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Discounty

was a surprise, a refreshing mix-up on a familiar genre that adds a lot of depth and complexity to a genre that was starting to feel a bit stale. Somewhere between
Discounty Game Cover
79%Game Brain Score
story, gameplay
grinding, stability
83% User Score Based on 1,414 reviews
Critic Score 75%Based on 21 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox One
Discounty Game Cover

About

Discounty is a single player casual role playing game. It was developed by Crinkle Cut Games and was released on August 21, 2025. It received mostly positive reviews from critics and positive reviews from players.

Discounty is a single-player, narrative-driven management RPG where you run a discount supermarket in the quirky town of Blomkest. With an ingenious and wholesome story, outstanding game mechanics, and sensational visuals, balance shop management, community relationships, and trade deals while enjoying a hilarious yet grind-heavy experience filled with bugs and charm.

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83%
Audience ScoreBased on 1,414 reviews
story334 positive mentions
grinding83 negative mentions

  • Charming graphics and engaging gameplay loop of running a supermarket.
  • Unique storyline that subverts typical cozy game tropes, focusing on the complexities of small-town life.
  • Fun character interactions and humorous dialogue that add depth to the experience.
  • The game feels unfinished, with many plot points left unresolved and a rushed ending.
  • Limited customization options for the store and character, leading to a lack of meaningful progression.
  • Repetitive gameplay and dialogue that can become tedious over time.
  • story
    1,241 mentions Positive Neutral Negative

    The story in "Discounty" has received mixed reviews, with many players appreciating its engaging narrative and quirky characters, while others criticize its predictability and abrupt ending. Although the game offers a cozy atmosphere and intriguing plot elements, several players feel that it leaves many storylines unresolved and lacks depth, making the overall experience feel incomplete. Many hope for future updates to expand the story and address the numerous plot holes, as the current narrative often feels linear and constrained.

    • “The story and vibe is the king here.”
    • “The story drops hints and strings you along, making you want to uncover the truth.”
    • “The developers have incorporated a truly captivating storyline that encourages you to keep playing and discover as much as possible.”
    • “Unfortunately, the story felt predictable from day one, and at several stages it felt strange and a bit awkward.”
    • “The most frustrating thing for me is how many locations and plot threads are left unresolved and unaddressed.”
    • “The story feels incredibly 'full' in a way I think a lot of similar games in comparable genres have been lacking recently.”
  • gameplay
    388 mentions Positive Neutral Negative

    The gameplay in "Discounty" is characterized by an addictive core loop centered around managing a supermarket, which many players find enjoyable and engaging. However, critiques highlight a lack of depth and variety, leading to repetitiveness as the game progresses, with some feeling that the mechanics and story feel unfinished or shallow. While the art style and music are praised, the overall experience is seen as needing more content and complexity to sustain long-term interest.

    • “The gameplay loop is very satisfying and I find it hard not to say 'just one more day'.”
    • “The gameplay is engaging and keeps me coming back for more!”
    • “The shop management aspect is brilliant in itself, with a core gameplay loop that sees you going about designing the layout of the shop, serving your customers, and more than what initially meets the eye.”
    • “For around 20 hours of gameplay, it's not worth $20.”
    • “The gameplay loop does grow a bit stale over time, especially once you get all of your shop upgrades.”
    • “The gameplay is rather repetitive and not as rewarding as one might hope.”
  • graphics
    147 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and cute art style, reminiscent of pixel art from the 8-bit and 16-bit eras, which many players find visually appealing and immersive. While the overall aesthetic and animations are considered lovely, some users express a desire for more customization options and a richer game world to enhance the experience. Despite minor graphical glitches, the visuals contribute significantly to the game's cozy atmosphere and engaging gameplay.

    • “The graphics are beautiful and the soundtrack has been stuck in my head for days (and I'm not mad about it).”
    • “The pixel graphics are a love letter to the 8-bit and 16-bit eras, with vibrant colors.”
    • “The graphics are eye-catching and polished, complementing a fantastic gameplay loop that will have you quickly addicted.”
    • “The graphics make me mildly nauseous even after turning off the relevant settings.”
    • “The art style feels bland and generic, and there doesn't seem to have been much focus on handling background vs foreground.”
    • “The only thing this has in common with Stardew Valley is the graphics.”
  • grinding
    89 mentions Positive Neutral Negative

    The reviews indicate that while "Discounty" offers a refreshing alternative to traditional farming simulators, it does involve some grinding, particularly in the later stages of the game. Players appreciate the unique supermarket management concept but note that the repetitive tasks and slow progress can become tedious, especially when completing side quests or stocking shelves. Overall, the game is seen as cozy and enjoyable, but it may not satisfy those looking for a more dynamic or varied gameplay experience.

