Audience ScoreBased on 586 reviews
graphics37 positive mentions
gameplay8 negative mentions

  • Unique and surreal atmosphere with a dreamlike, psychedelic aesthetic reminiscent of LSD Dream Emulator and Yume Nikki.
  • Deep, philosophical narrative heavily inspired by Buddhist and other spiritual themes, offering an intriguing and thought-provoking experience.
  • Excellent soundtrack and art direction that greatly enhance the mood and immersion of the game.
  • Combat is generally seen as boring, repetitive, and underdeveloped, detracting significantly from the gameplay experience.
  • Navigation can be frustrating due to the lack of a minimap and repetitive, confusing level design.
  • Some players find the dialogue and humor uneven, with outdated memes and unclear story progression that may alienate certain audiences.
  • graphics
    94 mentions Positive Neutral Negative

    The graphics are widely praised for their unique, surreal, and psychedelic art style that evokes nostalgia for early internet and retro 3D aesthetics, creating a distinctive and immersive atmosphere. While the visuals are considered a major highlight and integral to the game's charm, some players find them repetitive or too low-res, and they may not appeal to everyone. Overall, the graphics are acclaimed for their creativity and ability to enhance the mood, especially when paired with the haunting soundtrack.

    • “The artstyle and worldbuilding are phenomenal, evoking a surreal and psychedelic atmosphere reminiscent of old internet and early 3D aesthetics.”
    • “Utterly enthralling from start to finish, perfectly nailing its atmosphere and vibe with striking visuals and a fantastic soundtrack.”
    • “The unique visuals create an excellent atmosphere, blending stylized artwork that recalls early hardware renders and delivers a nostalgic yet fresh experience.”
    • “Players expecting polished visuals or detailed environmental storytelling may find the presentation too barebones.”
    • “There is an obvious, tedious repetitiveness of the assets, where the art itself becomes a leitmotif for understanding both the game and the significance behind it.”
    • “I liked the wackiness of the situation you're put in, the graphics are poor but it's intended that way but I just can't put myself through combat that is such a test of my patience!”
  • music
    93 mentions Positive Neutral Negative

    The game's music receives widespread acclaim for its evocative, atmospheric, and often haunting soundtrack, which many players cite as a key reason for engagement despite repetitive combat or confusing story elements. Its ambient, psychedelic, and nostalgic tones create a unique vibe that deeply complements the surreal visuals and narrative, leaving a lasting emotional impact on listeners. Some critiques note the soundtrack can be minimal or repetitive, but overall it is regarded as a standout, integral part of the game's immersive experience.

    • “The music borrowed from producers Opt Out and Jimmy W does a really, really good job at setting an atmosphere that feels evocative and important, which really makes up for some of the more lackluster gameplay components.”
    • “Sometimes, sitting through an overly long combat encounter could feel like it actually meant something because I'd get so into the song playing in the background — there was something really meditative about the game at times, as there are often long stretches where there's not a lot to do other than soak in the visuals and listen to the music.”
    • “This game has the best OST I have ever listened to in my entire life, and I'm not exaggerating. Some of the tracks have made me cry, and I still get tingles every time I listen to the OST even over half a year later.”
    • “RPG Maker slop, no story, no gameplay, no good characters, no good music/vibes - waste of time.”
    • “The looping music and repeating floor textures can be a bit grating, but I like the art style and atmosphere it creates.”
    • “Still, on a more critical note, the sprites are obviously too recycled, and the background music is too brief considering the length of the whole game.”
  • story
    80 mentions Positive Neutral Negative

    The story is widely praised for its surreal, spiritual, and philosophical themes, blending mythology and deep concepts with humor and a unique, unsettling atmosphere. While some find it vague or fragmented and challenging to fully grasp, many appreciate its emotional resonance, intriguing lore, and memorable characters, making it the standout aspect of the game despite repetitive combat and barebones presentation. Overall, it offers a compelling, thought-provoking narrative experience especially suited for players who enjoy experimental and abstract storytelling.

    • “The story, the artwork, the characters, the music, it was all incredible.”
    • “With its haunting tone, layered storytelling, and surprising emotional resonance, it stands as a memorable entry in the growing landscape of experimental indie RPGs.”
    • “The game is well worth your time and following the story and experience this surreal, and sometimes unsettling world, will have you thinking about the themes and overall story of this game for quite some time even after completing it.”
    • “Sadly in the end, this is a "short" RPG Maker game, and I expect Disillusion ST to be significantly better, and have more story.”
    • “There is no following the story for these types of games; hell, the game makes the font deliberately hard to read, so you inevitably start ignoring it.”
    • “RPG Maker slop, no story, no gameplay, no good characters, no good music/vibes – waste of time.”
  • atmosphere
    37 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its surreal, moody, and evocative visual style combined with a haunting, well-crafted soundtrack that deeply immerses players. It effectively blends nostalgia, unsettling themes, and exploration, drawing comparisons to cult classics like Yume Nikki and LSD Dream Emulator. Despite some repetitive elements and barebones combat, the overall ambiance remains a standout, profoundly enhancing the player experience.

