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DIMENSIONAL SLAUGHTER Game Cover

About

"Dimensional Slaughter" is a fast-paced, advanced movement shooter with roguelike level progression, similar to "Risk of Rain 2". Players must constantly run, shoot, and heal to survive, with permadeath and procedural enemy and item waves. The game offers various combat mechanics, including slide, wall-jump, and grapple, and handmade level layouts with randomized elements. Upgrades, rarity levels, and leaderboards add depth to the challenging gameplay.

DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
DIMENSIONAL SLAUGHTER screenshot
+1

85%
Audience ScoreBased on 122 reviews
gameplay6 positive mentions
music3 negative mentions

  • The game features a fantastic soundtrack that enhances the overall experience.
  • Fast-paced gameplay with a fun combat loop that keeps players engaged.
  • The game has a lot of potential and interesting enemy designs that encourage strategic play.
  • Movement mechanics are janky, with wall jumping and grappling hooks often failing to work as intended.
  • The game feels unbalanced, with overwhelming fights and high damage combined with low ammo counts.
  • Many aspects of the game, including enemy design and healing mechanics, feel poorly realized and need significant improvement.
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many users praising the soundtrack as "absolute bangers" and rating it a perfect 20/10. The energetic and engaging music enhances the gameplay experience, especially during intense combat scenarios, making it a standout feature of the game. Overall, the soundtrack is considered a major highlight, contributing significantly to the game's atmosphere.

    • “And I haven't talked about the music, but it's a real pleasure to listen to it while destroying hordes of various enemies.”
    • “Btw the music goes hard af.”
    • “Especially in a game like this, where there's very little outside of the soundtrack and nothing that would give you a warning that all of a sudden, your ears would be ringing.”
    • “But the soundtrack.”
    • “The soundtrack is an easy 20/10 with every song being absolute bangers the entire way through.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is characterized by fast-paced, intense action reminiscent of classic "boomer shooters," with excellent gunplay and vibrant levels that encourage exploration of movement mechanics. While the combat loop is engaging and original, some mechanics, like healing, feel inconsistent, and the game demands endurance and mastery of its systems to succeed. Overall, players find the gameplay fun but note that it still requires refinement.

    • “The gunplay is amazing, the levels are vibrant and really let you explore the movement mechanics, the enemy design is original and fresh.”
    • “Good shmovement shooter with a fun gameplay loop.”
    • “Someone saw Ultrakill, someone seriously looked at Ultrakill, and said 'we can make this even more violent and unreasonably fast' and that is basically the entire way to describe the gameplay.”
    • “The healing mechanic also feels janky and inconsistent; sometimes I can get a full heal with little effort, but other times I struggle to even get close to 30 health.”
    • “Compared to similar games that have come out recently, Dimensional Slaughter is more so a test of endurance and consistency rather than short-term stage-by-stage performance. Even so, if you slack or refuse to learn and interact with the game's mechanics, you will die very quickly.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by its amusing dialogue and clever animations, with players particularly enjoying the comedic touch of the default difficulty level being labeled as "little baby." Overall, the humor adds a lighthearted charm to the gameplay experience, balancing the challenge without becoming frustrating.

    • “The animations are really cool, and the lines are quite funny.”
    • “I think the game's difficulty is something many people may have issues with; however, I think it is hard but not too difficult that it becomes enraging (also the default difficulty being 'little baby' is hilarious).”
  • story
    2 mentions Positive Neutral Negative

    The game lacks a substantial narrative, with players noting that the primary focus is simply on the action of being a "punch person" rather than engaging in a developed storyline.

    • “This game doesn't have a story; you're just the punch person.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of Dimensional Slaughter emphasizes endurance and consistency, requiring players to engage deeply with its mechanics to succeed. While it may not focus on short-term performance, neglecting to learn and adapt can lead to quick failure.

    • “Dimensional Slaughter is more of a test of endurance and consistency rather than short-term stage-by-stage performance. If you slack or refuse to learn and interact with the game's mechanics, you will die very quickly.”
    • “The optimization in Dimensional Slaughter requires players to fully engage with its mechanics, making it essential to adapt and improve continuously.”
    • “Success in Dimensional Slaughter hinges on mastering its systems, rewarding players who invest time in understanding the game's intricacies.”
    • “Dimensional Slaughter feels more like a test of endurance and consistency rather than a game focused on short-term stage-by-stage performance. If you don't engage with the game's mechanics, you'll find yourself dying very quickly.”
    • “The optimization in Dimensional Slaughter is lacking, making it frustrating for players who expect a smoother experience. The game demands constant attention, and any lapse can lead to failure.”
    • “I found the optimization to be quite poor, as the game often feels unresponsive. This can lead to frustrating moments where your actions don't translate well into gameplay.”

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