    • “The storyline and progression of perks feels very natural and not grindy at all.”
    • “Isn't necessary to progress; earning money is very quick through the store. It wasn't grindy for me.”
    • “Best of all, this is a cozy management game with no farming.”
    • “The forward progress of the game is so slow and tediously long.”
    • “Running the grocery store becomes a bit repetitive and grindy.”
    • “The actual gameplay loop was fine at first, but now, it's just tedious.”
  • music
    63 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its charm and ability to enhance the overall atmosphere, blending cozy, calming tunes with darker, more ominous tracks that reflect the game's narrative depth. Players appreciate the variety of soundscapes that accompany different locations, creating a nostalgic and immersive experience. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's appeal and emotional resonance.

    • “The music is gorgeous and you're guaranteed to have a couple of earworms after playing this.”
    • “The pixel art and soundtrack create a relaxing vibe.”
    • “The music alone deserves its own five-star review; easily my favourite soundtrack in the cozy genre.”
    • “The slowed down dissonant second part of the main menu soundtrack heavily hinted that something scary, shady, foul, or maybe even horrific might be going on in the small town under its friendly facade.”
    • “Great art style, good music, but disappointingly there is almost no meat on the actual game in the end.”
    • “The soundtrack, a mix of gentle lo-fi and ambient tracks, contributes to the melancholic tone that runs just under the surface.”
  • humor
    51 mentions Positive Neutral Negative

    The humor in the game is widely praised for its witty dialogue and quirky characters, often eliciting genuine laughter from players. While some characters may be unlikable or shallow, their interactions and the overall narrative provide a charmingly dark and entertaining experience. The writing is noted for its cleverness and ability to subvert expectations, making the gameplay loop engaging and enjoyable.

    • “Sometimes I find myself laughing so hard at the dialogue and enjoying all of the little tasks I have to do every day.”
    • “The writing is humorous, and I enjoyed all of the characters' distinct personalities.”
    • “It's charming, surprisingly dark, full of dry humor, and I loved (almost) every moment.”
    • “Most of the characters in the town are unlikable (I don't know if that's supposed to be funny?!), but be ready to get used like a filthy rag or just skip most of the dialogue.”
    • “The attempts at humor often fall flat, leaving me more confused than amused.”
    • “I found the jokes to be repetitive and lacking in creativity, which made the experience feel tedious.”
  • stability
    33 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting various glitches and bugs, particularly in quest triggers and NPC behavior. While some users experienced a smooth gameplay experience, especially on the Steam Deck, others found the game to be quite buggy and in need of further patches. Overall, the developers are actively addressing issues, but the game still feels incomplete for many players.

    • “Runs great on the Steam Deck.”
    • “I played on Steam Deck and it runs great, just some framerate drops when running around town.”
    • “I've been playing for a few hours and it's been bug-free for me.”
    • “It can definitely be a bit buggy as it was rather easy to get trapped behind boxes or have NPCs get stuck waiting and getting impatient, plus at times some quests just wouldn't trigger correctly in the quest log.”
    • “A lot of questions will remain unanswered, and though the team is quickly fixing elements, there are still quite a few glitches and bugs that have yet to be addressed.”
    • “For a full release, the controls are clunky and there are a handful of annoying bugs and glitches.”
  • replayability
    28 mentions Positive Neutral Negative

    Overall, the game currently suffers from low replayability, with many players expressing disappointment in its linear story and lack of meaningful choices that would encourage multiple playthroughs. While some hope for future updates to enhance replay value through expanded content and storylines, the existing gameplay experience is perceived as short and lacking depth compared to other titles in the genre. Many reviewers feel that the game's price does not justify its limited replayability, making it hard to recommend at its current state.