    • “Disillusion, developed and published by disillusion dev, is a deeply atmospheric first-person RPG that leans heavily into surrealism, isolation, and player-driven exploration.”
    • “Utterly enthralling from start to finish, perfectly nailing its atmosphere and vibe with striking visuals and a fantastic soundtrack.”
    • “By far it's one of the most atmospheric games I've played in my life, going for a tone which I can only really compare to Yume Nikki and the last dungeon of Shin Megami Tensei III: Nocturne, if those are up your alley.”
    • “The game is full of fixed encounters that are just a chore to get through and really take you out of the atmosphere.”
    • “The design emphasizes atmosphere over clarity, and while this can create moments of genuine intrigue, it can also result in stretches of disorientation or frustration.”
    • “The very barebones RPG Maker combat weighs the experience down significantly, detracting from the otherwise surreal and anxiety-inducing atmosphere, especially in the early game.”
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay is generally viewed as simple, repetitive, and lacking depth, with turn-based combat often feeling like a tedious or secondary element rather than a core mechanic. While some appreciate the minimalistic mechanics for complementing the game’s surreal atmosphere and story focus, many find the combat dry, stale, and a detractor from the overall experience. Overall, the gameplay is best suited for players prioritizing narrative, mood, and artistic style over engaging or challenging mechanics.

    • “The gameplay of Disillusion is mostly reminiscent of older dungeon crawler games mixed with RPG elements and simple turn-based combat.”
    • “Gameplay is simple, but that works in service of the game and makes the player focus more on the moment rather than actual fighting.”
    • “In fact, I'd go as far as saying that the game wouldn't work as well in another gameplay mode; this game has the best possible mode of play for what it sets out to do.”
    • “I don't hate the surreal aesthetic, but the gameplay is absolute garbage and would be a lot better if it were just a pure walking simulator without combat.”
    • “I wish I could experience a few of those missed floors and story beats, but it's not worth replaying another 6 hours when half of that time is spent mashing through boring turn-based combat with mechanically identical enemies.”
    • “Honestly, I just bought this one because this dev's next project looks interesting (and way more polished), but this one is just plain awful gameplay-wise.”
  • humor
    33 mentions Positive Neutral Negative

    The game's humor is a blend of surreal, quirky, and internet-inspired jokes that range from dry and witty to bizarre and enchanting, often intertwined with deep, philosophical, and spiritual themes. While many players appreciate the funny dialogue, pop culture references, and comedic relief, some find the frequent meme-based humor immersion-breaking or uneven, with occasional inane NPC interactions. Overall, its humor, combined with unique art style and atmosphere, appeals especially to fans of niche, surreal, and nostalgic indie RPGs.

    • “Actually has lots of funny moments and callouts to meme and pop culture.”
    • “[b]disillusion is one of those games that is best experienced going in completely blind,[/b] it may not seem like it but the game can get really deep and philosophical at some points, but it is also filled with great humor and comedic relief.”
    • “With a fun combat system, funny dialogue and situations, and a great mystery and companion, there is no way I wouldn't recommend this game.”
  • emotional
    10 mentions Positive Neutral Negative

    The game delivers a powerful emotional impact, evoking feelings of sadness, introspection, and melancholy through its storytelling and atmosphere. Players frequently highlight poignant character moments and a haunting soundtrack that lingers long after play, creating a deeply memorable and thought-provoking experience.

    • “I was incredibly upset when [spoiler] Mel sacrificed herself [/spoiler]. I still am, considering I barely knew them (as I hadn't played Disillusion ST yet), and no other game has made me feel this upset over a character death before. Clearly, this game did something right. The general atmosphere and soundtrack are great.”
    • “Such a banger Pre-Sequel. Seeing Frog meet Golem again nearly made me cry, I can’t lie.”
    • “With its haunting tone, layered storytelling, and surprising emotional resonance, it stands as a memorable entry in the growing landscape of experimental indie RPGs.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability is a standout feature of the game, bolstered by ongoing developer updates that introduce new quests, enemies, and story elements. Players find it highly enjoyable and nearly infinitely replayable, thanks to its engaging ambiance and music.

    • “Replayability is one of Disillusion’s strongest features.”
    • “Updates from the developer have added new content over time, including additional quests, enemies, and more fleshed-out narrative threads, further enhancing the replay value.”
    • “Very fun, replayable, and the general ambiance and music are outstanding.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and overly easy, with combat feeling unpolished and lacking impact due to minimal sound effects. Boss fights are lengthy HP sponges that don't provide a real challenge, contributing to an overall sense of monotony.

    • “The whole game could use a bit more polish and combat is extremely tedious even for RPG Maker standards.”
    • “It's too easy, it's tedious, the lack of sound makes all your attacks feel flaccid and bosses are HP sponges that take way too long to get through without actually posing a challenge.”
    • “As a game it's tedious.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences stability issues with bugs in its vanilla version, but using a recommended bugfix mod significantly improves performance.

    • “However, the game is a bit buggy when played vanilla, so I'd recommend using a bugfix mod by Altotas, a link to which you can find in the guides section.”
    • “Buggy.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is notable for its unique and appealing designs, complemented by quirky and intriguing dialogue that adds a distinctive charm to the characters.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization is widely criticized for intrusive and unskippable ads, negatively impacting the gameplay experience.

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9h Median play time
9h Average play time
9-9h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Disillusion is a tactical role playing game with mystery, violence and erotic themes.

Disillusion is available on PC and Windows.

On average players spend around 9 hours playing Disillusion.

Disillusion was released on August 30, 2021.

Disillusion was developed by Disillusion Dev.

Disillusion has received very positive reviews from players. Most players liked Disillusion for its graphics but disliked it for its gameplay.

Disillusion is a single player game.

Similar games include Hylics, Disillusion ST, Dreaming Sarah, Broken Reality, Everhood and others.