- October 11, 2022
- Bashir "ManliestDev" Kashalo
DIMENSIONAL SLAUGHTER
Platforms
About
"Dimensional Slaughter" is a fast-paced, advanced movement shooter with roguelike level progression, similar to "Risk of Rain 2". Players must constantly run, shoot, and heal to survive, with permadeath and procedural enemy and item waves. The game offers various combat mechanics, including slide, wall-jump, and grapple, and handmade level layouts with randomized elements. Upgrades, rarity levels, and leaderboards add depth to the challenging gameplay.











- The game features a fantastic soundtrack that enhances the overall experience.
- Fast-paced gameplay with a fun combat loop that keeps players engaged.
- The game has a lot of potential and interesting enemy designs that encourage strategic play.
- Movement mechanics are janky, with wall jumping and grappling hooks often failing to work as intended.
- The game feels unbalanced, with overwhelming fights and high damage combined with low ammo counts.
- Many aspects of the game, including enemy design and healing mechanics, feel poorly realized and need significant improvement.
music
18 mentions Positive Neutral NegativeThe music in the game has received overwhelmingly positive feedback, with many users praising the soundtrack as "absolute bangers" and rating it a perfect 20/10. The energetic and engaging music enhances the gameplay experience, especially during intense combat scenarios, making it a standout feature of the game. Overall, the soundtrack is considered a major highlight, contributing significantly to the game's atmosphere.
“And I haven't talked about the music, but it's a real pleasure to listen to it while destroying hordes of various enemies.”
“Btw the music goes hard af.”
“Especially in a game like this, where there's very little outside of the soundtrack and nothing that would give you a warning that all of a sudden, your ears would be ringing.”
“But the soundtrack.”
“The soundtrack is an easy 20/10 with every song being absolute bangers the entire way through.”