    • “Really looking forward to some replayable quality updates; I love the gameplay and can tell I will play even long after I finish the storyline.”
    • “I’d love to see more storylines, endgame systems, and expanded NPC/world-building in the future because the game has the potential for really high replayability.”
    • “I still recommend it, as post-game issues can easily be fixed in an update, so it's more replayable as you grind out achievements.”
    • “There’s very little replayability in this game either, since the early game’s checkout mechanic is prohibitively unfun.”
    • “I do wish it felt replayable, but at the moment, I can’t see myself going back to it after completing it.”
    • “However, as it currently stands, the game's story is quite short (~20 hours) and the remaining game after completing the story offers low replayability.”
  • emotional
    26 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with some players finding it cozy and charming, while others feel the story and characters lack depth, leading to feelings of guilt and bitterness rather than warmth. While some reviews highlight heartfelt moments and relatable small-town drama, others criticize the narrative for being less wholesome than anticipated, resulting in a disconnect with the characters. Overall, the game elicits a range of emotions, from joy to sadness, but not all players find the emotional weight effective.

    • “When I finished the story, I cried.”
    • “You’ll connect with the charming residents of Blomkest, uncovering mysteries and navigating the layers of small-town drama that unfold in ways that feel heartfelt and relatable.”
    • “The story caught me off guard with how charming and surprisingly heartfelt it is.”
  • monetization
    20 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for its reliance on microtransactions and DLCs, which some players feel detracts from the experience for day-one players. Many found the advertisements misleading, suggesting a more complex gameplay involving impactful choices that ultimately do not exist, leading to disappointment. While the core gameplay loop is enjoyable, the monetization strategy appears to prioritize profit over player experience, leaving some players feeling unsatisfied with the overall value.

    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
    • “Microtransactions and DLCs become their bread and butter, without considering the experience of day one players.”
    • “The advertisement for this game made it sound way more complete and complex than it is.”
    • “I think the advertisement is a bit misleading though; your 'choices' are literally not your choices.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, particularly on the Steam Deck, where it runs smoothly for most players, though some report occasional stuttering and frame dips during busy moments or specific weather conditions. While the developers are committed to future updates, there are calls for further optimization to enhance performance and address minor control issues.

    • “Deck performance: 10/10.”
    • “ Performance on deck: Silky smooth.”
    • “I have a laundry list of optimized features I would like to see, and suggestions for the dev team, who have publicly said they are committed to more updates given the success of the game.”
    • “I started playing on the Steam Deck then switched to PC as I noticed some slight stuttering when going into and leaving buildings in the game.”
    • “Had somewhat frequent stuttering issues, which were more annoying than game breaking.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its charming and cozy qualities, reminiscent of titles like Stardew Valley. Players appreciate the immersive environment created by warm visuals, a moody soundtrack, and engaging gameplay elements, which together foster a relaxing yet motivating experience. Overall, the game's attention to detail and unique tone contribute to a captivating and inviting atmosphere.

    • “You can genuinely feel the love from the developers in the details and atmosphere.”
    • “The graphics, sound, and overall atmosphere really pulled me in, and it’s clear the game still has a lot of potential.”
    • “The pixelated visuals and laid-back atmosphere suggest a slow-paced, meditative experience in the vein of Stardew Valley or Moonlighter.”
    • “There are the cozy feeling shopkeeping elements, but you also get the atmosphere of this kind of strange little town.”
    • “The cozy atmosphere, the pacing, and the subtle story elements all work together to create a relaxing but motivating experience.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is largely criticized for its lack of depth and meaningful impact, leaving players feeling unsatisfied with the abrupt ending. While some appreciate the writing and a few character arcs, the overall consensus highlights a deficiency in character bonds and growth, overshadowed by complaints about character design and linearity. Despite cute graphics and charming music, the character development fails to resonate with many players.

    • “The character development was well done and the writing was great!”
    • “While his character development was the only one I liked... what.”
    • “I love the unique designs of everything, and I can't wait for more customization for your character and furniture items for your little trailer you live in and your supermarket!”
    • “No character development or bonds.”
    • “Without meaningful post-game impact, town restoration, or deeper character development, the ending feels abrupt and unsatisfying, especially for a game that asks the player to reflect so deeply on their actions.”
    • “Very linear, lazy character designs.”
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15h Median play time
14h Average play time
10-20h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

Discounty is a casual role playing game.

Discounty is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 14 hours playing Discounty.

Discounty was released on August 21, 2025.

Discounty was developed by Crinkle Cut Games.

Discounty has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Discounty is a single player game.

Similar games include Bear & Breakfast, Travellers Rest, Potion Permit, Little Sim World, Chef RPG and others.