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DigDigDrill Game Cover

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DigDigDrill is a single player action game. It was developed by Toorai and was released on December 9, 2024. It received very positive reviews from players.

Mining game meets hack-and-slash. Features: Mining for minerals without enemies or time limits. Forge drills with puzzle-like smithing system. Equipment with special effects that create synergies. Additional stages for strong miners. Dig into the ground to collect ores and treasure chests. Aim for the 999th floor! When your bag is full, return to the surface. Use the col…

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91%
Audience ScoreBased on 115 reviews
gameplay10 positive mentions
grinding13 negative mentions

  • The game offers a surprisingly deep and engaging experience with a satisfying gameplay loop centered around digging, collecting, and upgrading drills.
  • Customization options for drills and the Tetris-style crafting mechanic add a unique layer of strategy and creativity, making the game enjoyable for players who love exploration and optimization.
  • It's a relaxing game that allows players to unwind while listening to podcasts or audiobooks, making it a great choice for casual gaming sessions.
  • The game can become repetitive over time, especially after reaching higher levels, where grinding for specific upgrades can feel tedious and frustrating.
  • Some players have reported issues with the RNG system for crafting drills, leading to dissatisfaction when trying to achieve specific builds or enchantments.
  • Lack of quality-of-life features, such as better inventory management and controller support, can detract from the overall experience.
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay of digdigdrill is characterized by its engaging mechanics and satisfying progression, offering a blend of straightforward mining and deeper metaprogression elements that reward strategic planning and experimentation. While the initial stages are enjoyable and addictive, some players note that the experience can become repetitive and grind-heavy after reaching major milestones. Overall, the game provides a charming and compelling loop at a modest price, making it a solid choice for fans of the 2D mining genre.

    • “What seems at first glance to be a basic tap-and-collect game quickly reveals layers of thoughtful mechanics and smart design that reward planning, patience, and experimentation.”
    • “The core gameplay is straightforward: descend through a grid-based underground world, tile by tile, harvesting ores and unlocking new depth milestones along the way.”
    • “It's charming, has a clever gameplay loop of tessellating to make drills which have powers and abilities that make it easier to dig, and involves some fun build variety.”
    • “Others might feel that after the major milestones are hit, the remaining content leans a bit too heavily on grind without introducing enough mechanical variation.”
    • “Started off super simple and got progressively more and more confusing with so many mechanics being thrown at you.”
    • “The gameplay loop on each 100 floor range is exactly the same: look for 3 crystals to break while upgrading your drill and mining ores.”
  • grinding
    13 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game; while some find it enjoyable and well-balanced with strategy, others feel it can become tedious and overly time-consuming, especially when pursuing achievements. The grinding often involves repetitive tasks and RNG elements, which can detract from the overall experience for those who prefer a more streamlined gameplay. Overall, it appeals to fans of grind-heavy mechanics, but may frustrate those who dislike extensive farming.

    • “While I am curious if it's possible to complete ruins 10 with a build that doesn't use the optimal strategy, the time required to grind hammers and reroll drills alone is prohibitive, to say nothing of grinding the other mechanics.”
    • “The ending is a bit of a grindy bummer; I beat the game's highest stage but still had several achievements to get (time consuming but not difficult).”
    • “Completion is extremely tedious if you're going after all of the achievements; I gave up after a while.”
  • graphics
    6 mentions Positive Neutral Negative

    Digdigdrill features a minimalist pixel art style that, while simple and potentially bland, effectively enhances the gameplay experience with clarity and charm. The graphics are polished and consistent, providing satisfying visual feedback that complements the unique mechanics of the game, making it a fun addition to the 2D mining genre.

    • “Visually, digdigdrill embraces a minimalist pixel art style that complements its relaxed tone.”
    • “The graphics might be simple, but the unique mechanics keep things interesting—a fun addition to the 2D mining genre.”
    • “The graphics are very simple and could be considered bland but are overall pleasing and have a certain charm to them.”
    • “While the graphics may not be flashy, they serve the gameplay perfectly—offering clarity, charm, and just enough visual feedback to make digging satisfying.”
    • “It supports one graphic resolution, ensuring consistency in its visual presentation.”
  • optimization
    4 mentions Positive Neutral Negative

    The game offers an excellent price-performance ratio and is enjoyable even on the Steam Deck, despite lacking specific optimization for the platform. While the introduction of rare treasures enhances gameplay, late-game build optimizations can be tedious, requiring extensive crafting to find compatible blueprints.

    • “For me, the game has the best price-performance ratio of all the games I played this year.”
    • “The introduction of rare treasures like totems and haniwa statues in the postgame not only adds to the collector's drive but also gives meaningful boosts that impact your performance.”
    • “Late game 'build optimizations' rely on you crafting hundreds of blueprints in search of one that is compatible with the goal you have in mind.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game features soft clicks, chimes, and subtle loops that foster a cozy, meditative atmosphere, ideal for extended play without fatigue. Players appreciate the customization options available, allowing them to adjust sound and music levels to suit their preferences or even play their own music.

    • “Soft clicks, chimes, and understated music loops create a cozy, almost meditative atmosphere that encourages long play sessions without fatigue.”
    • “Turn it down and play your own music.”
    • “The settings offer many customization options, including sound and music sliders for fine-tuning your audio preferences.”
  • story
    3 mentions Positive Neutral Negative

    The game lacks a compelling narrative, offering no story to engage players as they progress through its levels. While it features a quest to conquer increasingly difficult ruins, the absence of innovative mechanics or a driving storyline limits its depth, making it more suitable for casual play rather than immersive storytelling.

    • “Obviously there is no story or any innovative mechanics, but balanced enough for a couple of evenings to play.”
    • “- there is no story driving you forward, unlike most games in the genre.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by soft sounds and calming music that foster a cozy, meditative environment, allowing for extended play without fatigue. The absence of a timer further enhances this relaxed ambiance, encouraging exploration at a leisurely pace.

    • “Soft clicks, chimes, and understated music loops create a cozy, almost meditative atmosphere that encourages long play sessions without fatigue.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is free to play but requires players to watch numerous ads, which can be intrusive and detract from the overall experience.

    • “It was free, but you'll have to watch ads.”
    • “And of course, you'll have to watch many ads.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game surprisingly replayable, noting its charm and value, which contribute to a strong incentive to revisit it even after completing the main storyline.

    • “It's charming and has replay value, plus it's super worth the price.”
    • “There is a lot of replayability to it that I did not expect when I beat the game.”
  • emotional
    1 mentions Positive Neutral Negative

    Users appreciate the developer's engagement in discussions about updates, indicating a positive emotional connection and responsiveness to community feedback.

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15h Median play time
28h Average play time
7-63h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

DigDigDrill is a action game.

DigDigDrill is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 28 hours playing DigDigDrill.

DigDigDrill was released on December 9, 2024.

DigDigDrill was developed by Toorai.

DigDigDrill has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

DigDigDrill is a single player game.

Similar games include Dome Keeper, SteamWorld Dig 2, SteamWorld Dig, Mining Mechs, Super Mining Mechs and others.